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Diffstat (limited to '.packages/microsoft.netcore.app/2.0.0/ref/netcoreapp2.0/System.ComponentModel.Primitives.xml')
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1 files changed, 796 insertions, 0 deletions
diff --git a/.packages/microsoft.netcore.app/2.0.0/ref/netcoreapp2.0/System.ComponentModel.Primitives.xml b/.packages/microsoft.netcore.app/2.0.0/ref/netcoreapp2.0/System.ComponentModel.Primitives.xml new file mode 100755 index 0000000000..c9e4c5351c --- /dev/null +++ b/.packages/microsoft.netcore.app/2.0.0/ref/netcoreapp2.0/System.ComponentModel.Primitives.xml @@ -0,0 +1,796 @@ +<?xml version="1.0" encoding="utf-8"?><span> +<doc> + <assembly> + <name>System.ComponentModel.Primitives</name> + </assembly> + <members> + <member name="T:System.ComponentModel.DesignerCategoryAttribute"> + <summary>Specifies that the designer for a class belongs to a certain category.</summary> + </member> + <member name="M:System.ComponentModel.DesignerCategoryAttribute.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerCategoryAttribute"></see> class with an empty string ("").</summary> + </member> + <member name="M:System.ComponentModel.DesignerCategoryAttribute.#ctor(System.String)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerCategoryAttribute"></see> class with the given category name.</summary> + <param name="category">The name of the category.</param> + </member> + <member name="P:System.ComponentModel.DesignerCategoryAttribute.Category"> + <summary>Gets the name of the category.</summary> + <returns>The name of the category.</returns> + </member> + <member name="F:System.ComponentModel.DesignerCategoryAttribute.Component"> + <summary>Specifies that a component marked with this category use a component designer. This field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.DesignerCategoryAttribute.Default"> + <summary>Specifies that a component marked with this category cannot use a visual designer. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.DesignerCategoryAttribute.Equals(System.Object)"> + <summary>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.DesignOnlyAttribute"></see>.</summary> + <param name="obj">The object to test the value equality of.</param> + <returns>true if the value of the given object is equal to that of the current; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.DesignerCategoryAttribute.Form"> + <summary>Specifies that a component marked with this category use a form designer. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.DesignerCategoryAttribute.Generic"> + <summary>Specifies that a component marked with this category use a generic designer. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.DesignerCategoryAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ComponentModel.DesignerCategoryAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.DesignerCategoryAttribute.TypeId"> + <summary>Gets a unique identifier for this attribute.</summary> + <returns>An <see cref="T:System.Object"></see> that is a unique identifier for the attribute.</returns> + </member> + <member name="T:System.ComponentModel.DesignerSerializationVisibility"> + <summary>Specifies the visibility a property has to the design-time serializer.</summary> + </member> + <member name="F:System.ComponentModel.DesignerSerializationVisibility.Content"> + <summary>The code generator produces code for the contents of the object, rather than for the object itself.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.DesignerSerializationVisibility.Hidden"> + <summary>The code generator does not produce code for the object.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.DesignerSerializationVisibility.Visible"> + <summary>The code generator produces code for the object.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.DesignerSerializationVisibilityAttribute"> + <summary>Specifies the type of persistence to use when serializing a property on a component at design time.</summary> + </member> + <member name="M:System.ComponentModel.DesignerSerializationVisibilityAttribute.#ctor(System.ComponentModel.DesignerSerializationVisibility)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerSerializationVisibilityAttribute"></see> class using the specified <see cref="T:System.ComponentModel.DesignerSerializationVisibility"></see> value.</summary> + <param name="visibility">One of the <see cref="T:System.ComponentModel.DesignerSerializationVisibility"></see> values.</param> + </member> + <member name="F:System.ComponentModel.DesignerSerializationVisibilityAttribute.Content"> + <summary>Specifies that a serializer should serialize the contents of the property, rather than the property itself. This field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.DesignerSerializationVisibilityAttribute.Default"> + <summary>Specifies the default value, which is <see cref="F:System.ComponentModel.DesignerSerializationVisibilityAttribute.Visible"></see>, that is, a visual designer uses default rules to generate the value of a property. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.DesignerSerializationVisibilityAttribute.Equals(System.Object)"> + <summary>Indicates whether this instance and a specified object are equal.</summary> + <param name="obj">Another object to compare to.</param> + <returns>true if <paramref name="obj">obj</paramref> is equal to this instance; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.DesignerSerializationVisibilityAttribute.GetHashCode"> + <summary>Returns the hash code for this object.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="F:System.ComponentModel.DesignerSerializationVisibilityAttribute.Hidden"> + <summary>Specifies that a serializer should not serialize the value of the property. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.DesignerSerializationVisibilityAttribute.IsDefaultAttribute"> + <summary>Gets a value indicating whether the current value of the attribute is the default value for the attribute.</summary> + <returns>true if the attribute is set to the default value; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.DesignerSerializationVisibilityAttribute.Visibility"> + <summary>Gets a value indicating the basic serialization mode a serializer should use when determining whether and how to persist the value of a property.</summary> + <returns>One of the <see cref="T:System.ComponentModel.DesignerSerializationVisibility"></see> values. The default is <see cref="F:System.ComponentModel.DesignerSerializationVisibility.Visible"></see>.</returns> + </member> + <member name="F:System.ComponentModel.DesignerSerializationVisibilityAttribute.Visible"> + <summary>Specifies that a serializer should be allowed to serialize the value of the property. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.DesignOnlyAttribute"> + <summary>Specifies whether a property can only be set at design time.</summary> + </member> + <member name="M:System.ComponentModel.DesignOnlyAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignOnlyAttribute"></see> class.</summary> + <param name="isDesignOnly">true if a property can be set only at design time; false if the property can be set at design time and at run time.</param> + </member> + <member name="F:System.ComponentModel.DesignOnlyAttribute.Default"> + <summary>Specifies the default value for the <see cref="T:System.ComponentModel.DesignOnlyAttribute"></see>, which is <see cref="F:System.ComponentModel.DesignOnlyAttribute.No"></see>. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.DesignOnlyAttribute.Equals(System.Object)"> + <summary>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.DesignOnlyAttribute"></see>.</summary> + <param name="obj">The object to test the value equality of.</param> + <returns>true if the value of the given object is equal to that of the current; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.DesignOnlyAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ComponentModel.DesignOnlyAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.DesignOnlyAttribute.IsDesignOnly"> + <summary>Gets a value indicating whether a property can be set only at design time.</summary> + <returns>true if a property can be set only at design time; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.DesignOnlyAttribute.No"> + <summary>Specifies that a property can be set at design time or at run time. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.DesignOnlyAttribute.Yes"> + <summary>Specifies that a property can be set only at design time. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.DisplayNameAttribute"> + <summary>Specifies the display name for a property, event, or public void method which takes no arguments.</summary> + </member> + <member name="M:System.ComponentModel.DisplayNameAttribute.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DisplayNameAttribute"></see> class.</summary> + </member> + <member name="M:System.ComponentModel.DisplayNameAttribute.#ctor(System.String)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DisplayNameAttribute"></see> class using the display name.</summary> + <param name="displayName">The display name.</param> + </member> + <member name="F:System.ComponentModel.DisplayNameAttribute.Default"> + <summary>Specifies the default value for the <see cref="T:System.ComponentModel.DisplayNameAttribute"></see>. This field is read-only.</summary> + <returns></returns> + </member> + <member name="P:System.ComponentModel.DisplayNameAttribute.DisplayName"> + <summary>Gets the display name for a property, event, or public void method that takes no arguments stored in this attribute.</summary> + <returns>The display name.</returns> + </member> + <member name="P:System.ComponentModel.DisplayNameAttribute.DisplayNameValue"> + <summary>Gets or sets the display name.</summary> + <returns>The display name.</returns> + </member> + <member name="M:System.ComponentModel.DisplayNameAttribute.Equals(System.Object)"> + <summary>Determines whether two <see cref="T:System.ComponentModel.DisplayNameAttribute"></see> instances are equal.</summary> + <param name="obj">The <see cref="T:System.ComponentModel.DisplayNameAttribute"></see> to test the value equality of.</param> + <returns>true if the value of the given object is equal to that of the current object; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.DisplayNameAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A hash code for the current <see cref="T:System.ComponentModel.DisplayNameAttribute"></see>.</returns> + </member> + <member name="M:System.ComponentModel.DisplayNameAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="T:System.ComponentModel.RefreshProperties"> + <summary>Defines identifiers that indicate the type of a refresh of the Properties window.</summary> + </member> + <member name="F:System.ComponentModel.RefreshProperties.All"> + <summary>The properties should be requeried and the view should be refreshed.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.RefreshProperties.None"> + <summary>No refresh is necessary.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.RefreshProperties.Repaint"> + <summary>The view should be refreshed.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.RefreshPropertiesAttribute"> + <summary>Indicates that the property grid should refresh when the associated property value changes. This class cannot be inherited.</summary> + </member> + <member name="M:System.ComponentModel.RefreshPropertiesAttribute.#ctor(System.ComponentModel.RefreshProperties)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.RefreshPropertiesAttribute"></see> class.</summary> + <param name="refresh">A <see cref="T:System.ComponentModel.RefreshProperties"></see> value indicating the nature of the refresh.</param> + </member> + <member name="F:System.ComponentModel.RefreshPropertiesAttribute.All"> + <summary>Indicates that all properties are queried again and refreshed if the property value is changed. This field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.RefreshPropertiesAttribute.Default"> + <summary>Indicates that no other properties are refreshed if the property value is changed. This field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.RefreshPropertiesAttribute.Equals(System.Object)"> + <summary>Overrides the object's <see cref="Overload:System.Object.Equals"></see> method.</summary> + <param name="value">The object to test for equality.</param> + <returns>true if the specified object is the same; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.RefreshPropertiesAttribute.GetHashCode"> + <summary>Returns the hash code for this object.</summary> + <returns>The hash code for the object that the attribute belongs to.</returns> + </member> + <member name="M:System.ComponentModel.RefreshPropertiesAttribute.IsDefaultAttribute"> + <summary>Gets a value indicating whether the current value of the attribute is the default value for the attribute.</summary> + <returns>true if the current value of the attribute is the default; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.RefreshPropertiesAttribute.RefreshProperties"> + <summary>Gets the refresh properties for the member.</summary> + <returns>A <see cref="T:System.ComponentModel.RefreshProperties"></see> that indicates the current refresh properties for the member.</returns> + </member> + <member name="F:System.ComponentModel.RefreshPropertiesAttribute.Repaint"> + <summary>Indicates that all properties are repainted if the property value is changed. This field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.LocalizableAttribute"> + <summary>Specifies whether a property should be localized. This class cannot be inherited.</summary> + </member> + <member name="M:System.ComponentModel.LocalizableAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.LocalizableAttribute"></see> class.</summary> + <param name="isLocalizable">true if a property should be localized; otherwise, false.</param> + </member> + <member name="F:System.ComponentModel.LocalizableAttribute.Default"> + <summary>Specifies the default value, which is <see cref="F:System.ComponentModel.LocalizableAttribute.No"></see>. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.LocalizableAttribute.Equals(System.Object)"> + <summary>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.LocalizableAttribute"></see>.</summary> + <param name="obj">The object to test the value equality of.</param> + <returns>true if the value of the given object is equal to that of the current; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.LocalizableAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A hash code for the current <see cref="T:System.ComponentModel.LocalizableAttribute"></see>.</returns> + </member> + <member name="M:System.ComponentModel.LocalizableAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.LocalizableAttribute.IsLocalizable"> + <summary>Gets a value indicating whether a property should be localized.</summary> + <returns>true if a property should be localized; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.LocalizableAttribute.No"> + <summary>Specifies that a property should not be localized. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.LocalizableAttribute.Yes"> + <summary>Specifies that a property should be localized. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.MergablePropertyAttribute"> + <summary>Specifies that this property can be combined with properties belonging to other objects in a Properties window.</summary> + </member> + <member name="M:System.ComponentModel.MergablePropertyAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.MergablePropertyAttribute"></see> class.</summary> + <param name="allowMerge">true if this property can be combined with properties belonging to other objects in a Properties window; otherwise, false.</param> + </member> + <member name="P:System.ComponentModel.MergablePropertyAttribute.AllowMerge"> + <summary>Gets a value indicating whether this property can be combined with properties belonging to other objects in a Properties window.</summary> + <returns>true if this property can be combined with properties belonging to other objects in a Properties window; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.MergablePropertyAttribute.Default"> + <summary>Specifies the default value, which is <see cref="F:System.ComponentModel.MergablePropertyAttribute.Yes"></see>, that is a property can be combined with properties belonging to other objects in a Properties window. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.MergablePropertyAttribute.Equals(System.Object)"> + <summary>Indicates whether this instance and a specified object are equal.</summary> + <param name="obj">Another object to compare to.</param> + <returns>true if <paramref name="obj">obj</paramref> is equal to this instance; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.MergablePropertyAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A hash code for the current <see cref="T:System.ComponentModel.MergablePropertyAttribute"></see>.</returns> + </member> + <member name="M:System.ComponentModel.MergablePropertyAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.MergablePropertyAttribute.No"> + <summary>Specifies that a property cannot be combined with properties belonging to other objects in a Properties window. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.MergablePropertyAttribute.Yes"> + <summary>Specifies that a property can be combined with properties belonging to other objects in a Properties window. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.NotifyParentPropertyAttribute"> + <summary>Indicates that the parent property is notified when the value of the property that this attribute is applied to is modified. This class cannot be inherited.</summary> + </member> + <member name="M:System.ComponentModel.NotifyParentPropertyAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.NotifyParentPropertyAttribute"></see> class, using the specified value to determine whether the parent property is notified of changes to the value of the property.</summary> + <param name="notifyParent">true if the parent should be notified of changes; otherwise, false.</param> + </member> + <member name="F:System.ComponentModel.NotifyParentPropertyAttribute.Default"> + <summary>Indicates the default attribute state, that the property should not notify the parent property of changes to its value. This field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.NotifyParentPropertyAttribute.Equals(System.Object)"> + <summary>Gets a value indicating whether the specified object is the same as the current object.</summary> + <param name="obj">The object to test for equality.</param> + <returns>true if the object is the same as this object; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.NotifyParentPropertyAttribute.GetHashCode"> + <summary>Gets the hash code for this object.</summary> + <returns>The hash code for the object the attribute belongs to.</returns> + </member> + <member name="M:System.ComponentModel.NotifyParentPropertyAttribute.IsDefaultAttribute"> + <summary>Gets a value indicating whether the current value of the attribute is the default value for the attribute.</summary> + <returns>true if the current value of the attribute is the default value of the attribute; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.NotifyParentPropertyAttribute.No"> + <summary>Indicates that the parent property is not be notified of changes to the value of the property. This field is read-only.</summary> + <returns></returns> + </member> + <member name="P:System.ComponentModel.NotifyParentPropertyAttribute.NotifyParent"> + <summary>Gets or sets a value indicating whether the parent property should be notified of changes to the value of the property.</summary> + <returns>true if the parent property should be notified of changes; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.NotifyParentPropertyAttribute.Yes"> + <summary>Indicates that the parent property is notified of changes to the value of the property. This field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.ParenthesizePropertyNameAttribute"> + <summary>Indicates whether the name of the associated property is displayed with parentheses in the Properties window. This class cannot be inherited.</summary> + </member> + <member name="M:System.ComponentModel.ParenthesizePropertyNameAttribute.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.ParenthesizePropertyNameAttribute"></see> class that indicates that the associated property should not be shown with parentheses.</summary> + </member> + <member name="M:System.ComponentModel.ParenthesizePropertyNameAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.ParenthesizePropertyNameAttribute"></see> class, using the specified value to indicate whether the attribute is displayed with parentheses.</summary> + <param name="needParenthesis">true if the name should be enclosed in parentheses; otherwise, false.</param> + </member> + <member name="F:System.ComponentModel.ParenthesizePropertyNameAttribute.Default"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.ParenthesizePropertyNameAttribute"></see> class with a default value that indicates that the associated property should not be shown with parentheses. This field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.ParenthesizePropertyNameAttribute.Equals(System.Object)"> + <summary>Compares the specified object to this object and tests for equality.</summary> + <param name="o">The object to be compared.</param> + <returns>true if equal; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.ParenthesizePropertyNameAttribute.GetHashCode"> + <summary>Gets the hash code for this object.</summary> + <returns>The hash code for the object the attribute belongs to.</returns> + </member> + <member name="M:System.ComponentModel.ParenthesizePropertyNameAttribute.IsDefaultAttribute"> + <summary>Gets a value indicating whether the current value of the attribute is the default value for the attribute.</summary> + <returns>true if the current value of the attribute is the default value of the attribute; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.ParenthesizePropertyNameAttribute.NeedParenthesis"> + <summary>Gets a value indicating whether the Properties window displays the name of the property in parentheses in the Properties window.</summary> + <returns>true if the property is displayed with parentheses; otherwise, false.</returns> + </member> + <member name="T:System.ComponentModel.ReadOnlyAttribute"> + <summary>Specifies whether the property this attribute is bound to is read-only or read/write. This class cannot be inherited</summary> + </member> + <member name="M:System.ComponentModel.ReadOnlyAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.ReadOnlyAttribute"></see> class.</summary> + <param name="isReadOnly">true to show that the property this attribute is bound to is read-only; false to show that the property is read/write.</param> + </member> + <member name="F:System.ComponentModel.ReadOnlyAttribute.Default"> + <summary>Specifies the default value for the <see cref="T:System.ComponentModel.ReadOnlyAttribute"></see>, which is <see cref="F:System.ComponentModel.ReadOnlyAttribute.No"></see> (that is, the property this attribute is bound to is read/write). This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.ReadOnlyAttribute.Equals(System.Object)"> + <summary>Indicates whether this instance and a specified object are equal.</summary> + <param name="value">Another object to compare to.</param> + <returns>true if <paramref name="value">value</paramref> is equal to this instance; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.ReadOnlyAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A hash code for the current <see cref="T:System.ComponentModel.ReadOnlyAttribute"></see>.</returns> + </member> + <member name="M:System.ComponentModel.ReadOnlyAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.ReadOnlyAttribute.IsReadOnly"> + <summary>Gets a value indicating whether the property this attribute is bound to is read-only.</summary> + <returns>true if the property this attribute is bound to is read-only; false if the property is read/write.</returns> + </member> + <member name="F:System.ComponentModel.ReadOnlyAttribute.No"> + <summary>Specifies that the property this attribute is bound to is read/write and can be modified. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.ReadOnlyAttribute.Yes"> + <summary>Specifies that the property this attribute is bound to is read-only and cannot be modified in the server explorer. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.DescriptionAttribute"> + <summary>Specifies a description for a property or event.</summary> + </member> + <member name="M:System.ComponentModel.DescriptionAttribute.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DescriptionAttribute"></see> class with no parameters.</summary> + </member> + <member name="M:System.ComponentModel.DescriptionAttribute.#ctor(System.String)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.DescriptionAttribute"></see> class with a description.</summary> + <param name="description">The description text.</param> + </member> + <member name="F:System.ComponentModel.DescriptionAttribute.Default"> + <summary>Specifies the default value for the <see cref="T:System.ComponentModel.DescriptionAttribute"></see>, which is an empty string (""). This static field is read-only.</summary> + <returns></returns> + </member> + <member name="P:System.ComponentModel.DescriptionAttribute.Description"> + <summary>Gets the description stored in this attribute.</summary> + <returns>The description stored in this attribute.</returns> + </member> + <member name="P:System.ComponentModel.DescriptionAttribute.DescriptionValue"> + <summary>Gets or sets the string stored as the description.</summary> + <returns>The string stored as the description. The default value is an empty string ("").</returns> + </member> + <member name="M:System.ComponentModel.DescriptionAttribute.Equals(System.Object)"> + <summary>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.DescriptionAttribute"></see>.</summary> + <param name="obj">The object to test the value equality of.</param> + <returns>true if the value of the given object is equal to that of the current; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.DescriptionAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ComponentModel.DescriptionAttribute.IsDefaultAttribute"> + <summary>Returns a value indicating whether this is the default <see cref="T:System.ComponentModel.DescriptionAttribute"></see> instance.</summary> + <returns>true, if this is the default <see cref="T:System.ComponentModel.DescriptionAttribute"></see> instance; otherwise, false.</returns> + </member> + <member name="T:System.ComponentModel.InitializationEventAttribute"> + <summary>Specifies which event is raised on initialization. This class cannot be inherited.</summary> + </member> + <member name="M:System.ComponentModel.InitializationEventAttribute.#ctor(System.String)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.InitializationEventAttribute"></see> class.</summary> + <param name="eventName">The name of the initialization event.</param> + </member> + <member name="P:System.ComponentModel.InitializationEventAttribute.EventName"> + <summary>Gets the name of the initialization event.</summary> + <returns>The name of the initialization event.</returns> + </member> + <member name="T:System.ComponentModel.ISite"> + <summary>Provides functionality required by sites.</summary> + </member> + <member name="P:System.ComponentModel.ISite.Component"> + <summary>Gets the component associated with the <see cref="T:System.ComponentModel.ISite"></see> when implemented by a class.</summary> + <returns>The <see cref="T:System.ComponentModel.IComponent"></see> instance associated with the <see cref="T:System.ComponentModel.ISite"></see>.</returns> + </member> + <member name="P:System.ComponentModel.ISite.Container"> + <summary>Gets the <see cref="T:System.ComponentModel.IContainer"></see> associated with the <see cref="T:System.ComponentModel.ISite"></see> when implemented by a class.</summary> + <returns>The <see cref="T:System.ComponentModel.IContainer"></see> instance associated with the <see cref="T:System.ComponentModel.ISite"></see>.</returns> + </member> + <member name="P:System.ComponentModel.ISite.DesignMode"> + <summary>Determines whether the component is in design mode when implemented by a class.</summary> + <returns>true if the component is in design mode; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.ISite.Name"> + <summary>Gets or sets the name of the component associated with the <see cref="T:System.ComponentModel.ISite"></see> when implemented by a class.</summary> + <returns>The name of the component associated with the <see cref="T:System.ComponentModel.ISite"></see>; or null, if no name is assigned to the component.</returns> + </member> + <member name="T:System.ComponentModel.ISupportInitialize"> + <summary>Specifies that this object supports a simple, transacted notification for batch initialization.</summary> + </member> + <member name="M:System.ComponentModel.ISupportInitialize.BeginInit"> + <summary>Signals the object that initialization is starting.</summary> + </member> + <member name="M:System.ComponentModel.ISupportInitialize.EndInit"> + <summary>Signals the object that initialization is complete.</summary> + </member> + <member name="T:System.ComponentModel.ISynchronizeInvoke"> + <summary>Provides a way to synchronously or asynchronously execute a delegate.</summary> + </member> + <member name="M:System.ComponentModel.ISynchronizeInvoke.BeginInvoke(System.Delegate,System.Object[])"> + <summary>Asynchronously executes the delegate on the thread that created this object.</summary> + <param name="method">A <see cref="T:System.Delegate"></see> to a method that takes parameters of the same number and type that are contained in args.</param> + <param name="args">An array of type <see cref="T:System.Object"></see> to pass as arguments to the given method. This can be null if no arguments are needed.</param> + <returns>An <see cref="T:System.IAsyncResult"></see> interface that represents the asynchronous operation started by calling this method.</returns> + </member> + <member name="M:System.ComponentModel.ISynchronizeInvoke.EndInvoke(System.IAsyncResult)"> + <summary>Waits until the process started by calling <see cref="M:System.ComponentModel.ISynchronizeInvoke.BeginInvoke(System.Delegate,System.Object[])"></see> completes, and then returns the value generated by the process.</summary> + <param name="result">An <see cref="T:System.IAsyncResult"></see> interface that represents the asynchronous operation started by calling <see cref="M:System.ComponentModel.ISynchronizeInvoke.BeginInvoke(System.Delegate,System.Object[])"></see>.</param> + <returns>An <see cref="T:System.Object"></see> that represents the return value generated by the asynchronous operation.</returns> + </member> + <member name="M:System.ComponentModel.ISynchronizeInvoke.Invoke(System.Delegate,System.Object[])"> + <summary>Synchronously executes the delegate on the thread that created this object and marshals the call to the creating thread.</summary> + <param name="method">A <see cref="T:System.Delegate"></see> that contains a method to call, in the context of the thread for the control.</param> + <param name="args">An array of type <see cref="T:System.Object"></see> that represents the arguments to pass to the given method. This can be null if no arguments are needed.</param> + <returns>An <see cref="T:System.Object"></see> that represents the return value from the delegate being invoked, or null if the delegate has no return value.</returns> + </member> + <member name="P:System.ComponentModel.ISynchronizeInvoke.InvokeRequired"> + <summary>Gets a value indicating whether the caller must call <see cref="M:System.ComponentModel.ISynchronizeInvoke.Invoke(System.Delegate,System.Object[])"></see> when calling an object that implements this interface.</summary> + <returns>true if the caller must call <see cref="M:System.ComponentModel.ISynchronizeInvoke.Invoke(System.Delegate,System.Object[])"></see>; otherwise, false.</returns> + </member> + <member name="T:System.ComponentModel.EventHandlerList"> + <summary>Provides a simple list of delegates. This class cannot be inherited.</summary> + </member> + <member name="M:System.ComponentModel.EventHandlerList.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.EventHandlerList"></see> class.</summary> + </member> + <member name="M:System.ComponentModel.EventHandlerList.AddHandler(System.Object,System.Delegate)"> + <summary>Adds a delegate to the list.</summary> + <param name="key">The object that owns the event.</param> + <param name="value">The delegate to add to the list.</param> + </member> + <member name="M:System.ComponentModel.EventHandlerList.AddHandlers(System.ComponentModel.EventHandlerList)"> + <summary>Adds a list of delegates to the current list.</summary> + <param name="listToAddFrom">The list to add.</param> + </member> + <member name="M:System.ComponentModel.EventHandlerList.Dispose"> + <summary>Disposes the delegate list.</summary> + </member> + <member name="P:System.ComponentModel.EventHandlerList.Item(System.Object)"> + <summary>Gets or sets the delegate for the specified object.</summary> + <param name="key">An object to find in the list.</param> + <returns>The delegate for the specified key, or null if a delegate does not exist.</returns> + </member> + <member name="M:System.ComponentModel.EventHandlerList.RemoveHandler(System.Object,System.Delegate)"> + <summary>Removes a delegate from the list.</summary> + <param name="key">The object that owns the event.</param> + <param name="value">The delegate to remove from the list.</param> + </member> + <member name="T:System.ComponentModel.IComponent"> + <summary>Provides functionality required by all components.</summary> + </member> + <member name="E:System.ComponentModel.IComponent.Disposed"> + <summary>Represents the method that handles the <see cref="E:System.ComponentModel.IComponent.Disposed"></see> event of a component.</summary> + <returns></returns> + </member> + <member name="P:System.ComponentModel.IComponent.Site"> + <summary>Gets or sets the <see cref="T:System.ComponentModel.ISite"></see> associated with the <see cref="T:System.ComponentModel.IComponent"></see>.</summary> + <returns>The <see cref="T:System.ComponentModel.ISite"></see> object associated with the component; or null, if the component does not have a site.</returns> + </member> + <member name="T:System.ComponentModel.IContainer"> + <summary>Provides functionality for containers. Containers are objects that logically contain zero or more components.</summary> + </member> + <member name="M:System.ComponentModel.IContainer.Add(System.ComponentModel.IComponent)"> + <summary>Adds the specified <see cref="T:System.ComponentModel.IComponent"></see> to the <see cref="T:System.ComponentModel.IContainer"></see> at the end of the list.</summary> + <param name="component">The <see cref="T:System.ComponentModel.IComponent"></see> to add.</param> + </member> + <member name="M:System.ComponentModel.IContainer.Add(System.ComponentModel.IComponent,System.String)"> + <summary>Adds the specified <see cref="T:System.ComponentModel.IComponent"></see> to the <see cref="T:System.ComponentModel.IContainer"></see> at the end of the list, and assigns a name to the component.</summary> + <param name="component">The <see cref="T:System.ComponentModel.IComponent"></see> to add.</param> + <param name="name">The unique, case-insensitive name to assign to the component. -or- null that leaves the component unnamed.</param> + </member> + <member name="P:System.ComponentModel.IContainer.Components"> + <summary>Gets all the components in the <see cref="T:System.ComponentModel.IContainer"></see>.</summary> + <returns>A collection of <see cref="T:System.ComponentModel.IComponent"></see> objects that represents all the components in the <see cref="T:System.ComponentModel.IContainer"></see>.</returns> + </member> + <member name="M:System.ComponentModel.IContainer.Remove(System.ComponentModel.IComponent)"> + <summary>Removes a component from the <see cref="T:System.ComponentModel.IContainer"></see>.</summary> + <param name="component">The <see cref="T:System.ComponentModel.IComponent"></see> to remove.</param> + </member> + <member name="T:System.ComponentModel.ImmutableObjectAttribute"> + <summary>Specifies that an object has no subproperties capable of being edited. This class cannot be inherited.</summary> + </member> + <member name="M:System.ComponentModel.ImmutableObjectAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.ImmutableObjectAttribute"></see> class.</summary> + <param name="immutable">true if the object is immutable; otherwise, false.</param> + </member> + <member name="F:System.ComponentModel.ImmutableObjectAttribute.Default"> + <summary>Represents the default value for <see cref="T:System.ComponentModel.ImmutableObjectAttribute"></see>.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.ImmutableObjectAttribute.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">An <see cref="T:System.Object"></see> to compare with this instance or a null reference (Nothing in Visual Basic).</param> + <returns>true if <paramref name="obj">obj</paramref> equals the type and value of this instance; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.ImmutableObjectAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A hash code for the current <see cref="T:System.ComponentModel.ImmutableObjectAttribute"></see>.</returns> + </member> + <member name="P:System.ComponentModel.ImmutableObjectAttribute.Immutable"> + <summary>Gets whether the object is immutable.</summary> + <returns>true if the object is immutable; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.ImmutableObjectAttribute.IsDefaultAttribute"> + <summary>Indicates whether the value of this instance is the default value.</summary> + <returns>true if this instance is the default attribute for the class; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.ImmutableObjectAttribute.No"> + <summary>Specifies that an object has at least one editable subproperty. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.ImmutableObjectAttribute.Yes"> + <summary>Specifies that an object has no subproperties that can be edited. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.BrowsableAttribute"> + <summary>Specifies whether a property or event should be displayed in a Properties window.</summary> + </member> + <member name="M:System.ComponentModel.BrowsableAttribute.#ctor(System.Boolean)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.BrowsableAttribute"></see> class.</summary> + <param name="browsable">true if a property or event can be modified at design time; otherwise, false. The default is true.</param> + </member> + <member name="P:System.ComponentModel.BrowsableAttribute.Browsable"> + <summary>Gets a value indicating whether an object is browsable.</summary> + <returns>true if the object is browsable; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.BrowsableAttribute.Default"> + <summary>Specifies the default value for the <see cref="T:System.ComponentModel.BrowsableAttribute"></see>, which is <see cref="F:System.ComponentModel.BrowsableAttribute.Yes"></see>. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="M:System.ComponentModel.BrowsableAttribute.Equals(System.Object)"> + <summary>Indicates whether this instance and a specified object are equal.</summary> + <param name="obj">Another object to compare to.</param> + <returns>true if <paramref name="obj">obj</paramref> is equal to this instance; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.BrowsableAttribute.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ComponentModel.BrowsableAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="F:System.ComponentModel.BrowsableAttribute.No"> + <summary>Specifies that a property or event cannot be modified at design time. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="F:System.ComponentModel.BrowsableAttribute.Yes"> + <summary>Specifies that a property or event can be modified at design time. This static field is read-only.</summary> + <returns></returns> + </member> + <member name="T:System.ComponentModel.CategoryAttribute"> + <summary>Specifies the name of the category in which to group the property or event when displayed in a <see cref="T:System.Windows.Forms.PropertyGrid"></see> control set to Categorized mode.</summary> + </member> + <member name="M:System.ComponentModel.CategoryAttribute.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.CategoryAttribute"></see> class using the category name Default.</summary> + </member> + <member name="M:System.ComponentModel.CategoryAttribute.#ctor(System.String)"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.CategoryAttribute"></see> class using the specified category name.</summary> + <param name="category">The name of the category.</param> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Action"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Action category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the action category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Appearance"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Appearance category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the appearance category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Asynchronous"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Asynchronous category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the asynchronous category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Behavior"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Behavior category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the behavior category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Category"> + <summary>Gets the name of the category for the property or event that this attribute is applied to.</summary> + <returns>The name of the category for the property or event that this attribute is applied to.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Data"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Data category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the data category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Default"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Default category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the default category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Design"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Design category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the design category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.DragDrop"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the DragDrop category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the drag-and-drop category.</returns> + </member> + <member name="M:System.ComponentModel.CategoryAttribute.Equals(System.Object)"> + <summary>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.CategoryAttribute"></see>..</summary> + <param name="obj">The object to test the value equality of.</param> + <returns>true if the value of the given object is equal to that of the current; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Focus"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Focus category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the focus category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Format"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Format category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the format category.</returns> + </member> + <member name="M:System.ComponentModel.CategoryAttribute.GetHashCode"> + <summary>Returns the hash code for this attribute.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ComponentModel.CategoryAttribute.GetLocalizedString(System.String)"> + <summary>Looks up the localized name of the specified category.</summary> + <param name="value">The identifer for the category to look up.</param> + <returns>The localized name of the category, or null if a localized name does not exist.</returns> + </member> + <member name="M:System.ComponentModel.CategoryAttribute.IsDefaultAttribute"> + <summary>Determines if this attribute is the default.</summary> + <returns>true if the attribute is the default value for this attribute class; otherwise, false.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Key"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Key category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the key category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Layout"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Layout category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the layout category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.Mouse"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the Mouse category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the mouse category.</returns> + </member> + <member name="P:System.ComponentModel.CategoryAttribute.WindowStyle"> + <summary>Gets a <see cref="T:System.ComponentModel.CategoryAttribute"></see> representing the WindowStyle category.</summary> + <returns>A <see cref="T:System.ComponentModel.CategoryAttribute"></see> for the window style category.</returns> + </member> + <member name="T:System.ComponentModel.Component"> + <summary>Provides the base implementation for the <see cref="T:System.ComponentModel.IComponent"></see> interface and enables object sharing between applications.</summary> + </member> + <member name="M:System.ComponentModel.Component.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.Component"></see> class.</summary> + </member> + <member name="P:System.ComponentModel.Component.CanRaiseEvents"> + <summary>Gets a value indicating whether the component can raise an event.</summary> + <returns>true if the component can raise events; otherwise, false. The default is true.</returns> + </member> + <member name="P:System.ComponentModel.Component.Container"> + <summary>Gets the <see cref="T:System.ComponentModel.IContainer"></see> that contains the <see cref="T:System.ComponentModel.Component"></see>.</summary> + <returns>The <see cref="T:System.ComponentModel.IContainer"></see> that contains the <see cref="T:System.ComponentModel.Component"></see>, if any, or null if the <see cref="T:System.ComponentModel.Component"></see> is not encapsulated in an <see cref="T:System.ComponentModel.IContainer"></see>.</returns> + </member> + <member name="P:System.ComponentModel.Component.DesignMode"> + <summary>Gets a value that indicates whether the <see cref="T:System.ComponentModel.Component"></see> is currently in design mode.</summary> + <returns>true if the <see cref="T:System.ComponentModel.Component"></see> is in design mode; otherwise, false.</returns> + </member> + <member name="M:System.ComponentModel.Component.Dispose"> + <summary>Releases all resources used by the <see cref="T:System.ComponentModel.Component"></see>.</summary> + </member> + <member name="M:System.ComponentModel.Component.Dispose(System.Boolean)"> + <summary>Releases the unmanaged resources used by the <see cref="T:System.ComponentModel.Component"></see> and optionally releases the managed resources.</summary> + <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> + </member> + <member name="E:System.ComponentModel.Component.Disposed"> + <summary>Occurs when the component is disposed by a call to the <see cref="M:System.ComponentModel.Component.Dispose"></see> method.</summary> + <returns></returns> + </member> + <member name="P:System.ComponentModel.Component.Events"> + <summary>Gets the list of event handlers that are attached to this <see cref="T:System.ComponentModel.Component"></see>.</summary> + <returns>An <see cref="T:System.ComponentModel.EventHandlerList"></see> that provides the delegates for this component.</returns> + </member> + <member name="M:System.ComponentModel.Component.Finalize"> + <summary>Releases unmanaged resources and performs other cleanup operations before the <see cref="T:System.ComponentModel.Component"></see> is reclaimed by garbage collection.</summary> + </member> + <member name="M:System.ComponentModel.Component.GetService(System.Type)"> + <summary>Returns an object that represents a service provided by the <see cref="T:System.ComponentModel.Component"></see> or by its <see cref="T:System.ComponentModel.Container"></see>.</summary> + <param name="service">A service provided by the <see cref="T:System.ComponentModel.Component"></see>.</param> + <returns>An <see cref="T:System.Object"></see> that represents a service provided by the <see cref="T:System.ComponentModel.Component"></see>, or null if the <see cref="T:System.ComponentModel.Component"></see> does not provide the specified service.</returns> + </member> + <member name="P:System.ComponentModel.Component.Site"> + <summary>Gets or sets the <see cref="T:System.ComponentModel.ISite"></see> of the <see cref="T:System.ComponentModel.Component"></see>.</summary> + <returns>The <see cref="T:System.ComponentModel.ISite"></see> associated with the <see cref="T:System.ComponentModel.Component"></see>, or null if the <see cref="T:System.ComponentModel.Component"></see> is not encapsulated in an <see cref="T:System.ComponentModel.IContainer"></see>, the <see cref="T:System.ComponentModel.Component"></see> does not have an <see cref="T:System.ComponentModel.ISite"></see> associated with it, or the <see cref="T:System.ComponentModel.Component"></see> is removed from its <see cref="T:System.ComponentModel.IContainer"></see>.</returns> + </member> + <member name="M:System.ComponentModel.Component.ToString"> + <summary>Returns a <see cref="T:System.String"></see> containing the name of the <see cref="T:System.ComponentModel.Component"></see>, if any. This method should not be overridden.</summary> + <returns>A <see cref="T:System.String"></see> containing the name of the <see cref="T:System.ComponentModel.Component"></see>, if any, or null if the <see cref="T:System.ComponentModel.Component"></see> is unnamed.</returns> + </member> + <member name="T:System.ComponentModel.ComponentCollection"> + <summary>Provides a read-only container for a collection of <see cref="T:System.ComponentModel.IComponent"></see> objects.</summary> + </member> + <member name="M:System.ComponentModel.ComponentCollection.#ctor(System.ComponentModel.IComponent[])"> + <summary>Initializes a new instance of the <see cref="T:System.ComponentModel.ComponentCollection"></see> class using the specified array of components.</summary> + <param name="components">An array of <see cref="T:System.ComponentModel.IComponent"></see> objects to initialize the collection with.</param> + </member> + <member name="M:System.ComponentModel.ComponentCollection.CopyTo(System.ComponentModel.IComponent[],System.Int32)"> + <summary>Copies the entire collection to an array, starting writing at the specified array index.</summary> + <param name="array">An <see cref="T:System.ComponentModel.IComponent"></see> array to copy the objects in the collection to.</param> + <param name="index">The index of the array at which copying to should begin.</param> + </member> + <member name="P:System.ComponentModel.ComponentCollection.Item(System.Int32)"> + <summary>Gets the <see cref="T:System.ComponentModel.Component"></see> in the collection at the specified collection index.</summary> + <param name="index">The collection index of the <see cref="T:System.ComponentModel.Component"></see> to get.</param> + <returns>The <see cref="T:System.ComponentModel.IComponent"></see> at the specified index.</returns> + <exception cref="T:System.ArgumentOutOfRangeException">If the specified index is not within the index range of the collection.</exception> + </member> + <member name="P:System.ComponentModel.ComponentCollection.Item(System.String)"> + <summary>Gets any component in the collection matching the specified name.</summary> + <param name="name">The name of the <see cref="T:System.ComponentModel.IComponent"></see> to get.</param> + <returns>A component with a name matching the name specified by the <paramref name="name">name</paramref> parameter, or null if the named component cannot be found in the collection.</returns> + </member> + </members> +</doc></span>
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