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-rwxr-xr-x.packages/microsoft.dotnet.arcade.sdk/1.0.0-beta.20113.5/tools/AfterSigning.proj31
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diff --git a/.packages/microsoft.dotnet.arcade.sdk/1.0.0-beta.20113.5/tools/AfterSigning.proj b/.packages/microsoft.dotnet.arcade.sdk/1.0.0-beta.20113.5/tools/AfterSigning.proj
new file mode 100755
index 0000000000..8f4000676d
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+++ b/.packages/microsoft.dotnet.arcade.sdk/1.0.0-beta.20113.5/tools/AfterSigning.proj
@@ -0,0 +1,31 @@
+<!-- Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. See the LICENSE file in the project root for more information. -->
+<Project>
+ <Import Project="BuildStep.props" />
+
+ <Target Name="Rebuild" DependsOnTargets="Clean;Build" />
+ <Target Name="Clean" />
+ <Target Name="Build" />
+ <Target Name="Test" />
+ <Target Name="Pack" />
+ <Target Name="IntegrationTest" />
+ <Target Name="PerformanceTest" />
+
+ <!--
+ Since multiple projects may contribute to a single insertion component
+ we need to package them in a separate phase.
+
+ Insertion manifests (vsman files) contain hashes of the referenced VSIXes.
+ These need to be calculated using signed VSIXes.
+ Hence we need to run this task after signing.
+ -->
+ <Import Project="VisualStudio.InsertionManifests.targets" Condition="'$(UsingToolVSSDK)' == 'true' and '$(MSBuildRuntimeType)' != 'Core'" />
+
+ <!--
+ Generate IBC training inputs for VS insertion components.
+ -->
+ <Import Project="VisualStudio.BuildIbcTrainingInputs.targets" Condition="'$(UsingToolVSSDK)' == 'true' and '$(UsingToolVisualStudioIbcTraining)' == 'true' and '$(MSBuildRuntimeType)' != 'Core'" />
+
+ <!-- Repository extension point -->
+ <Import Project="$(RepositoryEngineeringDir)AfterSigning.targets" Condition="Exists('$(RepositoryEngineeringDir)AfterSigning.targets')"/>
+
+</Project>