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Diffstat (limited to '.dotnet/packs/Microsoft.AspNetCore.App.Ref/3.1.0/ref/netcoreapp3.1/Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.xml')
-rwxr-xr-x | .dotnet/packs/Microsoft.AspNetCore.App.Ref/3.1.0/ref/netcoreapp3.1/Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.xml | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/.dotnet/packs/Microsoft.AspNetCore.App.Ref/3.1.0/ref/netcoreapp3.1/Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.xml b/.dotnet/packs/Microsoft.AspNetCore.App.Ref/3.1.0/ref/netcoreapp3.1/Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.xml new file mode 100755 index 0000000000..101ef73953 --- /dev/null +++ b/.dotnet/packs/Microsoft.AspNetCore.App.Ref/3.1.0/ref/netcoreapp3.1/Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.xml @@ -0,0 +1,201 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets</name> + </assembly> + <members> + <member name="P:Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.SocketTransportOptions.IOQueueCount"> + <summary> + The number of I/O queues used to process requests. Set to 0 to directly schedule I/O to the ThreadPool. + </summary> + <remarks> + Defaults to <see cref="P:System.Environment.ProcessorCount" /> rounded down and clamped between 1 and 16. + </remarks> + </member> + <member name="P:Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.SocketTransportOptions.NoDelay"> + <summary> + Set to false to enable Nagle's algorithm for all connections. + </summary> + <remarks> + Defaults to true. + </remarks> + </member> + <member name="P:Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.SocketsStrings.OnlyIPEndPointsSupported"> + <summary>Only ListenType.IPEndPoint is supported by the Socket Transport. https://go.microsoft.com/fwlink/?linkid=874850</summary> + </member> + <member name="P:Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.SocketsStrings.TransportAlreadyBound"> + <summary>Transport is already bound.</summary> + </member> + <member name="M:Microsoft.AspNetCore.Hosting.WebHostBuilderSocketExtensions.UseSockets(Microsoft.AspNetCore.Hosting.IWebHostBuilder)"> + <summary> + Specify Sockets as the transport to be used by Kestrel. + </summary> + <param name="hostBuilder"> + The Microsoft.AspNetCore.Hosting.IWebHostBuilder to configure. + </param> + <returns> + The Microsoft.AspNetCore.Hosting.IWebHostBuilder. + </returns> + </member> + <member name="M:Microsoft.AspNetCore.Hosting.WebHostBuilderSocketExtensions.UseSockets(Microsoft.AspNetCore.Hosting.IWebHostBuilder,System.Action{Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.SocketTransportOptions})"> + <summary> + Specify Sockets as the transport to be used by Kestrel. + </summary> + <param name="hostBuilder"> + The Microsoft.AspNetCore.Hosting.IWebHostBuilder to configure. + </param> + <param name="configureOptions"> + A callback to configure Libuv options. + </param> + <returns> + The Microsoft.AspNetCore.Hosting.IWebHostBuilder. + </returns> + </member> + <member name="T:System.Buffers.DiagnosticMemoryPool"> + <summary> + Used to allocate and distribute re-usable blocks of memory. + </summary> + </member> + <member name="F:System.Buffers.DiagnosticMemoryPool.AnySize"> + <summary> + This default value passed in to Rent to use the default value for the pool. + </summary> + </member> + <member name="T:System.Buffers.DiagnosticPoolBlock"> + <summary> + Block tracking object used by the byte buffer memory pool. A slab is a large allocation which is divided into smaller blocks. The + individual blocks are then treated as independent array segments. + </summary> + </member> + <member name="F:System.Buffers.DiagnosticPoolBlock._pool"> + <summary> + Back-reference to the memory pool which this block was allocated from. It may only be returned to this pool. + </summary> + </member> + <member name="M:System.Buffers.DiagnosticPoolBlock.#ctor(System.Buffers.DiagnosticMemoryPool,System.Buffers.IMemoryOwner{System.Byte})"> + <summary> + This object cannot be instantiated outside of the static Create method + </summary> + </member> + <member name="T:System.Buffers.MemoryPoolBlock"> + <summary> + Block tracking object used by the byte buffer memory pool. A slab is a large allocation which is divided into smaller blocks. The + individual blocks are then treated as independent array segments. + </summary> + </member> + <member name="M:System.Buffers.MemoryPoolBlock.#ctor(System.Buffers.SlabMemoryPool,System.Buffers.MemoryPoolSlab,System.Int32,System.Int32)"> + <summary> + This object cannot be instantiated outside of the static Create method + </summary> + </member> + <member name="P:System.Buffers.MemoryPoolBlock.Pool"> + <summary> + Back-reference to the memory pool which this block was allocated from. It may only be returned to this pool. + </summary> + </member> + <member name="P:System.Buffers.MemoryPoolBlock.Slab"> + <summary> + Back-reference to the slab from which this block was taken, or null if it is one-time-use memory. + </summary> + </member> + <member name="T:System.Buffers.MemoryPoolSlab"> + <summary> + Slab tracking object used by the byte buffer memory pool. A slab is a large allocation which is divided into smaller blocks. The + individual blocks are then treated as independent array segments. + </summary> + </member> + <member name="F:System.Buffers.MemoryPoolSlab._gcHandle"> + <summary> + This handle pins the managed array in memory until the slab is disposed. This prevents it from being + relocated and enables any subsections of the array to be used as native memory pointers to P/Invoked API calls. + </summary> + </member> + <member name="P:System.Buffers.MemoryPoolSlab.IsActive"> + <summary> + True as long as the blocks from this slab are to be considered returnable to the pool. In order to shrink the + memory pool size an entire slab must be removed. That is done by (1) setting IsActive to false and removing the + slab from the pool's _slabs collection, (2) as each block currently in use is Return()ed to the pool it will + be allowed to be garbage collected rather than re-pooled, and (3) when all block tracking objects are garbage + collected and the slab is no longer references the slab will be garbage collected and the memory unpinned will + be unpinned by the slab's Dispose. + </summary> + </member> + <member name="T:System.Buffers.SlabMemoryPool"> + <summary> + Used to allocate and distribute re-usable blocks of memory. + </summary> + </member> + <member name="F:System.Buffers.SlabMemoryPool._blockSize"> + <summary> + The size of a block. 4096 is chosen because most operating systems use 4k pages. + </summary> + </member> + <member name="F:System.Buffers.SlabMemoryPool._blockCount"> + <summary> + Allocating 32 contiguous blocks per slab makes the slab size 128k. This is larger than the 85k size which will place the memory + in the large object heap. This means the GC will not try to relocate this array, so the fact it remains pinned does not negatively + affect memory management's compactification. + </summary> + </member> + <member name="P:System.Buffers.SlabMemoryPool.MaxBufferSize"> + <summary> + Max allocation block size for pooled blocks, + larger values can be leased but they will be disposed after use rather than returned to the pool. + </summary> + </member> + <member name="P:System.Buffers.SlabMemoryPool.BlockSize"> + <summary> + The size of a block. 4096 is chosen because most operating systems use 4k pages. + </summary> + </member> + <member name="F:System.Buffers.SlabMemoryPool._slabLength"> + <summary> + 4096 * 32 gives you a slabLength of 128k contiguous bytes allocated per slab + </summary> + </member> + <member name="F:System.Buffers.SlabMemoryPool._blocks"> + <summary> + Thread-safe collection of blocks which are currently in the pool. A slab will pre-allocate all of the block tracking objects + and add them to this collection. When memory is requested it is taken from here first, and when it is returned it is re-added. + </summary> + </member> + <member name="F:System.Buffers.SlabMemoryPool._slabs"> + <summary> + Thread-safe collection of slabs which have been allocated by this pool. As long as a slab is in this collection and slab.IsActive, + the blocks will be added to _blocks when returned. + </summary> + </member> + <member name="F:System.Buffers.SlabMemoryPool._isDisposed"> + <summary> + This is part of implementing the IDisposable pattern. + </summary> + </member> + <member name="F:System.Buffers.SlabMemoryPool.AnySize"> + <summary> + This default value passed in to Rent to use the default value for the pool. + </summary> + </member> + <member name="M:System.Buffers.SlabMemoryPool.Lease"> + <summary> + Called to take a block from the pool. + </summary> + <returns>The block that is reserved for the called. It must be passed to Return when it is no longer being used.</returns> + </member> + <member name="M:System.Buffers.SlabMemoryPool.AllocateSlab"> + <summary> + Internal method called when a block is requested and the pool is empty. It allocates one additional slab, creates all of the + block tracking objects, and adds them all to the pool. + </summary> + </member> + <member name="M:System.Buffers.SlabMemoryPool.Return(System.Buffers.MemoryPoolBlock)"> + <summary> + Called to return a block to the pool. Once Return has been called the memory no longer belongs to the caller, and + Very Bad Things will happen if the memory is read of modified subsequently. If a caller fails to call Return and the + block tracking object is garbage collected, the block tracking object's finalizer will automatically re-create and return + a new tracking object into the pool. This will only happen if there is a bug in the server, however it is necessary to avoid + leaving "dead zones" in the slab due to lost block tracking objects. + </summary> + <param name="block">The block to return. It must have been acquired by calling Lease on the same memory pool instance.</param> + </member> + </members> +</doc> |