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author | Jiyoung Yun <jy910.yun@samsung.com> | 2016-11-23 19:09:09 +0900 |
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committer | Jiyoung Yun <jy910.yun@samsung.com> | 2016-11-23 19:09:09 +0900 |
commit | 4b4aad7217d3292650e77eec2cf4c198ea9c3b4b (patch) | |
tree | 98110734c91668dfdbb126fcc0e15ddbd93738ca /tests/src/JIT/Performance/CodeQuality/Inlining/ConstantArgsFloat.cs | |
parent | fa45f57ed55137c75ac870356a1b8f76c84b229c (diff) | |
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Imported Upstream version 1.1.0upstream/1.1.0
Diffstat (limited to 'tests/src/JIT/Performance/CodeQuality/Inlining/ConstantArgsFloat.cs')
-rw-r--r-- | tests/src/JIT/Performance/CodeQuality/Inlining/ConstantArgsFloat.cs | 810 |
1 files changed, 810 insertions, 0 deletions
diff --git a/tests/src/JIT/Performance/CodeQuality/Inlining/ConstantArgsFloat.cs b/tests/src/JIT/Performance/CodeQuality/Inlining/ConstantArgsFloat.cs new file mode 100644 index 0000000000..bbd65a4004 --- /dev/null +++ b/tests/src/JIT/Performance/CodeQuality/Inlining/ConstantArgsFloat.cs @@ -0,0 +1,810 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +using Microsoft.Xunit.Performance; +using System; +using System.Linq; +using System.Runtime.CompilerServices; +using System.Reflection; +using System.Collections.Generic; +using Xunit; + +[assembly: OptimizeForBenchmarks] +[assembly: MeasureInstructionsRetired] + +public static class ConstantArgsFloat +{ + +#if DEBUG + public const int Iterations = 1; +#else + public const int Iterations = 100000; +#endif + + // Floats feeding math operations. + // + // Inlining in Bench0xp should enable constant folding + // Inlining in Bench0xn will not enable constant folding + + static float Five = 5; + static float Ten = 10; + + static float Id(float x) + { + return x; + } + + static float F00(float x) + { + return x * x; + } + + static bool Bench00p() + { + float t = 10; + float f = F00(t); + return (f == 100); + } + + static bool Bench00n() + { + float t = Ten; + float f = F00(t); + return (f == 100); + } + + static bool Bench00p1() + { + float t = Id(10); + float f = F00(t); + return (f == 100); + } + + static bool Bench00n1() + { + float t = Id(Ten); + float f = F00(t); + return (f == 100); + } + + static bool Bench00p2() + { + float t = Id(10); + float f = F00(Id(t)); + return (f == 100); + } + + static bool Bench00n2() + { + float t = Id(Ten); + float f = F00(Id(t)); + return (f == 100); + } + + static bool Bench00p3() + { + float t = 10; + float f = F00(Id(Id(t))); + return (f == 100); + } + + static bool Bench00n3() + { + float t = Ten; + float f = F00(Id(Id(t))); + return (f == 100); + } + + static bool Bench00p4() + { + float t = 5; + float f = F00(2 * t); + return (f == 100); + } + + static bool Bench00n4() + { + float t = Five; + float f = F00(2 * t); + return (f == 100); + } + + static float F01(float x) + { + return 1000 / x; + } + + static bool Bench01p() + { + float t = 10; + float f = F01(t); + return (f == 100); + } + + static bool Bench01n() + { + float t = Ten; + float f = F01(t); + return (f == 100); + } + + static float F02(float x) + { + return 20 * (x / 2); + } + + static bool Bench02p() + { + float t = 10; + float f = F02(t); + return (f == 100); + } + + static bool Bench02n() + { + float t = Ten; + float f = F02(t); + return (f == 100); + } + + static float F03(float x) + { + return 91 + 1009 % x; + } + + static bool Bench03p() + { + float t = 10; + float f = F03(t); + return (f == 100); + } + + static bool Bench03n() + { + float t = Ten; + float f = F03(t); + return (f == 100); + } + + static float F04(float x) + { + return 50 * (x % 4); + } + + static bool Bench04p() + { + float t = 10; + float f = F04(t); + return (f == 100); + } + + static bool Bench04n() + { + float t = Ten; + float f = F04(t); + return (f == 100); + } + + static float F06(float x) + { + return -x + 110; + } + + static bool Bench06p() + { + float t = 10; + float f = F06(t); + return (f == 100); + } + + static bool Bench06n() + { + float t = Ten; + float f = F06(t); + return (f == 100); + } + + // Floats feeding comparisons. + // + // Inlining in Bench1xp should enable branch optimization + // Inlining in Bench1xn will not enable branch optimization + + static float F10(float x) + { + return x == 10 ? 100 : 0; + } + + static bool Bench10p() + { + float t = 10; + float f = F10(t); + return (f == 100); + } + + static bool Bench10n() + { + float t = Ten; + float f = F10(t); + return (f == 100); + } + + static float F101(float x) + { + return x != 10 ? 0 : 100; + } + + static bool Bench10p1() + { + float t = 10; + float f = F101(t); + return (f == 100); + } + + static bool Bench10n1() + { + float t = Ten; + float f = F101(t); + return (f == 100); + } + + static float F102(float x) + { + return x >= 10 ? 100 : 0; + } + + static bool Bench10p2() + { + float t = 10; + float f = F102(t); + return (f == 100); + } + + static bool Bench10n2() + { + float t = Ten; + float f = F102(t); + return (f == 100); + } + + static float F103(float x) + { + return x <= 10 ? 100 : 0; + } + + static bool Bench10p3() + { + float t = 10; + float f = F103(t); + return (f == 100); + } + + static bool Bench10n3() + { + float t = Ten; + float f = F102(t); + return (f == 100); + } + + static float F11(float x) + { + if (x == 10) + { + return 100; + } + else + { + return 0; + } + } + + static bool Bench11p() + { + float t = 10; + float f = F11(t); + return (f == 100); + } + + static bool Bench11n() + { + float t = Ten; + float f = F11(t); + return (f == 100); + } + + static float F111(float x) + { + if (x != 10) + { + return 0; + } + else + { + return 100; + } + } + + static bool Bench11p1() + { + float t = 10; + float f = F111(t); + return (f == 100); + } + + static bool Bench11n1() + { + float t = Ten; + float f = F111(t); + return (f == 100); + } + + static float F112(float x) + { + if (x > 10) + { + return 0; + } + else + { + return 100; + } + } + + static bool Bench11p2() + { + float t = 10; + float f = F112(t); + return (f == 100); + } + + static bool Bench11n2() + { + float t = Ten; + float f = F112(t); + return (f == 100); + } + static float F113(float x) + { + if (x < 10) + { + return 0; + } + else + { + return 100; + } + } + + static bool Bench11p3() + { + float t = 10; + float f = F113(t); + return (f == 100); + } + + static bool Bench11n3() + { + float t = Ten; + float f = F113(t); + return (f == 100); + } + + // Ununsed (or effectively unused) parameters + // + // Simple callee analysis may overstate inline benefit + + static float F20(float x) + { + return 100; + } + + static bool Bench20p() + { + float t = 10; + float f = F20(t); + return (f == 100); + } + + static bool Bench20p1() + { + float t = Ten; + float f = F20(t); + return (f == 100); + } + + static float F21(float x) + { + return -x + 100 + x; + } + + static bool Bench21p() + { + float t = 10; + float f = F21(t); + return (f == 100); + } + + static bool Bench21n() + { + float t = Ten; + float f = F21(t); + return (f == 100); + } + + static float F211(float x) + { + return x - x + 100; + } + + static bool Bench21p1() + { + float t = 10; + float f = F211(t); + return (f == 100); + } + + static bool Bench21n1() + { + float t = Ten; + float f = F211(t); + return (f == 100); + } + + static float F22(float x) + { + if (x > 0) + { + return 100; + } + + return 100; + } + + static bool Bench22p() + { + float t = 10; + float f = F22(t); + return (f == 100); + } + + static bool Bench22p1() + { + float t = Ten; + float f = F22(t); + return (f == 100); + } + + static float F23(float x) + { + if (x > 0) + { + return 90 + x; + } + + return 100; + } + + static bool Bench23p() + { + float t = 10; + float f = F23(t); + return (f == 100); + } + + static bool Bench23n() + { + float t = Ten; + float f = F23(t); + return (f == 100); + } + + // Multiple parameters + + static float F30(float x, float y) + { + return y * y; + } + + static bool Bench30p() + { + float t = 10; + float f = F30(t, t); + return (f == 100); + } + + static bool Bench30n() + { + float t = Ten; + float f = F30(t, t); + return (f == 100); + } + + static bool Bench30p1() + { + float s = Ten; + float t = 10; + float f = F30(s, t); + return (f == 100); + } + + static bool Bench30n1() + { + float s = 10; + float t = Ten; + float f = F30(s, t); + return (f == 100); + } + + static bool Bench30p2() + { + float s = 10; + float t = 10; + float f = F30(s, t); + return (f == 100); + } + + static bool Bench30n2() + { + float s = Ten; + float t = Ten; + float f = F30(s, t); + return (f == 100); + } + + static bool Bench30p3() + { + float s = 10; + float t = s; + float f = F30(s, t); + return (f == 100); + } + + static bool Bench30n3() + { + float s = Ten; + float t = s; + float f = F30(s, t); + return (f == 100); + } + + static float F31(float x, float y, float z) + { + return z * z; + } + + static bool Bench31p() + { + float t = 10; + float f = F31(t, t, t); + return (f == 100); + } + + static bool Bench31n() + { + float t = Ten; + float f = F31(t, t, t); + return (f == 100); + } + + static bool Bench31p1() + { + float r = Ten; + float s = Ten; + float t = 10; + float f = F31(r, s, t); + return (f == 100); + } + + static bool Bench31n1() + { + float r = 10; + float s = 10; + float t = Ten; + float f = F31(r, s, t); + return (f == 100); + } + + static bool Bench31p2() + { + float r = 10; + float s = 10; + float t = 10; + float f = F31(r, s, t); + return (f == 100); + } + + static bool Bench31n2() + { + float r = Ten; + float s = Ten; + float t = Ten; + float f = F31(r, s, t); + return (f == 100); + } + + static bool Bench31p3() + { + float r = 10; + float s = r; + float t = s; + float f = F31(r, s, t); + return (f == 100); + } + + static bool Bench31n3() + { + float r = Ten; + float s = r; + float t = s; + float f = F31(r, s, t); + return (f == 100); + } + + // Two args, both used + + static float F40(float x, float y) + { + return x * x + y * y - 100; + } + + static bool Bench40p() + { + float t = 10; + float f = F40(t, t); + return (f == 100); + } + + static bool Bench40n() + { + float t = Ten; + float f = F40(t, t); + return (f == 100); + } + + static bool Bench40p1() + { + float s = Ten; + float t = 10; + float f = F40(s, t); + return (f == 100); + } + + static bool Bench40p2() + { + float s = 10; + float t = Ten; + float f = F40(s, t); + return (f == 100); + } + + static float F41(float x, float y) + { + return x * y; + } + + static bool Bench41p() + { + float t = 10; + float f = F41(t, t); + return (f == 100); + } + + static bool Bench41n() + { + float t = Ten; + float f = F41(t, t); + return (f == 100); + } + + static bool Bench41p1() + { + float s = 10; + float t = Ten; + float f = F41(s, t); + return (f == 100); + } + + static bool Bench41p2() + { + float s = Ten; + float t = 10; + float f = F41(s, t); + return (f == 100); + } + + private static IEnumerable<object[]> MakeArgs(params string[] args) + { + return args.Select(arg => new object[] { arg }); + } + + public static IEnumerable<object[]> TestFuncs = MakeArgs( + "Bench00p", "Bench00n", + "Bench00p1", "Bench00n1", + "Bench00p2", "Bench00n2", + "Bench00p3", "Bench00n3", + "Bench00p4", "Bench00n4", + "Bench01p", "Bench01n", + "Bench02p", "Bench02n", + "Bench03p", "Bench03n", + "Bench04p", "Bench04n", + "Bench06p", "Bench06n", + "Bench10p", "Bench10n", + "Bench10p1", "Bench10n1", + "Bench10p2", "Bench10n2", + "Bench10p3", "Bench10n3", + "Bench11p", "Bench11n", + "Bench11p1", "Bench11n1", + "Bench11p2", "Bench11n2", + "Bench11p3", "Bench11n3", + "Bench20p", "Bench20p1", + "Bench21p", "Bench21n", + "Bench21p1", "Bench21n1", + "Bench22p", "Bench22p1", + "Bench23p", "Bench23n", + "Bench30p", "Bench30n", + "Bench30p1", "Bench30n1", + "Bench30p2", "Bench30n2", + "Bench30p3", "Bench30n3", + "Bench31p", "Bench31n", + "Bench31p1", "Bench31n1", + "Bench31p2", "Bench31n2", + "Bench31p3", "Bench31n3", + "Bench40p", "Bench40n", + "Bench40p1", "Bench40p2", + "Bench41p", "Bench41n", + "Bench41p1", "Bench41p2" + ); + + static Func<bool> LookupFunc(object o) + { + TypeInfo t = typeof(ConstantArgsFloat).GetTypeInfo(); + MethodInfo m = t.GetDeclaredMethod((string) o); + return m.CreateDelegate(typeof(Func<bool>)) as Func<bool>; + } + + [Benchmark] + [MemberData(nameof(TestFuncs))] + public static void Test(object funcName) + { + Func<bool> f = LookupFunc(funcName); + foreach (var iteration in Benchmark.Iterations) + { + using (iteration.StartMeasurement()) + { + for (int i = 0; i < Iterations; i++) + { + f(); + } + } + } + } + + static bool TestBase(Func<bool> f) + { + bool result = true; + for (int i = 0; i < Iterations; i++) + { + result &= f(); + } + return result; + } + + public static int Main() + { + bool result = true; + + foreach(object[] o in TestFuncs) + { + string funcName = (string) o[0]; + Func<bool> func = LookupFunc(funcName); + bool thisResult = TestBase(func); + if (!thisResult) + { + Console.WriteLine("{0} failed", funcName); + } + result &= thisResult; + } + + return (result ? 100 : -1); + } +} |