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authorJiyoung Yun <jy910.yun@samsung.com>2016-11-23 19:09:09 +0900
committerJiyoung Yun <jy910.yun@samsung.com>2016-11-23 19:09:09 +0900
commit4b4aad7217d3292650e77eec2cf4c198ea9c3b4b (patch)
tree98110734c91668dfdbb126fcc0e15ddbd93738ca /tests/src/JIT/Performance/CodeQuality/BenchmarksGame/binarytrees/binarytrees.csharp.cs
parentfa45f57ed55137c75ac870356a1b8f76c84b229c (diff)
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Imported Upstream version 1.1.0upstream/1.1.0
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+/* The Computer Language Benchmarks Game
+ http://benchmarksgame.alioth.debian.org/
+
+ contributed by Marek Safar
+
+ modified for use with xunit-performance
+*/
+
+using Microsoft.Xunit.Performance;
+using System;
+using System.Runtime.CompilerServices;
+using Xunit;
+
+[assembly: OptimizeForBenchmarks]
+[assembly: MeasureInstructionsRetired]
+
+public class BinaryTrees
+{
+ private const int minDepth = 4;
+ private const int Iterations = 1;
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private static bool Bench(bool verbose = false)
+ {
+ int n = 16;
+ int maxDepth = Math.Max(minDepth + 2, n);
+ int stretchDepth = maxDepth + 1;
+ int t = 0;
+
+ int check = (TreeNode.bottomUpTree(0, stretchDepth)).itemCheck();
+ if (verbose)
+ {
+ Console.WriteLine("stretch tree of depth {0}\t check: {1}", stretchDepth, check);
+ }
+ t += check;
+
+ TreeNode longLivedTree = TreeNode.bottomUpTree(0, maxDepth);
+
+ for (int depth = minDepth; depth <= maxDepth; depth += 2)
+ {
+ int iterations = 1 << (maxDepth - depth + minDepth);
+
+ check = 0;
+ for (int i = 1; i <= iterations; i++)
+ {
+ check += (TreeNode.bottomUpTree(i, depth)).itemCheck();
+ check += (TreeNode.bottomUpTree(-i, depth)).itemCheck();
+ }
+
+ if (verbose)
+ {
+ Console.WriteLine("{0}\t trees of depth {1}\t check: {2}",
+ iterations * 2, depth, check);
+ }
+
+ t += check;
+ }
+
+ if (verbose)
+ {
+ Console.WriteLine("long lived tree of depth {0}\t check: {1}",
+ maxDepth, longLivedTree.itemCheck());
+ }
+
+ t += check;
+
+ return (t == -174785);
+ }
+
+ private struct TreeNode
+ {
+ private class Next
+ {
+ public TreeNode left, right;
+ }
+
+ private Next _next;
+ private int _item;
+
+ private TreeNode(int item)
+ {
+ _item = item;
+ _next = null;
+ }
+
+ internal static TreeNode bottomUpTree(int item, int depth)
+ {
+ if (depth > 0)
+ {
+ return new TreeNode(
+ bottomUpTree(2 * item - 1, depth - 1)
+ , bottomUpTree(2 * item, depth - 1)
+ , item
+ );
+ }
+ else
+ {
+ return new TreeNode(item);
+ }
+ }
+
+ private TreeNode(TreeNode left, TreeNode right, int item)
+ {
+ _next = new Next();
+ _next.left = left;
+ _next.right = right;
+ _item = item;
+ }
+
+ internal int itemCheck()
+ {
+ // if necessary deallocate here
+ if (_next == null) return _item;
+ else return _item + _next.left.itemCheck() - _next.right.itemCheck();
+ }
+ }
+
+ [Benchmark]
+ public static void Test()
+ {
+ foreach (var iteration in Benchmark.Iterations)
+ {
+ using (iteration.StartMeasurement())
+ {
+ for (int i = 0; i < Iterations; i++)
+ {
+ Bench();
+ }
+ }
+ }
+ }
+
+ private static bool TestBase()
+ {
+ bool result = true;
+ for (int i = 0; i < Iterations; i++)
+ {
+ result &= Bench(true);
+ }
+ return result;
+ }
+
+ public static int Main()
+ {
+ bool result = TestBase();
+ return (result ? 100 : -1);
+ }
+}