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authorPeter Marcu <Peter.Marcu@Microsoft.com>2016-10-13 14:55:50 -0700
committerGitHub <noreply@github.com>2016-10-13 14:55:50 -0700
commit19ad9ddb519084a75b48fe56bba24e67500e7ca3 (patch)
treef882c3a13fcabff6e5ad3f84a419021bbea8a3b8 /src
parent0a196017d8fbd76bc4a36c6452f3af7c3bb339d9 (diff)
parentd6aadf7ade76b443c74e677ef5030c91b563ceab (diff)
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Merge pull request #2192 from dasMulli/random-seeding-improvements
System.Random: Parameterless constructor seeding improvement #1919
Diffstat (limited to 'src')
-rw-r--r--src/mscorlib/src/System/Random.cs58
1 files changed, 46 insertions, 12 deletions
diff --git a/src/mscorlib/src/System/Random.cs b/src/mscorlib/src/System/Random.cs
index b8ff967a5f..4059b4cfde 100644
--- a/src/mscorlib/src/System/Random.cs
+++ b/src/mscorlib/src/System/Random.cs
@@ -11,13 +11,14 @@
**
===========================================================*/
namespace System {
-
+
using System;
using System.Runtime;
using System.Runtime.CompilerServices;
using System.Globalization;
using System.Diagnostics.Contracts;
-[System.Runtime.InteropServices.ComVisible(true)]
+
+ [System.Runtime.InteropServices.ComVisible(true)]
[Serializable]
public class Random {
//
@@ -46,11 +47,17 @@ namespace System {
//
// Constructors
//
-
+
+ /*=========================================================================================
+ **Action: Initializes a new instance of the Random class, using a default seed value
+ ===========================================================================================*/
public Random()
- : this(Environment.TickCount) {
+ : this(GenerateSeed()) {
}
-
+
+ /*=========================================================================================
+ **Action: Initializes a new instance of the Random class, using a specified seed value
+ ===========================================================================================*/
public Random(int Seed) {
int ii = 0;
int mj, mk;
@@ -79,11 +86,11 @@ namespace System {
inextp = 21;
Seed = 1;
}
-
+
//
// Package Private Methods
//
-
+
/*====================================Sample====================================
**Action: Return a new random number [0..1) and reSeed the Seed array.
**Returns: A double [0..1)
@@ -117,11 +124,41 @@ namespace System {
return retVal;
}
+
+ [ThreadStatic]
+ private static Random t_threadRandom;
+ private static readonly Random s_globalRandom = new Random(GenerateGlobalSeed());
+
+ /*=====================================GenerateSeed=====================================
+ **Returns: An integer that can be used as seed values for consecutively
+ creating lots of instances on the same thread within a short period of time.
+ ========================================================================================*/
+ private static int GenerateSeed() {
+ Random rnd = t_threadRandom;
+ if (rnd == null) {
+ int seed;
+ lock (s_globalRandom) {
+ seed = s_globalRandom.Next();
+ }
+ rnd = new Random(seed);
+ t_threadRandom = rnd;
+ }
+ return rnd.Next();
+ }
+
+ /*==================================GenerateGlobalSeed====================================
+ **Action: Creates a number to use as global seed.
+ **Returns: An integer that is safe to use as seed values for thread-local seed generators.
+ ==========================================================================================*/
+ private static int GenerateGlobalSeed() {
+ return Guid.NewGuid().GetHashCode();
+ }
+
//
// Public Instance Methods
//
-
-
+
+
/*=====================================Next=====================================
**Returns: An int [0..Int32.MaxValue)
**Arguments: None
@@ -210,7 +247,4 @@ namespace System {
}
}
}
-
-
-
}