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authorJiyoung Yun <jy910.yun@samsung.com>2016-11-23 19:09:09 +0900
committerJiyoung Yun <jy910.yun@samsung.com>2016-11-23 19:09:09 +0900
commit4b4aad7217d3292650e77eec2cf4c198ea9c3b4b (patch)
tree98110734c91668dfdbb126fcc0e15ddbd93738ca /src/mscorlib/src/System/Text/Decoder.cs
parentfa45f57ed55137c75ac870356a1b8f76c84b229c (diff)
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Imported Upstream version 1.1.0upstream/1.1.0
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diff --git a/src/mscorlib/src/System/Text/Decoder.cs b/src/mscorlib/src/System/Text/Decoder.cs
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+namespace System.Text
+{
+ using System.Runtime.Serialization;
+ using System.Text;
+ using System;
+ using System.Diagnostics.Contracts;
+ // A Decoder is used to decode a sequence of blocks of bytes into a
+ // sequence of blocks of characters. Following instantiation of a decoder,
+ // sequential blocks of bytes are converted into blocks of characters through
+ // calls to the GetChars method. The decoder maintains state between the
+ // conversions, allowing it to correctly decode byte sequences that span
+ // adjacent blocks.
+ //
+ // Instances of specific implementations of the Decoder abstract base
+ // class are typically obtained through calls to the GetDecoder method
+ // of Encoding objects.
+ //
+ [System.Runtime.InteropServices.ComVisible(true)]
+ [Serializable]
+ public abstract class Decoder
+ {
+ internal DecoderFallback m_fallback = null;
+
+ [NonSerialized]
+ internal DecoderFallbackBuffer m_fallbackBuffer = null;
+
+ internal void SerializeDecoder(SerializationInfo info)
+ {
+ info.AddValue("m_fallback", this.m_fallback);
+ }
+
+ protected Decoder( )
+ {
+ // We don't call default reset because default reset probably isn't good if we aren't initialized.
+ }
+
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public DecoderFallback Fallback
+ {
+ get
+ {
+ return m_fallback;
+ }
+
+ set
+ {
+ if (value == null)
+ throw new ArgumentNullException("value");
+ Contract.EndContractBlock();
+
+ // Can't change fallback if buffer is wrong
+ if (m_fallbackBuffer != null && m_fallbackBuffer.Remaining > 0)
+ throw new ArgumentException(
+ Environment.GetResourceString("Argument_FallbackBufferNotEmpty"), "value");
+
+ m_fallback = value;
+ m_fallbackBuffer = null;
+ }
+ }
+
+ // Note: we don't test for threading here because async access to Encoders and Decoders
+ // doesn't work anyway.
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public DecoderFallbackBuffer FallbackBuffer
+ {
+ get
+ {
+ if (m_fallbackBuffer == null)
+ {
+ if (m_fallback != null)
+ m_fallbackBuffer = m_fallback.CreateFallbackBuffer();
+ else
+ m_fallbackBuffer = DecoderFallback.ReplacementFallback.CreateFallbackBuffer();
+ }
+
+ return m_fallbackBuffer;
+ }
+ }
+
+ internal bool InternalHasFallbackBuffer
+ {
+ get
+ {
+ return m_fallbackBuffer != null;
+ }
+ }
+
+ // Reset the Decoder
+ //
+ // Normally if we call GetChars() and an error is thrown we don't change the state of the Decoder. This
+ // would allow the caller to correct the error condition and try again (such as if they need a bigger buffer.)
+ //
+ // If the caller doesn't want to try again after GetChars() throws an error, then they need to call Reset().
+ //
+ // Virtual implimentation has to call GetChars with flush and a big enough buffer to clear a 0 byte string
+ // We avoid GetMaxCharCount() because a) we can't call the base encoder and b) it might be really big.
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual void Reset()
+ {
+ byte[] byteTemp = Array.Empty<byte>();
+ char[] charTemp = new char[GetCharCount(byteTemp, 0, 0, true)];
+ GetChars(byteTemp, 0, 0, charTemp, 0, true);
+ if (m_fallbackBuffer != null)
+ m_fallbackBuffer.Reset();
+ }
+
+ // Returns the number of characters the next call to GetChars will
+ // produce if presented with the given range of bytes. The returned value
+ // takes into account the state in which the decoder was left following the
+ // last call to GetChars. The state of the decoder is not affected
+ // by a call to this method.
+ //
+ public abstract int GetCharCount(byte[] bytes, int index, int count);
+
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual int GetCharCount(byte[] bytes, int index, int count, bool flush)
+ {
+ return GetCharCount(bytes, index, count);
+ }
+
+ // We expect this to be the workhorse for NLS Encodings, but for existing
+ // ones we need a working (if slow) default implimentation)
+ [System.Security.SecurityCritical] // auto-generated
+ [CLSCompliant(false)]
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual unsafe int GetCharCount(byte* bytes, int count, bool flush)
+ {
+ // Validate input parameters
+ if (bytes == null)
+ throw new ArgumentNullException("bytes",
+ Environment.GetResourceString("ArgumentNull_Array"));
+
+ if (count < 0)
+ throw new ArgumentOutOfRangeException("count",
+ Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
+ Contract.EndContractBlock();
+
+ byte[] arrbyte = new byte[count];
+ int index;
+
+ for (index = 0; index < count; index++)
+ arrbyte[index] = bytes[index];
+
+ return GetCharCount(arrbyte, 0, count);
+ }
+
+ // Decodes a range of bytes in a byte array into a range of characters
+ // in a character array. The method decodes byteCount bytes from
+ // bytes starting at index byteIndex, storing the resulting
+ // characters in chars starting at index charIndex. The
+ // decoding takes into account the state in which the decoder was left
+ // following the last call to this method.
+ //
+ // An exception occurs if the character array is not large enough to
+ // hold the complete decoding of the bytes. The GetCharCount method
+ // can be used to determine the exact number of characters that will be
+ // produced for a given range of bytes. Alternatively, the
+ // GetMaxCharCount method of the Encoding that produced this
+ // decoder can be used to determine the maximum number of characters that
+ // will be produced for a given number of bytes, regardless of the actual
+ // byte values.
+ //
+ public abstract int GetChars(byte[] bytes, int byteIndex, int byteCount,
+ char[] chars, int charIndex);
+
+ public virtual int GetChars(byte[] bytes, int byteIndex, int byteCount,
+ char[] chars, int charIndex, bool flush)
+ {
+ return GetChars(bytes, byteIndex, byteCount, chars, charIndex);
+ }
+
+ // We expect this to be the workhorse for NLS Encodings, but for existing
+ // ones we need a working (if slow) default implimentation)
+ //
+ // WARNING WARNING WARNING
+ //
+ // WARNING: If this breaks it could be a security threat. Obviously we
+ // call this internally, so you need to make sure that your pointers, counts
+ // and indexes are correct when you call this method.
+ //
+ // In addition, we have internal code, which will be marked as "safe" calling
+ // this code. However this code is dependent upon the implimentation of an
+ // external GetChars() method, which could be overridden by a third party and
+ // the results of which cannot be guaranteed. We use that result to copy
+ // the char[] to our char* output buffer. If the result count was wrong, we
+ // could easily overflow our output buffer. Therefore we do an extra test
+ // when we copy the buffer so that we don't overflow charCount either.
+ [System.Security.SecurityCritical] // auto-generated
+ [CLSCompliant(false)]
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual unsafe int GetChars(byte* bytes, int byteCount,
+ char* chars, int charCount, bool flush)
+ {
+ // Validate input parameters
+ if (chars == null || bytes == null)
+ throw new ArgumentNullException(chars == null ? "chars" : "bytes",
+ Environment.GetResourceString("ArgumentNull_Array"));
+
+ if (byteCount < 0 || charCount < 0)
+ throw new ArgumentOutOfRangeException((byteCount<0 ? "byteCount" : "charCount"),
+ Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
+ Contract.EndContractBlock();
+
+ // Get the byte array to convert
+ byte[] arrByte = new byte[byteCount];
+
+ int index;
+ for (index = 0; index < byteCount; index++)
+ arrByte[index] = bytes[index];
+
+ // Get the char array to fill
+ char[] arrChar = new char[charCount];
+
+ // Do the work
+ int result = GetChars(arrByte, 0, byteCount, arrChar, 0, flush);
+
+ Contract.Assert(result <= charCount, "Returned more chars than we have space for");
+
+ // Copy the char array
+ // WARNING: We MUST make sure that we don't copy too many chars. We can't
+ // rely on result because it could be a 3rd party implimentation. We need
+ // to make sure we never copy more than charCount chars no matter the value
+ // of result
+ if (result < charCount)
+ charCount = result;
+
+ // We check both result and charCount so that we don't accidentally overrun
+ // our pointer buffer just because of an issue in GetChars
+ for (index = 0; index < charCount; index++)
+ chars[index] = arrChar[index];
+
+ return charCount;
+ }
+
+ // This method is used when the output buffer might not be large enough.
+ // It will decode until it runs out of bytes, and then it will return
+ // true if it the entire input was converted. In either case it
+ // will also return the number of converted bytes and output characters used.
+ // It will only throw a buffer overflow exception if the entire lenght of chars[] is
+ // too small to store the next char. (like 0 or maybe 1 or 4 for some encodings)
+ // We're done processing this buffer only if completed returns true.
+ //
+ // Might consider checking Max...Count to avoid the extra counting step.
+ //
+ // Note that if all of the input bytes are not consumed, then we'll do a /2, which means
+ // that its likely that we didn't consume as many bytes as we could have. For some
+ // applications this could be slow. (Like trying to exactly fill an output buffer from a bigger stream)
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual void Convert(byte[] bytes, int byteIndex, int byteCount,
+ char[] chars, int charIndex, int charCount, bool flush,
+ out int bytesUsed, out int charsUsed, out bool completed)
+ {
+ // Validate parameters
+ if (bytes == null || chars == null)
+ throw new ArgumentNullException((bytes == null ? "bytes" : "chars"),
+ Environment.GetResourceString("ArgumentNull_Array"));
+
+ if (byteIndex < 0 || byteCount < 0)
+ throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"),
+ Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
+
+ if (charIndex < 0 || charCount < 0)
+ throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"),
+ Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
+
+ if (bytes.Length - byteIndex < byteCount)
+ throw new ArgumentOutOfRangeException("bytes",
+ Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));
+
+ if (chars.Length - charIndex < charCount)
+ throw new ArgumentOutOfRangeException("chars",
+ Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));
+ Contract.EndContractBlock();
+
+ bytesUsed = byteCount;
+
+ // Its easy to do if it won't overrun our buffer.
+ while (bytesUsed > 0)
+ {
+ if (GetCharCount(bytes, byteIndex, bytesUsed, flush) <= charCount)
+ {
+ charsUsed = GetChars(bytes, byteIndex, bytesUsed, chars, charIndex, flush);
+ completed = (bytesUsed == byteCount &&
+ (m_fallbackBuffer == null || m_fallbackBuffer.Remaining == 0));
+ return;
+ }
+
+ // Try again with 1/2 the count, won't flush then 'cause won't read it all
+ flush = false;
+ bytesUsed /= 2;
+ }
+
+ // Oops, we didn't have anything, we'll have to throw an overflow
+ throw new ArgumentException(Environment.GetResourceString("Argument_ConversionOverflow"));
+ }
+
+ // This is the version that uses *.
+ // We're done processing this buffer only if completed returns true.
+ //
+ // Might consider checking Max...Count to avoid the extra counting step.
+ //
+ // Note that if all of the input bytes are not consumed, then we'll do a /2, which means
+ // that its likely that we didn't consume as many bytes as we could have. For some
+ // applications this could be slow. (Like trying to exactly fill an output buffer from a bigger stream)
+ [System.Security.SecurityCritical] // auto-generated
+ [CLSCompliant(false)]
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual unsafe void Convert(byte* bytes, int byteCount,
+ char* chars, int charCount, bool flush,
+ out int bytesUsed, out int charsUsed, out bool completed)
+ {
+ // Validate input parameters
+ if (chars == null || bytes == null)
+ throw new ArgumentNullException(chars == null ? "chars" : "bytes",
+ Environment.GetResourceString("ArgumentNull_Array"));
+
+ if (byteCount < 0 || charCount < 0)
+ throw new ArgumentOutOfRangeException((byteCount<0 ? "byteCount" : "charCount"),
+ Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
+ Contract.EndContractBlock();
+
+ // Get ready to do it
+ bytesUsed = byteCount;
+
+ // Its easy to do if it won't overrun our buffer.
+ while (bytesUsed > 0)
+ {
+ if (GetCharCount(bytes, bytesUsed, flush) <= charCount)
+ {
+ charsUsed = GetChars(bytes, bytesUsed, chars, charCount, flush);
+ completed = (bytesUsed == byteCount &&
+ (m_fallbackBuffer == null || m_fallbackBuffer.Remaining == 0));
+ return;
+ }
+
+ // Try again with 1/2 the count, won't flush then 'cause won't read it all
+ flush = false;
+ bytesUsed /= 2;
+ }
+
+ // Oops, we didn't have anything, we'll have to throw an overflow
+ throw new ArgumentException(Environment.GetResourceString("Argument_ConversionOverflow"));
+ }
+ }
+}