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authorJiyoung Yun <jy910.yun@samsung.com>2016-11-23 19:09:09 +0900
committerJiyoung Yun <jy910.yun@samsung.com>2016-11-23 19:09:09 +0900
commit4b4aad7217d3292650e77eec2cf4c198ea9c3b4b (patch)
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Imported Upstream version 1.1.0upstream/1.1.0
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+/*============================================================
+**
+** Interface: IEnumerator
+**
+**
+**
+**
+** Purpose: Base interface for all enumerators.
+**
+**
+===========================================================*/
+namespace System.Collections {
+ using System;
+ using System.Runtime.InteropServices;
+
+ // Base interface for all enumerators, providing a simple approach
+ // to iterating over a collection.
+ [Guid("496B0ABF-CDEE-11d3-88E8-00902754C43A")]
+ [System.Runtime.InteropServices.ComVisible(true)]
+ public interface IEnumerator
+ {
+ // Interfaces are not serializable
+ // Advances the enumerator to the next element of the enumeration and
+ // returns a boolean indicating whether an element is available. Upon
+ // creation, an enumerator is conceptually positioned before the first
+ // element of the enumeration, and the first call to MoveNext
+ // brings the first element of the enumeration into view.
+ //
+ bool MoveNext();
+
+ // Returns the current element of the enumeration. The returned value is
+ // undefined before the first call to MoveNext and following a
+ // call to MoveNext that returned false. Multiple calls to
+ // GetCurrent with no intervening calls to MoveNext
+ // will return the same object.
+ //
+ Object Current {
+ get;
+ }
+
+ // Resets the enumerator to the beginning of the enumeration, starting over.
+ // The preferred behavior for Reset is to return the exact same enumeration.
+ // This means if you modify the underlying collection then call Reset, your
+ // IEnumerator will be invalid, just as it would have been if you had called
+ // MoveNext or Current.
+ //
+ void Reset();
+ }
+}