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author | Jiyoung Yun <jy910.yun@samsung.com> | 2016-11-23 19:09:09 +0900 |
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committer | Jiyoung Yun <jy910.yun@samsung.com> | 2016-11-23 19:09:09 +0900 |
commit | 4b4aad7217d3292650e77eec2cf4c198ea9c3b4b (patch) | |
tree | 98110734c91668dfdbb126fcc0e15ddbd93738ca /src/mscorlib/corefx/System/Globalization/RegionInfo.cs | |
parent | fa45f57ed55137c75ac870356a1b8f76c84b229c (diff) | |
download | coreclr-4b4aad7217d3292650e77eec2cf4c198ea9c3b4b.tar.gz coreclr-4b4aad7217d3292650e77eec2cf4c198ea9c3b4b.tar.bz2 coreclr-4b4aad7217d3292650e77eec2cf4c198ea9c3b4b.zip |
Imported Upstream version 1.1.0upstream/1.1.0
Diffstat (limited to 'src/mscorlib/corefx/System/Globalization/RegionInfo.cs')
-rw-r--r-- | src/mscorlib/corefx/System/Globalization/RegionInfo.cs | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/src/mscorlib/corefx/System/Globalization/RegionInfo.cs b/src/mscorlib/corefx/System/Globalization/RegionInfo.cs new file mode 100644 index 0000000000..0669349040 --- /dev/null +++ b/src/mscorlib/corefx/System/Globalization/RegionInfo.cs @@ -0,0 +1,324 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +//////////////////////////////////////////////////////////////////////////// +// +// +// Purpose: This class represents settings specified by de jure or +// de facto standards for a particular country/region. In +// contrast to CultureInfo, the RegionInfo does not represent +// preferences of the user and does not depend on the user's +// language or culture. +// +// +//////////////////////////////////////////////////////////////////////////// + +using System; +using System.Diagnostics.Contracts; +using System.Runtime.Serialization; + +namespace System.Globalization +{ + [Serializable] + [System.Runtime.InteropServices.ComVisible(true)] + public partial class RegionInfo + { + //--------------------------------------------------------------------// + // Internal Information // + //--------------------------------------------------------------------// + + // + // Variables. + // + + // + // Name of this region (ie: es-US): serialized, the field used for deserialization + // + internal String _name; + + // + // The CultureData instance that we are going to read data from. + // + internal CultureData _cultureData; + + // + // The RegionInfo for our current region + // + internal static volatile RegionInfo s_currentRegionInfo; + + + //////////////////////////////////////////////////////////////////////// + // + // RegionInfo Constructors + // + // Note: We prefer that a region be created with a full culture name (ie: en-US) + // because otherwise the native strings won't be right. + // + // In Silverlight we enforce that RegionInfos must be created with a full culture name + // + //////////////////////////////////////////////////////////////////////// + public RegionInfo(String name) + { + if (name == null) + throw new ArgumentNullException("name"); + + if (name.Length == 0) //The InvariantCulture has no matching region + { + throw new ArgumentException(SR.Argument_NoRegionInvariantCulture, "name"); + } + + Contract.EndContractBlock(); + + // + // For CoreCLR we only want the region names that are full culture names + // + _cultureData = CultureData.GetCultureDataForRegion(name, true); + if (_cultureData == null) + throw new ArgumentException( + String.Format( + CultureInfo.CurrentCulture, + SR.Argument_InvalidCultureName, name), "name"); + + + // Not supposed to be neutral + if (_cultureData.IsNeutralCulture) + throw new ArgumentException(SR.Format(SR.Argument_InvalidNeutralRegionName, name), "name"); + + SetName(name); + } + + internal RegionInfo(CultureData cultureData) + { + _cultureData = cultureData; + _name = _cultureData.SREGIONNAME; + } + + private void SetName(string name) + { + // Use the name of the region we found + _name = _cultureData.SREGIONNAME; + } + + [OnSerializing] + private void OnSerializing(StreamingContext ctx) { } + + [System.Security.SecurityCritical] // auto-generated + [OnDeserialized] + private void OnDeserialized(StreamingContext ctx) + { + _cultureData = CultureData.GetCultureData(_name, true); + + if (_cultureData == null) + { + throw new ArgumentException( + String.Format(CultureInfo.CurrentCulture, SR.Argument_InvalidCultureName, _name), + "_name"); + } + + _name = _cultureData.SREGIONNAME; + } + + //////////////////////////////////////////////////////////////////////// + // + // GetCurrentRegion + // + // This instance provides methods based on the current user settings. + // These settings are volatile and may change over the lifetime of the + // thread. + // + //////////////////////////////////////////////////////////////////////// + public static RegionInfo CurrentRegion + { + get + { + RegionInfo temp = s_currentRegionInfo; + if (temp == null) + { + temp = new RegionInfo(CultureInfo.CurrentCulture.m_cultureData); + + // Need full name for custom cultures + temp._name = temp._cultureData.SREGIONNAME; + s_currentRegionInfo = temp; + } + return temp; + } + } + + //////////////////////////////////////////////////////////////////////// + // + // GetName + // + // Returns the name of the region (ie: en-US) + // + //////////////////////////////////////////////////////////////////////// + public virtual String Name + { + get + { + Contract.Assert(_name != null, "Expected RegionInfo._name to be populated already"); + return (_name); + } + } + + //////////////////////////////////////////////////////////////////////// + // + // GetEnglishName + // + // Returns the name of the region in English. (ie: United States) + // + //////////////////////////////////////////////////////////////////////// + public virtual String EnglishName + { + get + { + return (_cultureData.SENGCOUNTRY); + } + } + + + //////////////////////////////////////////////////////////////////////// + // + // GetDisplayName + // + // Returns the display name (localized) of the region. (ie: United States + // if the current UI language is en-US) + // + //////////////////////////////////////////////////////////////////////// + public virtual String DisplayName + { + get + { + return (_cultureData.SLOCALIZEDCOUNTRY); + } + } + + + //////////////////////////////////////////////////////////////////////// + // + // GetNativeName + // + // Returns the native name of the region. (ie: Deutschland) + // WARNING: You need a full locale name for this to make sense. + // + //////////////////////////////////////////////////////////////////////// + [System.Runtime.InteropServices.ComVisible(false)] + public virtual String NativeName + { + get + { + return (_cultureData.SNATIVECOUNTRY); + } + } + + //////////////////////////////////////////////////////////////////////// + // + // TwoLetterISORegionName + // + // Returns the two letter ISO region name (ie: US) + // + //////////////////////////////////////////////////////////////////////// + public virtual String TwoLetterISORegionName + { + get + { + return (_cultureData.SISO3166CTRYNAME); + } + } + + //////////////////////////////////////////////////////////////////////// + // + // IsMetric + // + // Returns true if this region uses the metric measurement system + // + //////////////////////////////////////////////////////////////////////// + public virtual bool IsMetric + { + get + { + int value = _cultureData.IMEASURE; + return (value == 0); + } + } + + //////////////////////////////////////////////////////////////////////// + // + // CurrencySymbol + // + // Currency Symbol for this locale, ie: Fr. or $ + // + //////////////////////////////////////////////////////////////////////// + public virtual String CurrencySymbol + { + get + { + return (_cultureData.SCURRENCY); + } + } + + //////////////////////////////////////////////////////////////////////// + // + // ISOCurrencySymbol + // + // ISO Currency Symbol for this locale, ie: CHF + // + //////////////////////////////////////////////////////////////////////// + public virtual String ISOCurrencySymbol + { + get + { + return (_cultureData.SINTLSYMBOL); + } + } + + //////////////////////////////////////////////////////////////////////// + // + // Equals + // + // Implements Object.Equals(). Returns a boolean indicating whether + // or not object refers to the same RegionInfo as the current instance. + // + // RegionInfos are considered equal if and only if they have the same name + // (ie: en-US) + // + //////////////////////////////////////////////////////////////////////// + public override bool Equals(Object value) + { + RegionInfo that = value as RegionInfo; + if (that != null) + { + return this.Name.Equals(that.Name); + } + + return (false); + } + + //////////////////////////////////////////////////////////////////////// + // + // GetHashCode + // + // Implements Object.GetHashCode(). Returns the hash code for the + // CultureInfo. The hash code is guaranteed to be the same for RegionInfo + // A and B where A.Equals(B) is true. + // + //////////////////////////////////////////////////////////////////////// + public override int GetHashCode() + { + return (this.Name.GetHashCode()); + } + + + //////////////////////////////////////////////////////////////////////// + // + // ToString + // + // Implements Object.ToString(). Returns the name of the Region, ie: es-US + // + //////////////////////////////////////////////////////////////////////// + public override String ToString() + { + return (Name); + } + } +} |