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authorElinor Fung <47805090+elinor-fung@users.noreply.github.com>2019-05-29 17:10:41 -0700
committerGitHub <noreply@github.com>2019-05-29 17:10:41 -0700
commit0950e5200eaefab9ac75edd59d23ef69eaccf539 (patch)
tree6966c9b6b5ba9a65deee7f3acec2e7fa1c9ce566 /build.cmd
parent42d8e40e469cf00128e0cfa48f24297afa13c36f (diff)
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Stop using %~dp0 in build scripts after args processing (#24842)
Diffstat (limited to 'build.cmd')
-rw-r--r--build.cmd4
1 files changed, 2 insertions, 2 deletions
diff --git a/build.cmd b/build.cmd
index b73efd21ff..234bbfe885 100644
--- a/build.cmd
+++ b/build.cmd
@@ -362,7 +362,7 @@ REM ============================================================================
@if defined _echo @echo on
-powershell -NoProfile -ExecutionPolicy ByPass -NoLogo -File "%~dp0eng\common\msbuild.ps1"^
+powershell -NoProfile -ExecutionPolicy ByPass -NoLogo -File "%__ProjectDir%\eng\common\msbuild.ps1"^
%__ProjectDir%\eng\empty.proj /p:NativeVersionFile="%__RootBinDir%\obj\_version.h"^
/p:ArcadeBuild=true /t:GenerateNativeVersionFile /restore^
%__CommonMSBuildArgs% %__UnprocessedBuildArgs%
@@ -832,7 +832,7 @@ if %__BuildPackages% EQU 1 (
REM The conditions as to what to build are captured in the builds file.
REM Package build uses the Arcade system and scripts, relying on it to restore required toolsets as part of build
- powershell -NoProfile -ExecutionPolicy ByPass -NoLogo -File "%~dp0eng\common\build.ps1"^
+ powershell -NoProfile -ExecutionPolicy ByPass -NoLogo -File "%__ProjectDir%\eng\common\build.ps1"^
-r -b -projects %__SourceDir%\.nuget\packages.builds^
-verbosity minimal /nodeReuse:false /bl:!__BuildLog!^
/p:RestoreDefaultOptimizationDataPackage=false /p:PortableBuild=true^