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author | Egor Chesakov <Egor.Chesakov@microsoft.com> | 2019-04-16 09:49:38 -0700 |
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committer | GitHub <noreply@github.com> | 2019-04-16 09:49:38 -0700 |
commit | 8252365bfb7651a5473e98d3bdaeaa8cb22c0ec3 (patch) | |
tree | be2ca5b355dafee715de224b4d1c7d385028bddf /build-test.sh | |
parent | 5be6b66ff3597df6a1ce3b66a8cf65b0beb40856 (diff) | |
download | coreclr-8252365bfb7651a5473e98d3bdaeaa8cb22c0ec3.tar.gz coreclr-8252365bfb7651a5473e98d3bdaeaa8cb22c0ec3.tar.bz2 coreclr-8252365bfb7651a5473e98d3bdaeaa8cb22c0ec3.zip |
Downgrade xUnit package version (#23944)
* Use the same version of xUnit that arcade uses (2.4.1-pre.build.4059)
Diffstat (limited to 'build-test.sh')
-rwxr-xr-x | build-test.sh | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/build-test.sh b/build-test.sh index b6224a4b38..93a19800d3 100755 --- a/build-test.sh +++ b/build-test.sh @@ -176,8 +176,7 @@ precompile_coreroot_fx() local overlayDir=$CORE_ROOT - # TODO: Remove System.Xml.XDocument.dll exclusion - it was added because "custom" xunit.console.dll fails when running from Core_Root with crossgen-d framework. - filesToPrecompile=$(find -L $overlayDir -iname \*.dll -not -iname \*.ni.dll -not -iname \*-ms-win-\* -not -iname xunit.\* -not -name System.Xml.XDocument.dll -type f) + filesToPrecompile=$(find -L $overlayDir -iname \*.dll -not -iname \*.ni.dll -not -iname \*-ms-win-\* -not -iname xunit.\* -type f) for fileToPrecompile in ${filesToPrecompile} do local filename=${fileToPrecompile} |