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authorEgor Chesakov <Egor.Chesakov@microsoft.com>2019-04-16 16:49:38 (GMT)
committerGitHub <noreply@github.com>2019-04-16 16:49:38 (GMT)
commit8252365bfb7651a5473e98d3bdaeaa8cb22c0ec3 (patch)
treebe2ca5b355dafee715de224b4d1c7d385028bddf /build-test.sh
parent5be6b66ff3597df6a1ce3b66a8cf65b0beb40856 (diff)
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Downgrade xUnit package version (#23944)
* Use the same version of xUnit that arcade uses (2.4.1-pre.build.4059)
Diffstat (limited to 'build-test.sh')
-rwxr-xr-xbuild-test.sh3
1 files changed, 1 insertions, 2 deletions
diff --git a/build-test.sh b/build-test.sh
index b6224a4..93a1980 100755
--- a/build-test.sh
+++ b/build-test.sh
@@ -176,8 +176,7 @@ precompile_coreroot_fx()
local overlayDir=$CORE_ROOT
- # TODO: Remove System.Xml.XDocument.dll exclusion - it was added because "custom" xunit.console.dll fails when running from Core_Root with crossgen-d framework.
- filesToPrecompile=$(find -L $overlayDir -iname \*.dll -not -iname \*.ni.dll -not -iname \*-ms-win-\* -not -iname xunit.\* -not -name System.Xml.XDocument.dll -type f)
+ filesToPrecompile=$(find -L $overlayDir -iname \*.dll -not -iname \*.ni.dll -not -iname \*-ms-win-\* -not -iname xunit.\* -type f)
for fileToPrecompile in ${filesToPrecompile}
do
local filename=${fileToPrecompile}