/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmWin32ProcessExecution_h #define cmWin32ProcessExecution_h #include "cmStandardIncludes.h" #include "windows.h" class cmMakefile; /** \class cmWin32ProcessExecution * \brief A process executor for windows * * cmWin32ProcessExecution is a class that provides a "clean" way of * executing processes on Windows. It is modified code from Python 2.1 * distribution. * * Portable 'popen' replacement for Win32. * * Written by Bill Tutt . Minor tweaks and 2.0 * integration by Fredrik Lundh Return code * handling by David Bolen . * * Modified for CMake. * * For more information, please check Microsoft Knowledge Base * Articles Q190351 and Q150956. */ class cmWin32ProcessExecution { public: cmWin32ProcessExecution() { this->HideWindows = false; this->SetConsoleSpawn("w9xpopen.exe"); this->Initialize(); } ~cmWin32ProcessExecution(); ///! If true windows will be created hidden. void SetHideWindows(bool v) { this->HideWindows = v; } /** * Initialize the process execution datastructure. Do not call while * running the process. */ void Initialize() { this->ProcessHandle = 0; this->ExitValue = -1; // Comment this out. Maybe we will need it in the future. // file IO access to the process might be cool. //this->StdIn = 0; //this->StdOut = 0; //this->StdErr = 0; this->pStdIn = -1; this->pStdOut = -1; this->pStdErr = -1; } /** * Start the process in the directory path. Make sure that the * executable is either in the path or specify the full path. The * argument verbose specifies wether or not to display output while * it is being generated. */ bool StartProcess(const char*, const char* path, bool verbose); /** * Wait for the process to finish. If timeout is specified, it will * break the process after timeout expires. (Timeout code is not yet * implemented. */ bool Wait(int timeout); /** * Get the output of the process (mixed stdout and stderr) as * std::string. */ const std::string GetOutput() const { return this->Output; } /** * Get the return value of the process. If the process is still * running, the return value is -1. */ int GetExitValue() const { return this->ExitValue; } /** * On Windows 9x there is a bug in the process execution code which * may result in blocking. That is why this workaround is * used. Specify the console spawn, which should run the * Windows9xHack code. */ void SetConsoleSpawn(const char* prog) { this->ConsoleSpawn = prog; } static int Windows9xHack(const char* command); /** Code from a Borland web site with the following explaination : * In this article, I will explain how to spawn a console * application and redirect its standard input/output using * anonymous pipes. An anonymous pipe is a pipe that goes only in * one direction (read pipe, write pipe, etc.). Maybe you are * asking, "why would I ever need to do this sort of thing?" One * example would be a Windows telnet server, where you spawn a shell * and listen on a port and send and receive data between the shell * and the socket client. (Windows does not really have a built-in * remote shell). First, we should talk about pipes. A pipe in * Windows is simply a method of communication, often between * process. The SDK defines a pipe as "a communication conduit with * two ends; a process with a handle to one end can communicate with * a process having a handle to the other end." In our case, we are * using "anonymous" pipes, one-way pipes that "transfer data * between a parent process and a child process or between two child * processes of the same parent process." It's easiest to imagine a * pipe as its namesake. An actual pipe running between processes * that can carry data. We are using anonymous pipes because the * console app we are spawning is a child process. We use the * CreatePipe function which will create an anonymous pipe and * return a read handle and a write handle. We will create two * pipes, on for stdin and one for stdout. We will then monitor the * read end of the stdout pipe to check for display on our child * process. Every time there is something availabe for reading, we * will display it in our app. Consequently, we check for input in * our app and send it off to the write end of the stdin pipe. */ static bool BorlandRunCommand(const char* command, const char* dir, std::string& output, int& retVal, bool verbose, int timeout, bool hideWindows); private: bool CloseHandles(); bool PrivateOpen(const char*, const char*, int, int); bool PrivateClose(int timeout); HANDLE ProcessHandle; HANDLE hChildStdinRd; HANDLE hChildStdinWr; HANDLE hChildStdoutRd; HANDLE hChildStdoutWr; HANDLE hChildStderrRd; HANDLE hChildStderrWr; HANDLE hChildStdinWrDup; HANDLE hChildStdoutRdDup; HANDLE hChildStderrRdDup; int pStdIn; int pStdOut; int pStdErr; int ExitValue; std::string Output; std::string ConsoleSpawn; bool Verbose; bool HideWindows; }; #endif