/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #include "cmMakefileExecutableTargetGenerator.h" #include "cmGeneratedFileStream.h" #include "cmGlobalUnixMakefileGenerator3.h" #include "cmLocalUnixMakefileGenerator3.h" #include "cmMakefile.h" #include "cmSourceFile.h" #include "cmTarget.h" #include "cmake.h" //---------------------------------------------------------------------------- cmMakefileExecutableTargetGenerator ::cmMakefileExecutableTargetGenerator(cmTarget* target): cmMakefileTargetGenerator(target) { this->CustomCommandDriver = OnDepends; this->Target->GetExecutableNames( this->TargetNameOut, this->TargetNameReal, this->TargetNameImport, this->TargetNamePDB, this->ConfigName); this->OSXBundleGenerator = new cmOSXBundleGenerator(this->Target, this->TargetNameOut, this->ConfigName); this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders); this->MacContentDirectory = this->OSXBundleGenerator->GetMacContentDirectory(); } //---------------------------------------------------------------------------- cmMakefileExecutableTargetGenerator ::~cmMakefileExecutableTargetGenerator() { delete this->OSXBundleGenerator; } //---------------------------------------------------------------------------- void cmMakefileExecutableTargetGenerator::WriteRuleFiles() { // create the build.make file and directory, put in the common blocks this->CreateRuleFile(); // write rules used to help build object files this->WriteCommonCodeRules(); // write the per-target per-language flags this->WriteTargetLanguageFlags(); // write in rules for object files and custom commands this->WriteTargetBuildRules(); // write the link rules this->WriteExecutableRule(false); if(this->Target->NeedRelinkBeforeInstall(this->ConfigName)) { // Write rules to link an installable version of the target. this->WriteExecutableRule(true); } // Write the requires target. this->WriteTargetRequiresRules(); // Write clean target this->WriteTargetCleanRules(); // Write the dependency generation rule. This must be done last so // that multiple output pair information is available. this->WriteTargetDependRules(); // close the streams this->CloseFileStreams(); } //---------------------------------------------------------------------------- void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink) { std::vector commands; // Build list of dependencies. std::vector depends; this->AppendLinkDepends(depends); // Get the name of the executable to generate. std::string targetName; std::string targetNameReal; std::string targetNameImport; std::string targetNamePDB; this->Target->GetExecutableNames (targetName, targetNameReal, targetNameImport, targetNamePDB, this->ConfigName); // Construct the full path version of the names. std::string outpath = this->Target->GetDirectory(this->ConfigName); outpath += "/"; if(this->Target->IsAppBundleOnApple()) { this->OSXBundleGenerator->CreateAppBundle(targetName, outpath); } std::string outpathImp; if(relink) { outpath = this->Makefile->GetStartOutputDirectory(); outpath += cmake::GetCMakeFilesDirectory(); outpath += "/CMakeRelink.dir"; cmSystemTools::MakeDirectory(outpath.c_str()); outpath += "/"; if(!targetNameImport.empty()) { outpathImp = outpath; } } else { cmSystemTools::MakeDirectory(outpath.c_str()); if(!targetNameImport.empty()) { outpathImp = this->Target->GetDirectory(this->ConfigName, true); cmSystemTools::MakeDirectory(outpathImp.c_str()); outpathImp += "/"; } } std::string pdbOutputPath = this->Target->GetPDBDirectory(); cmSystemTools::MakeDirectory(pdbOutputPath.c_str()); pdbOutputPath += "/"; std::string targetFullPath = outpath + targetName; std::string targetFullPathReal = outpath + targetNameReal; std::string targetFullPathPDB = pdbOutputPath + targetNamePDB; std::string targetFullPathImport = outpathImp + targetNameImport; std::string targetOutPathPDB = this->Convert(targetFullPathPDB.c_str(), cmLocalGenerator::NONE, cmLocalGenerator::SHELL); // Convert to the output path to use in constructing commands. std::string targetOutPath = this->Convert(targetFullPath.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::SHELL); std::string targetOutPathReal = this->Convert(targetFullPathReal.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::SHELL); std::string targetOutPathImport = this->Convert(targetFullPathImport.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::SHELL); // Get the language to use for linking this executable. const char* linkLanguage = this->Target->GetLinkerLanguage(this->ConfigName); // Make sure we have a link language. if(!linkLanguage) { cmSystemTools::Error("Cannot determine link language for target \"", this->Target->GetName(), "\"."); return; } if(!this->NoRuleMessages) { // Add the link message. std::string buildEcho = "Linking "; buildEcho += linkLanguage; buildEcho += " executable "; buildEcho += targetOutPath; this->LocalGenerator->AppendEcho(commands, buildEcho.c_str(), cmLocalUnixMakefileGenerator3::EchoLink); } // Build a list of compiler flags and linker flags. std::string flags; std::string linkFlags; // Add flags to create an executable. this->LocalGenerator-> AddConfigVariableFlags(linkFlags, "CMAKE_EXE_LINKER_FLAGS", this->ConfigName); if(this->Target->GetPropertyAsBool("WIN32_EXECUTABLE")) { this->LocalGenerator->AppendFlags (linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_WIN32_EXE")); } else { this->LocalGenerator->AppendFlags (linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_CONSOLE_EXE")); } // Add symbol export flags if necessary. if(this->Target->IsExecutableWithExports()) { std::string export_flag_var = "CMAKE_EXE_EXPORTS_"; export_flag_var += linkLanguage; export_flag_var += "_FLAG"; this->LocalGenerator->AppendFlags (linkFlags, this->Makefile->GetDefinition(export_flag_var.c_str())); } // Add language feature flags. this->AddFeatureFlags(flags, linkLanguage); this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget, linkLanguage, this->ConfigName); // Add target-specific linker flags. this->LocalGenerator->AppendFlags (linkFlags, this->Target->GetProperty("LINK_FLAGS")); std::string linkFlagsConfig = "LINK_FLAGS_"; linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName); this->LocalGenerator->AppendFlags (linkFlags, this->Target->GetProperty(linkFlagsConfig.c_str())); this->AddModuleDefinitionFlag(linkFlags); // Construct a list of files associated with this executable that // may need to be cleaned. std::vector exeCleanFiles; exeCleanFiles.push_back(this->Convert(targetFullPath.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::UNCHANGED)); #ifdef _WIN32 // There may be a manifest file for this target. Add it to the // clean set just in case. exeCleanFiles.push_back(this->Convert((targetFullPath+".manifest").c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::UNCHANGED)); #endif if(targetNameReal != targetName) { exeCleanFiles.push_back(this->Convert(targetFullPathReal.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::UNCHANGED)); } if(!targetNameImport.empty()) { exeCleanFiles.push_back(this->Convert(targetFullPathImport.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::UNCHANGED)); std::string implib; if(this->Target->GetImplibGNUtoMS(targetFullPathImport, implib)) { exeCleanFiles.push_back(this->Convert(implib.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::UNCHANGED)); } } // List the PDB for cleaning only when the whole target is // cleaned. We do not want to delete the .pdb file just before // linking the target. this->CleanFiles.push_back (this->Convert(targetFullPathPDB.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::UNCHANGED)); // Add the pre-build and pre-link rules building but not when relinking. if(!relink) { this->LocalGenerator ->AppendCustomCommands(commands, this->Target->GetPreBuildCommands(), this->Target); this->LocalGenerator ->AppendCustomCommands(commands, this->Target->GetPreLinkCommands(), this->Target); } // Determine whether a link script will be used. bool useLinkScript = this->GlobalGenerator->GetUseLinkScript(); // Construct the main link rule. std::vector real_link_commands; std::string linkRuleVar = "CMAKE_"; linkRuleVar += linkLanguage; linkRuleVar += "_LINK_EXECUTABLE"; std::string linkRule = this->GetLinkRule(linkRuleVar.c_str()); std::vector commands1; cmSystemTools::ExpandListArgument(linkRule, real_link_commands); if(this->Target->IsExecutableWithExports()) { // If a separate rule for creating an import library is specified // add it now. std::string implibRuleVar = "CMAKE_"; implibRuleVar += linkLanguage; implibRuleVar += "_CREATE_IMPORT_LIBRARY"; if(const char* rule = this->Makefile->GetDefinition(implibRuleVar.c_str())) { cmSystemTools::ExpandListArgument(rule, real_link_commands); } } // Select whether to use a response file for objects. bool useResponseFile = false; { std::string responseVar = "CMAKE_"; responseVar += linkLanguage; responseVar += "_USE_RESPONSE_FILE_FOR_OBJECTS"; if(this->Makefile->IsOn(responseVar.c_str())) { useResponseFile = true; } } // Expand the rule variables. { // Set path conversion for link script shells. this->LocalGenerator->SetLinkScriptShell(useLinkScript); // Collect up flags to link in needed libraries. std::string linkLibs; std::string frameworkPath; std::string linkPath; this->LocalGenerator->OutputLinkLibraries(linkLibs, frameworkPath, linkPath, *this->GeneratorTarget, relink); linkLibs = frameworkPath + linkPath + linkLibs; // Construct object file lists that may be needed to expand the // rule. std::string buildObjs; this->CreateObjectLists(useLinkScript, false, useResponseFile, buildObjs, depends); cmLocalGenerator::RuleVariables vars; vars.RuleLauncher = "RULE_LAUNCH_LINK"; vars.CMTarget = this->Target; vars.Language = linkLanguage; vars.Objects = buildObjs.c_str(); std::string objdir = cmake::GetCMakeFilesDirectoryPostSlash(); objdir += this->Target->GetName(); objdir += ".dir"; objdir = this->Convert(objdir.c_str(), cmLocalGenerator::START_OUTPUT, cmLocalGenerator::SHELL); vars.ObjectDir = objdir.c_str(); vars.Target = targetOutPathReal.c_str(); vars.TargetPDB = targetOutPathPDB.c_str(); // Setup the target version. std::string targetVersionMajor; std::string targetVersionMinor; { cmOStringStream majorStream; cmOStringStream minorStream; int major; int minor; this->Target->GetTargetVersion(major, minor); majorStream << major; minorStream << minor; targetVersionMajor = majorStream.str(); targetVersionMinor = minorStream.str(); } vars.TargetVersionMajor = targetVersionMajor.c_str(); vars.TargetVersionMinor = targetVersionMinor.c_str(); vars.LinkLibraries = linkLibs.c_str(); vars.Flags = flags.c_str(); vars.LinkFlags = linkFlags.c_str(); // Expand placeholders in the commands. this->LocalGenerator->TargetImplib = targetOutPathImport; for(std::vector::iterator i = real_link_commands.begin(); i != real_link_commands.end(); ++i) { this->LocalGenerator->ExpandRuleVariables(*i, vars); } this->LocalGenerator->TargetImplib = ""; // Restore path conversion to normal shells. this->LocalGenerator->SetLinkScriptShell(false); } // Optionally convert the build rule to use a script to avoid long // command lines in the make shell. if(useLinkScript) { // Use a link script. const char* name = (relink? "relink.txt" : "link.txt"); this->CreateLinkScript(name, real_link_commands, commands1, depends); } else { // No link script. Just use the link rule directly. commands1 = real_link_commands; } this->LocalGenerator->CreateCDCommand (commands1, this->Makefile->GetStartOutputDirectory(), cmLocalGenerator::HOME_OUTPUT); commands.insert(commands.end(), commands1.begin(), commands1.end()); commands1.clear(); // Add a rule to create necessary symlinks for the library. if(targetOutPath != targetOutPathReal) { std::string symlink = "$(CMAKE_COMMAND) -E cmake_symlink_executable "; symlink += targetOutPathReal; symlink += " "; symlink += targetOutPath; commands1.push_back(symlink); this->LocalGenerator->CreateCDCommand(commands1, this->Makefile->GetStartOutputDirectory(), cmLocalGenerator::HOME_OUTPUT); commands.insert(commands.end(), commands1.begin(), commands1.end()); commands1.clear(); } // Add the post-build rules when building but not when relinking. if(!relink) { this->LocalGenerator-> AppendCustomCommands(commands, this->Target->GetPostBuildCommands(), this->Target); } // Write the build rule. this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0, targetFullPathReal.c_str(), depends, commands, false); // The symlink name for the target should depend on the real target // so if the target version changes it rebuilds and recreates the // symlink. if(targetFullPath != targetFullPathReal) { depends.clear(); commands.clear(); depends.push_back(targetFullPathReal.c_str()); this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0, targetFullPath.c_str(), depends, commands, false); } // Write the main driver rule to build everything in this target. this->WriteTargetDriverRule(targetFullPath.c_str(), relink); // Clean all the possible executable names and symlinks. this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(), exeCleanFiles.end()); }