/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmInstallCommandArguments_h #define cmInstallCommandArguments_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include "cmCommandArgumentsHelper.h" class cmInstallCommandArguments { public: cmInstallCommandArguments(const std::string& defaultComponent); void SetGenericArguments(cmInstallCommandArguments* args) { this->GenericArguments = args; } void Parse(const std::vector* args, std::vector* unconsumedArgs); // Compute destination path.and check permissions bool Finalize(); const std::string& GetDestination() const; const std::string& GetComponent() const; bool GetExcludeFromAll() const; const std::string& GetRename() const; const std::string& GetPermissions() const; const std::vector& GetConfigurations() const; bool GetOptional() const; bool GetNamelinkOnly() const; bool GetNamelinkSkip() const; // once HandleDirectoryMode() is also switched to using // cmInstallCommandArguments then these two functions can become non-static // private member functions without arguments static bool CheckPermissions(const std::string& onePerm, std::string& perm); cmCommandArgumentsHelper Parser; cmCommandArgumentGroup ArgumentGroup; private: cmInstallCommandArguments(); // disabled cmCAString Destination; cmCAString Component; cmCAEnabler ExcludeFromAll; cmCAString Rename; cmCAStringVector Permissions; cmCAStringVector Configurations; cmCAEnabler Optional; cmCAEnabler NamelinkOnly; cmCAEnabler NamelinkSkip; std::string DestinationString; std::string PermissionsString; cmInstallCommandArguments* GenericArguments; static const char* PermissionsTable[]; static const std::string EmptyString; std::string DefaultComponentName; bool CheckPermissions(); }; class cmInstallCommandIncludesArgument { public: cmInstallCommandIncludesArgument(); void Parse(const std::vector* args, std::vector* unconsumedArgs); const std::vector& GetIncludeDirs() const; private: std::vector IncludeDirs; }; #endif