/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalVisualStudio11Generator_h #define cmGlobalVisualStudio11Generator_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include "cmGlobalVisualStudio10Generator.h" #include "cmStateTypes.h" class cmGlobalGeneratorFactory; class cmMakefile; class cmake; /** \class cmGlobalVisualStudio11Generator */ class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator { public: cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name, const std::string& platformName); static cmGlobalGeneratorFactory* NewFactory(); bool MatchesGeneratorName(const std::string& name) const override; void WriteSLNHeader(std::ostream& fout) override; protected: bool InitializeWindowsPhone(cmMakefile* mf) override; bool InitializeWindowsStore(cmMakefile* mf) override; bool SelectWindowsPhoneToolset(std::string& toolset) const override; bool SelectWindowsStoreToolset(std::string& toolset) const override; // Used to verify that the Desktop toolset for the current generator is // installed on the machine. virtual bool IsWindowsDesktopToolsetInstalled() const; // These aren't virtual because we need to check if the selected version // of the toolset is installed bool IsWindowsPhoneToolsetInstalled() const; bool IsWindowsStoreToolsetInstalled() const; const char* GetIDEVersion() override { return "11.0"; } bool UseFolderProperty(); static std::set GetInstalledWindowsCESDKs(); /** Return true if the configuration needs to be deployed */ bool NeedsDeploy(cmStateEnums::TargetType type) const override; private: class Factory; friend class Factory; }; #endif