/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #include "windows.h" // this must be first to define GetCurrentDirectory #include "cmGlobalVisualStudio10Generator.h" #include "cmLocalVisualStudio10Generator.h" #include "cmMakefile.h" #include "cmSourceFile.h" #include "cmVisualStudioSlnData.h" #include "cmVisualStudioSlnParser.h" #include "cmake.h" static const char vs10Win32generatorName[] = "Visual Studio 10"; static const char vs10Win64generatorName[] = "Visual Studio 10 Win64"; static const char vs10IA64generatorName[] = "Visual Studio 10 IA64"; class cmGlobalVisualStudio10Generator::Factory : public cmGlobalGeneratorFactory { public: virtual cmGlobalGenerator* CreateGlobalGenerator(const char* name) const { if(!strcmp(name, vs10Win32generatorName)) { return new cmGlobalVisualStudio10Generator( name, NULL, NULL); } if(!strcmp(name, vs10Win64generatorName)) { return new cmGlobalVisualStudio10Generator( name, "x64", "CMAKE_FORCE_WIN64"); } if(!strcmp(name, vs10IA64generatorName)) { return new cmGlobalVisualStudio10Generator( name, "Itanium", "CMAKE_FORCE_IA64"); } return 0; } virtual void GetDocumentation(cmDocumentationEntry& entry) const { entry.Name = "Visual Studio 10"; entry.Brief = "Generates Visual Studio 10 (2010) project files."; entry.Full = "It is possible to append a space followed by the platform name " "to create project files for a specific target platform. E.g. " "\"Visual Studio 10 Win64\" will create project files for " "the x64 processor; \"Visual Studio 10 IA64\" for Itanium."; } virtual void GetGenerators(std::vector& names) const { names.push_back(vs10Win32generatorName); names.push_back(vs10Win64generatorName); names.push_back(vs10IA64generatorName); } }; //---------------------------------------------------------------------------- cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory() { return new Factory; } //---------------------------------------------------------------------------- cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator( const char* name, const char* platformName, const char* additionalPlatformDefinition) : cmGlobalVisualStudio8Generator(name, platformName, additionalPlatformDefinition) { this->FindMakeProgramFile = "CMakeVS10FindMake.cmake"; std::string vc10Express; this->ExpressEdition = cmSystemTools::ReadRegistryValue( "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;" "ProductDir", vc10Express, cmSystemTools::KeyWOW64_32); this->MasmEnabled = false; } //---------------------------------------------------------------------------- bool cmGlobalVisualStudio10Generator::SetGeneratorToolset(std::string const& ts) { this->PlatformToolset = ts; return true; } //---------------------------------------------------------------------------- void cmGlobalVisualStudio10Generator::AddPlatformDefinitions(cmMakefile* mf) { cmGlobalVisualStudio8Generator::AddPlatformDefinitions(mf); if(!this->PlatformToolset.empty()) { mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET", this->PlatformToolset.c_str()); } } //---------------------------------------------------------------------------- void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout) { fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n"; if (this->ExpressEdition) { fout << "# Visual C++ Express 2010\n"; } else { fout << "# Visual Studio 2010\n"; } } ///! Create a local generator appropriate to this Global Generator cmLocalGenerator *cmGlobalVisualStudio10Generator::CreateLocalGenerator() { cmLocalVisualStudio10Generator* lg = new cmLocalVisualStudio10Generator(cmLocalVisualStudioGenerator::VS10); lg->SetPlatformName(this->GetPlatformName()); lg->SetGlobalGenerator(this); return lg; } //---------------------------------------------------------------------------- void cmGlobalVisualStudio10Generator::Generate() { this->LongestSource = LongestSourcePath(); this->cmGlobalVisualStudio8Generator::Generate(); if(this->LongestSource.Length > 0) { cmMakefile* mf = this->LongestSource.Target->GetMakefile(); cmOStringStream e; e << "The binary and/or source directory paths may be too long to generate " "Visual Studio 10 files for this project. " "Consider choosing shorter directory names to build this project with " "Visual Studio 10. " "A more detailed explanation follows." "\n" "There is a bug in the VS 10 IDE that renders property dialog fields " "blank for files referenced by full path in the project file. " "However, CMake must reference at least one file by full path:\n" " " << this->LongestSource.SourceFile->GetFullPath() << "\n" "This is because some Visual Studio tools would append the relative " "path to the end of the referencing directory path, as in:\n" " " << mf->GetCurrentOutputDirectory() << "/" << this->LongestSource.SourceRel << "\n" "and then incorrectly complain that the file does not exist because " "the path length is too long for some internal buffer or API. " "To avoid this problem CMake must use a full path for this file " "which then triggers the VS 10 property dialog bug."; mf->IssueMessage(cmake::WARNING, e.str().c_str()); } } //---------------------------------------------------------------------------- void cmGlobalVisualStudio10Generator ::EnableLanguage(std::vectorconst & lang, cmMakefile *mf, bool optional) { if(this->PlatformName == "Itanium" || this->PlatformName == "x64") { if(this->IsExpressEdition() && !this->Find64BitTools(mf)) { return; } } for(std::vector::const_iterator it = lang.begin(); it != lang.end(); ++it) { if(*it == "ASM_MASM") { this->MasmEnabled = true; } } cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional); } //---------------------------------------------------------------------------- const char* cmGlobalVisualStudio10Generator::GetPlatformToolset() { if(!this->PlatformToolset.empty()) { return this->PlatformToolset.c_str(); } return 0; } //---------------------------------------------------------------------------- std::string cmGlobalVisualStudio10Generator::GetUserMacrosDirectory() { std::string base; std::string path; // base begins with the VisualStudioProjectsLocation reg value... if (cmSystemTools::ReadRegistryValue( "HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0;" "VisualStudioProjectsLocation", base)) { cmSystemTools::ConvertToUnixSlashes(base); // 9.0 macros folder: path = base + "/VSMacros80"; // *NOT* a typo; right now in Visual Studio 2008 beta the macros // folder is VSMacros80... They may change it to 90 before final // release of 2008 or they may not... we'll have to keep our eyes // on it } // path is (correctly) still empty if we did not read the base value from // the Registry value return path; } //---------------------------------------------------------------------------- std::string cmGlobalVisualStudio10Generator::GetUserMacrosRegKeyBase() { return "Software\\Microsoft\\VisualStudio\\10.0\\vsmacros"; } std::string cmGlobalVisualStudio10Generator ::GenerateBuildCommand(const char* makeProgram, const char *projectName, const char *projectDir, const char* additionalOptions, const char *targetName, const char* config, bool ignoreErrors, bool fast) { // now build the test std::string makeCommand = cmSystemTools::ConvertToOutputPath(makeProgram); std::string lowerCaseCommand = makeCommand; cmSystemTools::LowerCase(lowerCaseCommand); // If makeProgram is devenv, parent class knows how to generate command: if (lowerCaseCommand.find("devenv") != std::string::npos || lowerCaseCommand.find("VCExpress") != std::string::npos) { return cmGlobalVisualStudio7Generator::GenerateBuildCommand(makeProgram, projectName, projectDir, additionalOptions, targetName, config, ignoreErrors, fast); } // Otherwise, assume MSBuild command line, and construct accordingly. // if there are spaces in the makeCommand, assume a full path // and convert it to a path with no spaces in it as the // RunSingleCommand does not like spaces if(makeCommand.find(' ') != std::string::npos) { cmSystemTools::GetShortPath(makeCommand.c_str(), makeCommand); } // msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD if(!targetName || strlen(targetName) == 0) { targetName = "ALL_BUILD"; } bool clean = false; if ( targetName && strcmp(targetName, "clean") == 0 ) { clean = true; makeCommand += " "; makeCommand += projectName; makeCommand += ".sln "; makeCommand += "/t:Clean "; } else { std::string targetProject(targetName); targetProject += ".vcxproj"; if (targetProject.find('/') == std::string::npos) { // it might be in a subdir cmVisualStudioSlnParser parser; cmSlnData slnData; std::string slnFile; if (projectDir && *projectDir) { slnFile = projectDir; slnFile += '/'; slnFile += projectName; } else { slnFile = projectName; } if (parser.ParseFile(slnFile + ".sln", slnData, cmVisualStudioSlnParser::DataGroupProjects)) { if (cmSlnProjectEntry const* proj = slnData.GetProjectByName(targetName)) { targetProject = proj->GetRelativePath(); cmSystemTools::ConvertToUnixSlashes(targetProject); } } } makeCommand += " "; makeCommand += targetProject; makeCommand += " "; } makeCommand += "/p:Configuration="; if(config && strlen(config)) { makeCommand += config; } else { makeCommand += "Debug"; } makeCommand += " /p:VisualStudioVersion="; makeCommand += this->GetIDEVersion(); if ( additionalOptions ) { makeCommand += " "; makeCommand += additionalOptions; } return makeCommand; } //---------------------------------------------------------------------------- bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf) { if(!this->PlatformToolset.empty()) { return true; } // This edition does not come with 64-bit tools. Look for them. // // TODO: Detect available tools? x64\v100 exists but does not work? // KHLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath // c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/ // {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK} std::string winSDK_7_1; if(cmSystemTools::ReadRegistryValue( "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\" "Windows\\v7.1;InstallationFolder", winSDK_7_1)) { cmOStringStream m; m << "Found Windows SDK v7.1: " << winSDK_7_1; mf->DisplayStatus(m.str().c_str(), -1); this->PlatformToolset = "Windows7.1SDK"; return true; } else { cmOStringStream e; e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n" << "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n" << " http://msdn.microsoft.com/en-us/windows/bb980924.aspx"; mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str()); cmSystemTools::SetFatalErrorOccured(); return false; } } //---------------------------------------------------------------------------- std::string cmGlobalVisualStudio10Generator ::GenerateRuleFile(std::string const& output) const { // The VS 10 generator needs to create the .rule files on disk. // Hide them away under the CMakeFiles directory. std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory(); ruleDir += cmake::GetCMakeFilesDirectory(); ruleDir += "/"; ruleDir += cmSystemTools::ComputeStringMD5( cmSystemTools::GetFilenamePath(output).c_str()); std::string ruleFile = ruleDir + "/"; ruleFile += cmSystemTools::GetFilenameName(output); ruleFile += ".rule"; return ruleFile; } //---------------------------------------------------------------------------- void cmGlobalVisualStudio10Generator::PathTooLong( cmTarget* target, cmSourceFile* sf, std::string const& sfRel) { size_t len = (strlen(target->GetMakefile()->GetCurrentOutputDirectory()) + 1 + sfRel.length()); if(len > this->LongestSource.Length) { this->LongestSource.Length = len; this->LongestSource.Target = target; this->LongestSource.SourceFile = sf; this->LongestSource.SourceRel = sfRel; } } //---------------------------------------------------------------------------- bool cmGlobalVisualStudio10Generator::UseFolderProperty() { return IsExpressEdition() ? false : cmGlobalGenerator::UseFolderProperty(); }