/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #include "cmFLTKWrapUICommand.h" #include "cmSourceFile.h" // cmFLTKWrapUICommand bool cmFLTKWrapUICommand ::InitialPass(std::vector const& args, cmExecutionStatus &) { if(args.size() < 2 ) { this->SetError("called with incorrect number of arguments"); return false; } // what is the current source dir std::string cdir = this->Makefile->GetCurrentDirectory(); const char* fluid_exe = this->Makefile->GetRequiredDefinition("FLTK_FLUID_EXECUTABLE"); // get parameter for the command this->Target = args[0]; // Target that will use the generated files std::vector newArgs; this->Makefile->ExpandSourceListArguments(args,newArgs, 1); // get the list of GUI files from which .cxx and .h will be generated std::string outputDirectory = this->Makefile->GetCurrentOutputDirectory(); { // Some of the generated files are *.h so the directory "GUI" // where they are created have to be added to the include path std::vector outputDirectories; outputDirectories.push_back(outputDirectory); this->Makefile->AddIncludeDirectories( outputDirectories ); } for(std::vector::iterator i = (newArgs.begin() + 1); i != newArgs.end(); i++) { cmSourceFile *curr = this->Makefile->GetSource(i->c_str()); // if we should use the source GUI // to generate .cxx and .h files if (!curr || !curr->GetPropertyAsBool("WRAP_EXCLUDE")) { std::string outName = outputDirectory; outName += "/"; outName += cmSystemTools::GetFilenameWithoutExtension(*i); std::string hname = outName; hname += ".h"; std::string origname = cdir + "/" + *i; // add starting depends std::vector depends; depends.push_back(origname); depends.push_back(fluid_exe); std::string cxxres = outName; cxxres += ".cxx"; cmCustomCommandLine commandLine; commandLine.push_back(fluid_exe); commandLine.push_back("-c"); // instructs Fluid to run in command line commandLine.push_back("-h"); // optionally rename .h files commandLine.push_back(hname); commandLine.push_back("-o"); // optionally rename .cxx files commandLine.push_back(cxxres); commandLine.push_back(origname);// name of the GUI fluid file cmCustomCommandLines commandLines; commandLines.push_back(commandLine); // Add command for generating the .h and .cxx files const char* no_main_dependency = 0; const char* no_comment = 0; const char* no_working_dir = 0; this->Makefile->AddCustomCommandToOutput(cxxres.c_str(), depends, no_main_dependency, commandLines, no_comment, no_working_dir); this->Makefile->AddCustomCommandToOutput(hname.c_str(), depends, no_main_dependency, commandLines, no_comment, no_working_dir); cmSourceFile *sf = this->Makefile->GetSource(cxxres.c_str()); sf->AddDepend(hname.c_str()); sf->AddDepend(origname.c_str()); this->GeneratedSourcesClasses.push_back(sf); } } // create the variable with the list of sources in it size_t lastHeadersClass = this->GeneratedSourcesClasses.size(); std::string sourceListValue; for(size_t classNum = 0; classNum < lastHeadersClass; classNum++) { if (classNum) { sourceListValue += ";"; } sourceListValue += this->GeneratedSourcesClasses[classNum]->GetFullPath(); } std::string varName = this->Target; varName += "_FLTK_UI_SRCS"; this->Makefile->AddDefinition(varName.c_str(), sourceListValue.c_str()); return true; } void cmFLTKWrapUICommand::FinalPass() { // people should add the srcs to the target themselves, but the old command // didn't support that, so check and see if they added the files in and if // they didn;t then print a warning and add then anyhow cmTarget* target = this->Makefile->FindTarget(this->Target.c_str()); if(!target) { std::string msg = "FLTK_WRAP_UI was called with a target that was never created: "; msg += this->Target; msg +=". The problem was found while processing the source directory: "; msg += this->Makefile->GetStartDirectory(); msg += ". This FLTK_WRAP_UI call will be ignored."; cmSystemTools::Message(msg.c_str(),"Warning"); return; } std::vector const& srcs = target->GetSourceFiles(); bool found = false; for (unsigned int i = 0; i < srcs.size(); ++i) { if (srcs[i]->GetFullPath() == this->GeneratedSourcesClasses[0]->GetFullPath()) { found = true; break; } } if (!found) { std::string msg = "In CMake 2.2 the FLTK_WRAP_UI command sets a variable to the list of " "source files that should be added to your executable or library. It " "appears that you have not added these source files to your target. " "You should change your CMakeLists.txt file to " "directly add the generated files to the target. " "For example FTLK_WRAP_UI(foo src1 src2 src3) " "will create a variable named foo_FLTK_UI_SRCS that contains the list " "of sources to add to your target when you call ADD_LIBRARY or " "ADD_EXECUTABLE. For now CMake will add the sources to your target " "for you as was done in CMake 2.0 and earlier. In the future this may " "become an error."; msg +="The problem was found while processing the source directory: "; msg += this->Makefile->GetStartDirectory(); cmSystemTools::Message(msg.c_str(),"Warning"); // first we add the rules for all the .fl to .h and .cxx files size_t lastHeadersClass = this->GeneratedSourcesClasses.size(); // Generate code for all the .fl files for(size_t classNum = 0; classNum < lastHeadersClass; classNum++) { this->Makefile->GetTargets()[this->Target] .AddSourceFile(this->GeneratedSourcesClasses[classNum]); } } }