# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. #.rst: # FindosgShadow # ------------- # # # # This is part of the Findosg* suite used to find OpenSceneGraph # components. Each component is separate and you must opt in to each # module. You must also opt into OpenGL and OpenThreads (and Producer # if needed) as these modules won't do it for you. This is to allow you # control over your own system piece by piece in case you need to opt # out of certain components or change the Find behavior for a particular # module (perhaps because the default FindOpenGL.cmake module doesn't # work with your system as an example). If you want to use a more # convenient module that includes everything, use the # FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules. # # Locate osgShadow This module defines # # OSGSHADOW_FOUND - Was osgShadow found? OSGSHADOW_INCLUDE_DIR - Where # to find the headers OSGSHADOW_LIBRARIES - The libraries to link for # osgShadow (use this) # # OSGSHADOW_LIBRARY - The osgShadow library OSGSHADOW_LIBRARY_DEBUG - # The osgShadow debug library # # $OSGDIR is an environment variable that would correspond to the # ./configure --prefix=$OSGDIR used in building osg. # # Created by Eric Wing. # Header files are presumed to be included like # #include # #include include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake) OSG_FIND_PATH (OSGSHADOW osgShadow/ShadowTexture) OSG_FIND_LIBRARY(OSGSHADOW osgShadow) include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgShadow DEFAULT_MSG OSGSHADOW_LIBRARY OSGSHADOW_INCLUDE_DIR)