# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. #.rst: # FindBullet # ---------- # # Try to find the Bullet physics engine # # # # :: # # This module defines the following variables # # # # :: # # BULLET_FOUND - Was bullet found # BULLET_INCLUDE_DIRS - the Bullet include directories # BULLET_LIBRARIES - Link to this, by default it includes # all bullet components (Dynamics, # Collision, LinearMath, & SoftBody) # # # # :: # # This module accepts the following variables # # # # :: # # BULLET_ROOT - Can be set to bullet install path or Windows build path macro(_FIND_BULLET_LIBRARY _var) find_library(${_var} NAMES ${ARGN} HINTS ${BULLET_ROOT} ${BULLET_ROOT}/lib/Release ${BULLET_ROOT}/lib/Debug ${BULLET_ROOT}/out/release8/libs ${BULLET_ROOT}/out/debug8/libs PATH_SUFFIXES lib ) mark_as_advanced(${_var}) endmacro() macro(_BULLET_APPEND_LIBRARIES _list _release) set(_debug ${_release}_DEBUG) if(${_debug}) set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}}) else() set(${_list} ${${_list}} ${${_release}}) endif() endmacro() find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h HINTS ${BULLET_ROOT}/include ${BULLET_ROOT}/src PATH_SUFFIXES bullet ) # Find the libraries _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics) _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d) _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision) _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d) _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath) _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d) _FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody) _FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d) include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR) set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR}) if(BULLET_FOUND) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY) endif()