# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. #.rst: # CPackDMG # -------- # # DragNDrop CPack generator (Mac OS X). # # Variables specific to CPack DragNDrop generator # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ # # The following variables are specific to the DragNDrop installers built # on Mac OS X: # # .. variable:: CPACK_DMG_VOLUME_NAME # # The volume name of the generated disk image. Defaults to # CPACK_PACKAGE_FILE_NAME. # # .. variable:: CPACK_DMG_FORMAT # # The disk image format. Common values are UDRO (UDIF read-only), UDZO (UDIF # zlib-compressed) or UDBZ (UDIF bzip2-compressed). Refer to hdiutil(1) for # more information on other available formats. Defaults to UDZO. # # .. variable:: CPACK_DMG_DS_STORE # # Path to a custom DS_Store file. This .DS_Store file e.g. can be used to # specify the Finder window position/geometry and layout (such as hidden # toolbars, placement of the icons etc.). This file has to be generated by # the Finder (either manually or through AppleScript) using a normal folder # from which the .DS_Store file can then be extracted. # # .. variable:: CPACK_DMG_DS_STORE_SETUP_SCRIPT # # Path to a custom AppleScript file. This AppleScript is used to generate # a .DS_Store file which specifies the Finder window position/geometry and # layout (such as hidden toolbars, placement of the icons etc.). # By specifying a custom AppleScript there is no need to use # CPACK_DMG_DS_STORE, as the .DS_Store that is generated by the AppleScript # will be packaged. # # .. variable:: CPACK_DMG_BACKGROUND_IMAGE # # Path to an image file to be used as the background. This file will be # copied to .background/background., where ext is the original image file # extension. The background image is installed into the image before # CPACK_DMG_DS_STORE_SETUP_SCRIPT is executed or CPACK_DMG_DS_STORE is # installed. By default no background image is set. # # .. variable:: CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK # # Default behaviour is to include a symlink to ``/Applications`` in the DMG. # Set this option to ``ON`` to avoid adding the symlink. # # .. variable:: CPACK_DMG_SLA_DIR # # Directory where license and menu files for different languages are stored. # Setting this causes CPack to look for a ``.menu.txt`` and # ``.license.txt`` file for every language defined in # ``CPACK_DMG_SLA_LANGUAGES``. If both this variable and # ``CPACK_RESOURCE_FILE_LICENSE`` are set, CPack will only look for the menu # files and use the same license file for all languages. # # .. variable:: CPACK_DMG_SLA_LANGUAGES # # Languages for which a license agreement is provided when mounting the # generated DMG. A menu file consists of 9 lines of text. The first line is # is the name of the language itself, uppercase, in English (e.g. German). # The other lines are translations of the following strings: # # - Agree # - Disagree # - Print # - Save... # - You agree to the terms of the License Agreement when you click the # "Agree" button. # - Software License Agreement # - This text cannot be saved. The disk may be full or locked, or the file # may be locked. # - Unable to print. Make sure you have selected a printer. # # For every language in this list, CPack will try to find files # ``.menu.txt`` and ``.license.txt`` in the directory # specified by the :variable:`CPACK_DMG_SLA_DIR` variable. # # .. variable:: CPACK_COMMAND_HDIUTIL # # Path to the hdiutil(1) command used to operate on disk image files on Mac # OS X. This variable can be used to override the automatically detected # command (or specify its location if the auto-detection fails to find it.) # # .. variable:: CPACK_COMMAND_SETFILE # # Path to the SetFile(1) command used to set extended attributes on files and # directories on Mac OS X. This variable can be used to override the # automatically detected command (or specify its location if the # auto-detection fails to find it.) # # .. variable:: CPACK_COMMAND_REZ # # Path to the Rez(1) command used to compile resources on Mac OS X. This # variable can be used to override the automatically detected command (or # specify its location if the auto-detection fails to find it.)