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-rw-r--r--Tests/RunCMake/VS10Project/UnityBuildNative-check.cmake45
1 files changed, 45 insertions, 0 deletions
diff --git a/Tests/RunCMake/VS10Project/UnityBuildNative-check.cmake b/Tests/RunCMake/VS10Project/UnityBuildNative-check.cmake
new file mode 100644
index 000000000..87f247dce
--- /dev/null
+++ b/Tests/RunCMake/VS10Project/UnityBuildNative-check.cmake
@@ -0,0 +1,45 @@
+set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
+if(NOT EXISTS "${unitybuild_c0}")
+ set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_c0} does not exist.")
+ return()
+endif()
+
+set(tgt_project "${RunCMake_TEST_BINARY_DIR}/tgt.vcxproj")
+if (NOT EXISTS "${tgt_project}")
+ set(RunCMake_TEST_FAILED "Generated project file ${tgt_project} doesn't exist.")
+ return()
+endif()
+
+file(STRINGS ${tgt_project} tgt_projects_strings)
+
+foreach(line IN LISTS tgt_projects_strings)
+ if (line MATCHES "<EnableUnitySupport>true</EnableUnitySupport>")
+ set(have_unity_support ON)
+ endif()
+
+ if (line MATCHES "<ClCompile Include=.*IncludeInUnityFile=\"false\" CustomUnityFile=\"true\"")
+ set(unity_source_line ${line})
+ endif()
+
+ if (line MATCHES "<ClCompile Include=.*IncludeInUnityFile=\"true\" CustomUnityFile=\"true\"")
+ list(APPEND sources_list ${line})
+ endif()
+endforeach()
+
+if (NOT have_unity_support)
+ set(RunCMake_TEST_FAILED "Generated project should include the <EnableUnitySupport> block.")
+ return()
+endif()
+
+string(REPLACE "\\" "/" unity_source_line "${unity_source_line}")
+string(FIND "${unity_source_line}" "CMakeFiles/tgt.dir/Unity/unity_0.c" unity_source_file_position)
+if (unity_source_file_position EQUAL "-1")
+ set(RunCMake_TEST_FAILED "Generated project should include the generated unity source file.")
+ return()
+endif()
+
+list(LENGTH sources_list number_of_sources)
+if(NOT number_of_sources EQUAL 8)
+ set(RunCMake_TEST_FAILED "Generated project doesn't include the expect number of files.")
+ return()
+endif()