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Diffstat (limited to 'Source/cmake.h')
-rw-r--r-- | Source/cmake.h | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/Source/cmake.h b/Source/cmake.h new file mode 100644 index 000000000..94c6f128f --- /dev/null +++ b/Source/cmake.h @@ -0,0 +1,545 @@ +/*============================================================================ + CMake - Cross Platform Makefile Generator + Copyright 2000-2009 Kitware, Inc., Insight Software Consortium + + Distributed under the OSI-approved BSD License (the "License"); + see accompanying file Copyright.txt for details. + + This software is distributed WITHOUT ANY WARRANTY; without even the + implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the License for more information. +============================================================================*/ + +#ifndef cmake_h +#define cmake_h + +#include "cmSystemTools.h" +#include "cmPropertyDefinitionMap.h" +#include "cmPropertyMap.h" + +class cmGlobalGenerator; +class cmLocalGenerator; +class cmCacheManager; +class cmMakefile; +class cmCommand; +class cmVariableWatch; +class cmFileTimeComparison; +class cmExternalMakefileProjectGenerator; +class cmDocumentationSection; +class cmPolicies; +class cmListFileBacktrace; +class cmTarget; +class cmGeneratedFileStream; + +/** \brief Represents a cmake invocation. + * + * This class represents a cmake invocation. It is the top level class when + * running cmake. Most cmake based GUIS should primarily create an instance + * of this class and communicate with it. + * + * The basic process for a GUI is as follows: + * + * -# Create a cmake instance + * -# Set the Home & Start directories, generator, and cmake command. this + * can be done using the Set methods or by using SetArgs and passing in + * command line arguments. + * -# Load the cache by calling LoadCache (duh) + * -# if you are using command line arguments with -D or -C flags then + * call SetCacheArgs (or if for some other reason you want to modify the + * cache), do it now. + * -# Finally call Configure + * -# Let the user change values and go back to step 5 + * -# call Generate + + * If your GUI allows the user to change the start & home directories then + * you must at a minimum redo steps 2 through 7. + */ + +class cmake +{ + public: + enum MessageType + { AUTHOR_WARNING, + FATAL_ERROR, + INTERNAL_ERROR, + MESSAGE, + WARNING, + LOG + }; + + + /** \brief Describes the working modes of cmake */ + enum WorkingMode + { + NORMAL_MODE, ///< Cmake runs to create project files + /** \brief Script mode (started by using -P). + * + * In script mode there is no generator and no cache. Also, + * languages are not enabled, so add_executable and things do + * nothing. + */ + SCRIPT_MODE, + /** \brief A pkg-config like mode + * + * In this mode cmake just searches for a package and prints the results to + * stdout. This is similar to SCRIPT_MODE, but commands like add_library() + * work too, since they may be used e.g. in exported target files. Started + * via --find-package. + */ + FIND_PACKAGE_MODE + }; + typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap; + + /// Default constructor + cmake(); + /// Destructor + ~cmake(); + + static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";}; + static const char *GetCMakeFilesDirectoryPostSlash() { + return "CMakeFiles/";}; + + //@{ + /** + * Set/Get the home directory (or output directory) in the project. The + * home directory is the top directory of the project. It is the + * path-to-source cmake was run with. Remember that CMake processes + * CMakeLists files by recursing up the tree starting at the StartDirectory + * and going up until it reaches the HomeDirectory. + */ + void SetHomeDirectory(const char* dir); + const char* GetHomeDirectory() const + { + return this->cmHomeDirectory.c_str(); + } + void SetHomeOutputDirectory(const char* lib); + const char* GetHomeOutputDirectory() const + { + return this->HomeOutputDirectory.c_str(); + } + //@} + + //@{ + /** + * Set/Get the start directory (or output directory). The start directory + * is the directory of the CMakeLists.txt file that started the current + * round of processing. Remember that CMake processes CMakeLists files by + * recursing up the tree starting at the StartDirectory and going up until + * it reaches the HomeDirectory. + */ + void SetStartDirectory(const char* dir) + { + this->cmStartDirectory = dir; + cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory); + } + const char* GetStartDirectory() const + { + return this->cmStartDirectory.c_str(); + } + void SetStartOutputDirectory(const char* lib) + { + this->StartOutputDirectory = lib; + cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory); + } + const char* GetStartOutputDirectory() const + { + return this->StartOutputDirectory.c_str(); + } + //@} + + /** + * Handle a command line invocation of cmake. + */ + int Run(const std::vector<std::string>&args) + { return this->Run(args, false); } + int Run(const std::vector<std::string>&args, bool noconfigure); + + /** + * Run the global generator Generate step. + */ + int Generate(); + + /** + * Configure the cmMakefiles. This routine will create a GlobalGenerator if + * one has not already been set. It will then Call Configure on the + * GlobalGenerator. This in turn will read in an process all the CMakeList + * files for the tree. It will not produce any actual Makefiles, or + * workspaces. Generate does that. */ + int Configure(); + int ActualConfigure(); + + int LoadCache(); + void PreLoadCMakeFiles(); + + ///! Create a GlobalGenerator + cmGlobalGenerator* CreateGlobalGenerator(const char* name); + + ///! Return the global generator assigned to this instance of cmake + cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; } + ///! Return the global generator assigned to this instance of cmake, const + const cmGlobalGenerator* GetGlobalGenerator() const + { return this->GlobalGenerator; } + + ///! Return the global generator assigned to this instance of cmake + void SetGlobalGenerator(cmGlobalGenerator *); + + ///! Get the names of the current registered generators + void GetRegisteredGenerators(std::vector<std::string>& names); + + ///! get the cmCachemManager used by this invocation of cmake + cmCacheManager *GetCacheManager() { return this->CacheManager; } + + ///! set the cmake command this instance of cmake should use + void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; } + + /** + * Given a variable name, return its value (as a string). + */ + const char* GetCacheDefinition(const char*) const; + ///! Add an entry into the cache + void AddCacheEntry(const char* key, const char* value, + const char* helpString, + int type); + /** + * Execute commands during the build process. Supports options such + * as echo, remove file etc. + */ + static int ExecuteCMakeCommand(std::vector<std::string>&); + + /** + * Get the system information and write it to the file specified + */ + int GetSystemInformation(std::vector<std::string>&); + + /** + * Add a command to this cmake instance + */ + void AddCommand(cmCommand* ); + void RenameCommand(const char* oldName, const char* newName); + void RemoveCommand(const char* name); + void RemoveUnscriptableCommands(); + + /** + * Get a command by its name + */ + cmCommand *GetCommand(const char *name); + + /** Get list of all commands */ + RegisteredCommandsMap* GetCommands() { return &this->Commands; } + + /** Check if a command exists. */ + bool CommandExists(const char* name) const; + + ///! Parse command line arguments + void SetArgs(const std::vector<std::string>&, + bool directoriesSetBefore = false); + + ///! Is this cmake running as a result of a TRY_COMPILE command + bool GetIsInTryCompile() { return this->InTryCompile; } + + ///! Is this cmake running as a result of a TRY_COMPILE command + void SetIsInTryCompile(bool i) { this->InTryCompile = i; } + + ///! Parse command line arguments that might set cache values + bool SetCacheArgs(const std::vector<std::string>&); + + typedef void (*ProgressCallbackType) + (const char*msg, float progress, void *); + /** + * Set the function used by GUI's to receive progress updates + * Function gets passed: message as a const char*, a progress + * amount ranging from 0 to 1.0 and client data. The progress + * number provided may be negative in cases where a message is + * to be displayed without any progress percentage. + */ + void SetProgressCallback(ProgressCallbackType f, void* clientData=0); + + ///! this is called by generators to update the progress + void UpdateProgress(const char *msg, float prog); + + ///! get the cmake policies instance + cmPolicies *GetPolicies() {return this->Policies;} ; + + ///! Get the variable watch object + cmVariableWatch* GetVariableWatch() { return this->VariableWatch; } + + /** Get the documentation entries for the supported commands. + * If withCurrentCommands is true, the documentation for the + * recommended set of commands is included. + * If withCompatCommands is true, the documentation for discouraged + * (compatibility) commands is included. + * You probably don't want to set both to false. + */ + void GetCommandDocumentation(std::vector<cmDocumentationEntry>& entries, + bool withCurrentCommands = true, + bool withCompatCommands = true) const; + void GetPropertiesDocumentation(std::map<std::string, + cmDocumentationSection *>&); + void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&); + void GetPolicyDocumentation(std::vector<cmDocumentationEntry>& entries); + + ///! Set/Get a property of this target file + void SetProperty(const char *prop, const char *value); + void AppendProperty(const char *prop, const char *value,bool asString=false); + const char *GetProperty(const char *prop); + const char *GetProperty(const char *prop, cmProperty::ScopeType scope); + bool GetPropertyAsBool(const char *prop); + + // Get the properties + cmPropertyMap &GetProperties() { return this->Properties; }; + + ///! Do all the checks before running configure + int DoPreConfigureChecks(); + + void SetWorkingMode(WorkingMode mode) { this->CurrentWorkingMode = mode; } + WorkingMode GetWorkingMode() { return this->CurrentWorkingMode; } + + ///! Debug the try compile stuff by not deleting the files + bool GetDebugTryCompile(){return this->DebugTryCompile;} + void DebugTryCompileOn(){this->DebugTryCompile = true;} + + /** + * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries + */ + int AddCMakePaths(); + + /** + * Get the file comparison class + */ + cmFileTimeComparison* GetFileComparison() { return this->FileComparison; } + + /** + * Get the path to ctest + */ + const char* GetCTestCommand(); + const char* GetCPackCommand(); + const char* GetCMakeCommand(); + + // Do we want debug output during the cmake run. + bool GetDebugOutput() { return this->DebugOutput; } + void SetDebugOutputOn(bool b) { this->DebugOutput = b;} + + // Do we want trace output during the cmake run. + bool GetTrace() { return this->Trace;} + void SetTrace(bool b) { this->Trace = b;} + bool GetWarnUninitialized() { return this->WarnUninitialized;} + void SetWarnUninitialized(bool b) { this->WarnUninitialized = b;} + bool GetWarnUnused() { return this->WarnUnused;} + void SetWarnUnused(bool b) { this->WarnUnused = b;} + bool GetWarnUnusedCli() { return this->WarnUnusedCli;} + void SetWarnUnusedCli(bool b) { this->WarnUnusedCli = b;} + bool GetCheckSystemVars() { return this->CheckSystemVars;} + void SetCheckSystemVars(bool b) { this->CheckSystemVars = b;} + + void MarkCliAsUsed(const std::string& variable); + + // Define a property + void DefineProperty(const char *name, cmProperty::ScopeType scope, + const char *ShortDescription, + const char *FullDescription, + bool chain = false, + const char *variableGroup = 0); + + // get property definition + cmPropertyDefinition *GetPropertyDefinition + (const char *name, cmProperty::ScopeType scope); + + // Is a property defined? + bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope); + bool IsPropertyChained(const char *name, cmProperty::ScopeType scope); + + /** Get the list of configurations (in upper case) considered to be + debugging configurations.*/ + std::vector<std::string> const& GetDebugConfigs(); + + // record accesses of properties and variables + void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope); + void ReportUndefinedPropertyAccesses(const char *filename); + + // Define the properties + static void DefineProperties(cmake *cm); + + void SetCMakeEditCommand(const char* s) + { + this->CMakeEditCommand = s; + } + void SetSuppressDevWarnings(bool v) + { + this->SuppressDevWarnings = v; + this->DoSuppressDevWarnings = true; + } + + /** Display a message to the user. */ + void IssueMessage(cmake::MessageType t, std::string const& text, + cmListFileBacktrace const& backtrace); + ///! run the --build option + int Build(const std::string& dir, + const std::string& target, + const std::string& config, + const std::vector<std::string>& nativeOptions, + bool clean, + cmSystemTools::OutputOption outputflag); + + void UnwatchUnusedCli(const char* var); + void WatchUnusedCli(const char* var); +protected: + void RunCheckForUnusedVariables(); + void InitializeProperties(); + int HandleDeleteCacheVariables(const char* var); + cmPropertyMap Properties; + std::set<std::pair<cmStdString,cmProperty::ScopeType> > AccessedProperties; + + std::map<cmProperty::ScopeType, cmPropertyDefinitionMap> + PropertyDefinitions; + + typedef + cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)(); + typedef std::map<cmStdString, + CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap; + + typedef cmGlobalGenerator* (*CreateGeneratorFunctionType)(); + typedef std::map<cmStdString, + CreateGeneratorFunctionType> RegisteredGeneratorsMap; + RegisteredCommandsMap Commands; + RegisteredGeneratorsMap Generators; + RegisteredExtraGeneratorsMap ExtraGenerators; + void AddDefaultCommands(); + void AddDefaultGenerators(); + void AddDefaultExtraGenerators(); + void AddExtraGenerator(const char* name, + CreateExtraGeneratorFunctionType newFunction); + + cmPolicies *Policies; + cmGlobalGenerator *GlobalGenerator; + cmCacheManager *CacheManager; + std::string cmHomeDirectory; + std::string HomeOutputDirectory; + std::string cmStartDirectory; + std::string StartOutputDirectory; + bool SuppressDevWarnings; + bool DoSuppressDevWarnings; + + ///! read in a cmake list file to initialize the cache + void ReadListFile(const std::vector<std::string>& args, const char *path); + bool FindPackage(const std::vector<std::string>& args); + + ///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file. + /// If it is set, truncate it to 50kb + void TruncateOutputLog(const char* fname); + + /** + * Method called to check build system integrity at build time. + * Returns 1 if CMake should rerun and 0 otherwise. + */ + int CheckBuildSystem(); + + void SetDirectoriesFromFile(const char* arg); + + //! Make sure all commands are what they say they are and there is no + /// macros. + void CleanupCommandsAndMacros(); + + void GenerateGraphViz(const char* fileName) const; + + static int SymlinkLibrary(std::vector<std::string>& args); + static int SymlinkExecutable(std::vector<std::string>& args); + static bool SymlinkInternal(std::string const& file, + std::string const& link); + static int ExecuteEchoColor(std::vector<std::string>& args); + static int ExecuteLinkScript(std::vector<std::string>& args); + static int VisualStudioLink(std::vector<std::string>& args, int type); + static int VisualStudioLinkIncremental(std::vector<std::string>& args, + int type, + bool verbose); + static int VisualStudioLinkNonIncremental(std::vector<std::string>& args, + int type, + bool hasManifest, + bool verbose); + static int ParseVisualStudioLinkCommand(std::vector<std::string>& args, + std::vector<cmStdString>& command, + std::string& targetName); + static bool RunCommand(const char* comment, + std::vector<cmStdString>& command, + bool verbose, + int* retCodeOut = 0); + cmVariableWatch* VariableWatch; + + ///! Find the full path to one of the cmake programs like ctest, cpack, etc. + std::string FindCMakeProgram(const char* name) const; +private: + cmake(const cmake&); // Not implemented. + void operator=(const cmake&); // Not implemented. + ProgressCallbackType ProgressCallback; + void* ProgressCallbackClientData; + bool Verbose; + bool InTryCompile; + WorkingMode CurrentWorkingMode; + bool DebugOutput; + bool Trace; + bool WarnUninitialized; + bool WarnUnused; + bool WarnUnusedCli; + bool CheckSystemVars; + std::map<cmStdString, bool> UsedCliVariables; + std::string CMakeEditCommand; + std::string CMakeCommand; + std::string CXXEnvironment; + std::string CCEnvironment; + std::string CheckBuildSystemArgument; + std::string CheckStampFile; + std::string CheckStampList; + std::string VSSolutionFile; + std::string CTestCommand; + std::string CPackCommand; + bool ClearBuildSystem; + bool DebugTryCompile; + cmFileTimeComparison* FileComparison; + std::string GraphVizFile; + std::vector<std::string> DebugConfigs; + + void UpdateConversionPathTable(); +}; + +#define CMAKE_STANDARD_OPTIONS_TABLE \ + {"-C <initial-cache>", "Pre-load a script to populate the cache.", \ + "When cmake is first run in an empty build tree, it creates a " \ + "CMakeCache.txt file and populates it with customizable settings " \ + "for the project. This option may be used to specify a file from " \ + "which to load cache entries before the first pass through " \ + "the project's cmake listfiles. The loaded entries take priority " \ + "over the project's default values. The given file should be a CMake " \ + "script containing SET commands that use the CACHE option, " \ + "not a cache-format file."}, \ + {"-D <var>:<type>=<value>", "Create a cmake cache entry.", \ + "When cmake is first run in an empty build tree, it creates a " \ + "CMakeCache.txt file and populates it with customizable settings " \ + "for the project. This option may be used to specify a setting " \ + "that takes priority over the project's default value. The option " \ + "may be repeated for as many cache entries as desired."}, \ + {"-U <globbing_expr>", "Remove matching entries from CMake cache.", \ + "This option may be used to remove one or more variables from the " \ + "CMakeCache.txt file, globbing expressions using * and ? are supported. "\ + "The option may be repeated for as many cache entries as desired.\n" \ + "Use with care, you can make your CMakeCache.txt non-working."}, \ + {"-G <generator-name>", "Specify a makefile generator.", \ + "CMake may support multiple native build systems on certain platforms. " \ + "A makefile generator is responsible for generating a particular build " \ + "system. Possible generator names are specified in the Generators " \ + "section."},\ + {"-Wno-dev", "Suppress developer warnings.",\ + "Suppress warnings that are meant for the author"\ + " of the CMakeLists.txt files."},\ + {"-Wdev", "Enable developer warnings.",\ + "Enable warnings that are meant for the author"\ + " of the CMakeLists.txt files."} + + +#define CMAKE_STANDARD_INTRODUCTION \ + {0, \ + "CMake is a cross-platform build system generator. Projects " \ + "specify their build process with platform-independent CMake listfiles " \ + "included in each directory of a source tree with the name " \ + "CMakeLists.txt. " \ + "Users build a project by using CMake to generate a build system " \ + "for a native tool on their platform.", 0} +#endif |