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+/*============================================================================
+ CMake - Cross Platform Makefile Generator
+ Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
+
+ Distributed under the OSI-approved BSD License (the "License");
+ see accompanying file Copyright.txt for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even the
+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ See the License for more information.
+============================================================================*/
+
+#ifndef cmake_h
+#define cmake_h
+
+#include "cmSystemTools.h"
+#include "cmPropertyDefinitionMap.h"
+#include "cmPropertyMap.h"
+
+class cmGlobalGenerator;
+class cmLocalGenerator;
+class cmCacheManager;
+class cmMakefile;
+class cmCommand;
+class cmVariableWatch;
+class cmFileTimeComparison;
+class cmExternalMakefileProjectGenerator;
+class cmDocumentationSection;
+class cmPolicies;
+class cmListFileBacktrace;
+class cmTarget;
+class cmGeneratedFileStream;
+
+/** \brief Represents a cmake invocation.
+ *
+ * This class represents a cmake invocation. It is the top level class when
+ * running cmake. Most cmake based GUIS should primarily create an instance
+ * of this class and communicate with it.
+ *
+ * The basic process for a GUI is as follows:
+ *
+ * -# Create a cmake instance
+ * -# Set the Home & Start directories, generator, and cmake command. this
+ * can be done using the Set methods or by using SetArgs and passing in
+ * command line arguments.
+ * -# Load the cache by calling LoadCache (duh)
+ * -# if you are using command line arguments with -D or -C flags then
+ * call SetCacheArgs (or if for some other reason you want to modify the
+ * cache), do it now.
+ * -# Finally call Configure
+ * -# Let the user change values and go back to step 5
+ * -# call Generate
+
+ * If your GUI allows the user to change the start & home directories then
+ * you must at a minimum redo steps 2 through 7.
+ */
+
+class cmake
+{
+ public:
+ enum MessageType
+ { AUTHOR_WARNING,
+ FATAL_ERROR,
+ INTERNAL_ERROR,
+ MESSAGE,
+ WARNING,
+ LOG
+ };
+
+
+ /** \brief Describes the working modes of cmake */
+ enum WorkingMode
+ {
+ NORMAL_MODE, ///< Cmake runs to create project files
+ /** \brief Script mode (started by using -P).
+ *
+ * In script mode there is no generator and no cache. Also,
+ * languages are not enabled, so add_executable and things do
+ * nothing.
+ */
+ SCRIPT_MODE,
+ /** \brief A pkg-config like mode
+ *
+ * In this mode cmake just searches for a package and prints the results to
+ * stdout. This is similar to SCRIPT_MODE, but commands like add_library()
+ * work too, since they may be used e.g. in exported target files. Started
+ * via --find-package.
+ */
+ FIND_PACKAGE_MODE
+ };
+ typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
+
+ /// Default constructor
+ cmake();
+ /// Destructor
+ ~cmake();
+
+ static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";};
+ static const char *GetCMakeFilesDirectoryPostSlash() {
+ return "CMakeFiles/";};
+
+ //@{
+ /**
+ * Set/Get the home directory (or output directory) in the project. The
+ * home directory is the top directory of the project. It is the
+ * path-to-source cmake was run with. Remember that CMake processes
+ * CMakeLists files by recursing up the tree starting at the StartDirectory
+ * and going up until it reaches the HomeDirectory.
+ */
+ void SetHomeDirectory(const char* dir);
+ const char* GetHomeDirectory() const
+ {
+ return this->cmHomeDirectory.c_str();
+ }
+ void SetHomeOutputDirectory(const char* lib);
+ const char* GetHomeOutputDirectory() const
+ {
+ return this->HomeOutputDirectory.c_str();
+ }
+ //@}
+
+ //@{
+ /**
+ * Set/Get the start directory (or output directory). The start directory
+ * is the directory of the CMakeLists.txt file that started the current
+ * round of processing. Remember that CMake processes CMakeLists files by
+ * recursing up the tree starting at the StartDirectory and going up until
+ * it reaches the HomeDirectory.
+ */
+ void SetStartDirectory(const char* dir)
+ {
+ this->cmStartDirectory = dir;
+ cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
+ }
+ const char* GetStartDirectory() const
+ {
+ return this->cmStartDirectory.c_str();
+ }
+ void SetStartOutputDirectory(const char* lib)
+ {
+ this->StartOutputDirectory = lib;
+ cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
+ }
+ const char* GetStartOutputDirectory() const
+ {
+ return this->StartOutputDirectory.c_str();
+ }
+ //@}
+
+ /**
+ * Handle a command line invocation of cmake.
+ */
+ int Run(const std::vector<std::string>&args)
+ { return this->Run(args, false); }
+ int Run(const std::vector<std::string>&args, bool noconfigure);
+
+ /**
+ * Run the global generator Generate step.
+ */
+ int Generate();
+
+ /**
+ * Configure the cmMakefiles. This routine will create a GlobalGenerator if
+ * one has not already been set. It will then Call Configure on the
+ * GlobalGenerator. This in turn will read in an process all the CMakeList
+ * files for the tree. It will not produce any actual Makefiles, or
+ * workspaces. Generate does that. */
+ int Configure();
+ int ActualConfigure();
+
+ int LoadCache();
+ void PreLoadCMakeFiles();
+
+ ///! Create a GlobalGenerator
+ cmGlobalGenerator* CreateGlobalGenerator(const char* name);
+
+ ///! Return the global generator assigned to this instance of cmake
+ cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; }
+ ///! Return the global generator assigned to this instance of cmake, const
+ const cmGlobalGenerator* GetGlobalGenerator() const
+ { return this->GlobalGenerator; }
+
+ ///! Return the global generator assigned to this instance of cmake
+ void SetGlobalGenerator(cmGlobalGenerator *);
+
+ ///! Get the names of the current registered generators
+ void GetRegisteredGenerators(std::vector<std::string>& names);
+
+ ///! get the cmCachemManager used by this invocation of cmake
+ cmCacheManager *GetCacheManager() { return this->CacheManager; }
+
+ ///! set the cmake command this instance of cmake should use
+ void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; }
+
+ /**
+ * Given a variable name, return its value (as a string).
+ */
+ const char* GetCacheDefinition(const char*) const;
+ ///! Add an entry into the cache
+ void AddCacheEntry(const char* key, const char* value,
+ const char* helpString,
+ int type);
+ /**
+ * Execute commands during the build process. Supports options such
+ * as echo, remove file etc.
+ */
+ static int ExecuteCMakeCommand(std::vector<std::string>&);
+
+ /**
+ * Get the system information and write it to the file specified
+ */
+ int GetSystemInformation(std::vector<std::string>&);
+
+ /**
+ * Add a command to this cmake instance
+ */
+ void AddCommand(cmCommand* );
+ void RenameCommand(const char* oldName, const char* newName);
+ void RemoveCommand(const char* name);
+ void RemoveUnscriptableCommands();
+
+ /**
+ * Get a command by its name
+ */
+ cmCommand *GetCommand(const char *name);
+
+ /** Get list of all commands */
+ RegisteredCommandsMap* GetCommands() { return &this->Commands; }
+
+ /** Check if a command exists. */
+ bool CommandExists(const char* name) const;
+
+ ///! Parse command line arguments
+ void SetArgs(const std::vector<std::string>&,
+ bool directoriesSetBefore = false);
+
+ ///! Is this cmake running as a result of a TRY_COMPILE command
+ bool GetIsInTryCompile() { return this->InTryCompile; }
+
+ ///! Is this cmake running as a result of a TRY_COMPILE command
+ void SetIsInTryCompile(bool i) { this->InTryCompile = i; }
+
+ ///! Parse command line arguments that might set cache values
+ bool SetCacheArgs(const std::vector<std::string>&);
+
+ typedef void (*ProgressCallbackType)
+ (const char*msg, float progress, void *);
+ /**
+ * Set the function used by GUI's to receive progress updates
+ * Function gets passed: message as a const char*, a progress
+ * amount ranging from 0 to 1.0 and client data. The progress
+ * number provided may be negative in cases where a message is
+ * to be displayed without any progress percentage.
+ */
+ void SetProgressCallback(ProgressCallbackType f, void* clientData=0);
+
+ ///! this is called by generators to update the progress
+ void UpdateProgress(const char *msg, float prog);
+
+ ///! get the cmake policies instance
+ cmPolicies *GetPolicies() {return this->Policies;} ;
+
+ ///! Get the variable watch object
+ cmVariableWatch* GetVariableWatch() { return this->VariableWatch; }
+
+ /** Get the documentation entries for the supported commands.
+ * If withCurrentCommands is true, the documentation for the
+ * recommended set of commands is included.
+ * If withCompatCommands is true, the documentation for discouraged
+ * (compatibility) commands is included.
+ * You probably don't want to set both to false.
+ */
+ void GetCommandDocumentation(std::vector<cmDocumentationEntry>& entries,
+ bool withCurrentCommands = true,
+ bool withCompatCommands = true) const;
+ void GetPropertiesDocumentation(std::map<std::string,
+ cmDocumentationSection *>&);
+ void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&);
+ void GetPolicyDocumentation(std::vector<cmDocumentationEntry>& entries);
+
+ ///! Set/Get a property of this target file
+ void SetProperty(const char *prop, const char *value);
+ void AppendProperty(const char *prop, const char *value,bool asString=false);
+ const char *GetProperty(const char *prop);
+ const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
+ bool GetPropertyAsBool(const char *prop);
+
+ // Get the properties
+ cmPropertyMap &GetProperties() { return this->Properties; };
+
+ ///! Do all the checks before running configure
+ int DoPreConfigureChecks();
+
+ void SetWorkingMode(WorkingMode mode) { this->CurrentWorkingMode = mode; }
+ WorkingMode GetWorkingMode() { return this->CurrentWorkingMode; }
+
+ ///! Debug the try compile stuff by not deleting the files
+ bool GetDebugTryCompile(){return this->DebugTryCompile;}
+ void DebugTryCompileOn(){this->DebugTryCompile = true;}
+
+ /**
+ * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
+ */
+ int AddCMakePaths();
+
+ /**
+ * Get the file comparison class
+ */
+ cmFileTimeComparison* GetFileComparison() { return this->FileComparison; }
+
+ /**
+ * Get the path to ctest
+ */
+ const char* GetCTestCommand();
+ const char* GetCPackCommand();
+ const char* GetCMakeCommand();
+
+ // Do we want debug output during the cmake run.
+ bool GetDebugOutput() { return this->DebugOutput; }
+ void SetDebugOutputOn(bool b) { this->DebugOutput = b;}
+
+ // Do we want trace output during the cmake run.
+ bool GetTrace() { return this->Trace;}
+ void SetTrace(bool b) { this->Trace = b;}
+ bool GetWarnUninitialized() { return this->WarnUninitialized;}
+ void SetWarnUninitialized(bool b) { this->WarnUninitialized = b;}
+ bool GetWarnUnused() { return this->WarnUnused;}
+ void SetWarnUnused(bool b) { this->WarnUnused = b;}
+ bool GetWarnUnusedCli() { return this->WarnUnusedCli;}
+ void SetWarnUnusedCli(bool b) { this->WarnUnusedCli = b;}
+ bool GetCheckSystemVars() { return this->CheckSystemVars;}
+ void SetCheckSystemVars(bool b) { this->CheckSystemVars = b;}
+
+ void MarkCliAsUsed(const std::string& variable);
+
+ // Define a property
+ void DefineProperty(const char *name, cmProperty::ScopeType scope,
+ const char *ShortDescription,
+ const char *FullDescription,
+ bool chain = false,
+ const char *variableGroup = 0);
+
+ // get property definition
+ cmPropertyDefinition *GetPropertyDefinition
+ (const char *name, cmProperty::ScopeType scope);
+
+ // Is a property defined?
+ bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope);
+ bool IsPropertyChained(const char *name, cmProperty::ScopeType scope);
+
+ /** Get the list of configurations (in upper case) considered to be
+ debugging configurations.*/
+ std::vector<std::string> const& GetDebugConfigs();
+
+ // record accesses of properties and variables
+ void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope);
+ void ReportUndefinedPropertyAccesses(const char *filename);
+
+ // Define the properties
+ static void DefineProperties(cmake *cm);
+
+ void SetCMakeEditCommand(const char* s)
+ {
+ this->CMakeEditCommand = s;
+ }
+ void SetSuppressDevWarnings(bool v)
+ {
+ this->SuppressDevWarnings = v;
+ this->DoSuppressDevWarnings = true;
+ }
+
+ /** Display a message to the user. */
+ void IssueMessage(cmake::MessageType t, std::string const& text,
+ cmListFileBacktrace const& backtrace);
+ ///! run the --build option
+ int Build(const std::string& dir,
+ const std::string& target,
+ const std::string& config,
+ const std::vector<std::string>& nativeOptions,
+ bool clean,
+ cmSystemTools::OutputOption outputflag);
+
+ void UnwatchUnusedCli(const char* var);
+ void WatchUnusedCli(const char* var);
+protected:
+ void RunCheckForUnusedVariables();
+ void InitializeProperties();
+ int HandleDeleteCacheVariables(const char* var);
+ cmPropertyMap Properties;
+ std::set<std::pair<cmStdString,cmProperty::ScopeType> > AccessedProperties;
+
+ std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>
+ PropertyDefinitions;
+
+ typedef
+ cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)();
+ typedef std::map<cmStdString,
+ CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap;
+
+ typedef cmGlobalGenerator* (*CreateGeneratorFunctionType)();
+ typedef std::map<cmStdString,
+ CreateGeneratorFunctionType> RegisteredGeneratorsMap;
+ RegisteredCommandsMap Commands;
+ RegisteredGeneratorsMap Generators;
+ RegisteredExtraGeneratorsMap ExtraGenerators;
+ void AddDefaultCommands();
+ void AddDefaultGenerators();
+ void AddDefaultExtraGenerators();
+ void AddExtraGenerator(const char* name,
+ CreateExtraGeneratorFunctionType newFunction);
+
+ cmPolicies *Policies;
+ cmGlobalGenerator *GlobalGenerator;
+ cmCacheManager *CacheManager;
+ std::string cmHomeDirectory;
+ std::string HomeOutputDirectory;
+ std::string cmStartDirectory;
+ std::string StartOutputDirectory;
+ bool SuppressDevWarnings;
+ bool DoSuppressDevWarnings;
+
+ ///! read in a cmake list file to initialize the cache
+ void ReadListFile(const std::vector<std::string>& args, const char *path);
+ bool FindPackage(const std::vector<std::string>& args);
+
+ ///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
+ /// If it is set, truncate it to 50kb
+ void TruncateOutputLog(const char* fname);
+
+ /**
+ * Method called to check build system integrity at build time.
+ * Returns 1 if CMake should rerun and 0 otherwise.
+ */
+ int CheckBuildSystem();
+
+ void SetDirectoriesFromFile(const char* arg);
+
+ //! Make sure all commands are what they say they are and there is no
+ /// macros.
+ void CleanupCommandsAndMacros();
+
+ void GenerateGraphViz(const char* fileName) const;
+
+ static int SymlinkLibrary(std::vector<std::string>& args);
+ static int SymlinkExecutable(std::vector<std::string>& args);
+ static bool SymlinkInternal(std::string const& file,
+ std::string const& link);
+ static int ExecuteEchoColor(std::vector<std::string>& args);
+ static int ExecuteLinkScript(std::vector<std::string>& args);
+ static int VisualStudioLink(std::vector<std::string>& args, int type);
+ static int VisualStudioLinkIncremental(std::vector<std::string>& args,
+ int type,
+ bool verbose);
+ static int VisualStudioLinkNonIncremental(std::vector<std::string>& args,
+ int type,
+ bool hasManifest,
+ bool verbose);
+ static int ParseVisualStudioLinkCommand(std::vector<std::string>& args,
+ std::vector<cmStdString>& command,
+ std::string& targetName);
+ static bool RunCommand(const char* comment,
+ std::vector<cmStdString>& command,
+ bool verbose,
+ int* retCodeOut = 0);
+ cmVariableWatch* VariableWatch;
+
+ ///! Find the full path to one of the cmake programs like ctest, cpack, etc.
+ std::string FindCMakeProgram(const char* name) const;
+private:
+ cmake(const cmake&); // Not implemented.
+ void operator=(const cmake&); // Not implemented.
+ ProgressCallbackType ProgressCallback;
+ void* ProgressCallbackClientData;
+ bool Verbose;
+ bool InTryCompile;
+ WorkingMode CurrentWorkingMode;
+ bool DebugOutput;
+ bool Trace;
+ bool WarnUninitialized;
+ bool WarnUnused;
+ bool WarnUnusedCli;
+ bool CheckSystemVars;
+ std::map<cmStdString, bool> UsedCliVariables;
+ std::string CMakeEditCommand;
+ std::string CMakeCommand;
+ std::string CXXEnvironment;
+ std::string CCEnvironment;
+ std::string CheckBuildSystemArgument;
+ std::string CheckStampFile;
+ std::string CheckStampList;
+ std::string VSSolutionFile;
+ std::string CTestCommand;
+ std::string CPackCommand;
+ bool ClearBuildSystem;
+ bool DebugTryCompile;
+ cmFileTimeComparison* FileComparison;
+ std::string GraphVizFile;
+ std::vector<std::string> DebugConfigs;
+
+ void UpdateConversionPathTable();
+};
+
+#define CMAKE_STANDARD_OPTIONS_TABLE \
+ {"-C <initial-cache>", "Pre-load a script to populate the cache.", \
+ "When cmake is first run in an empty build tree, it creates a " \
+ "CMakeCache.txt file and populates it with customizable settings " \
+ "for the project. This option may be used to specify a file from " \
+ "which to load cache entries before the first pass through " \
+ "the project's cmake listfiles. The loaded entries take priority " \
+ "over the project's default values. The given file should be a CMake " \
+ "script containing SET commands that use the CACHE option, " \
+ "not a cache-format file."}, \
+ {"-D <var>:<type>=<value>", "Create a cmake cache entry.", \
+ "When cmake is first run in an empty build tree, it creates a " \
+ "CMakeCache.txt file and populates it with customizable settings " \
+ "for the project. This option may be used to specify a setting " \
+ "that takes priority over the project's default value. The option " \
+ "may be repeated for as many cache entries as desired."}, \
+ {"-U <globbing_expr>", "Remove matching entries from CMake cache.", \
+ "This option may be used to remove one or more variables from the " \
+ "CMakeCache.txt file, globbing expressions using * and ? are supported. "\
+ "The option may be repeated for as many cache entries as desired.\n" \
+ "Use with care, you can make your CMakeCache.txt non-working."}, \
+ {"-G <generator-name>", "Specify a makefile generator.", \
+ "CMake may support multiple native build systems on certain platforms. " \
+ "A makefile generator is responsible for generating a particular build " \
+ "system. Possible generator names are specified in the Generators " \
+ "section."},\
+ {"-Wno-dev", "Suppress developer warnings.",\
+ "Suppress warnings that are meant for the author"\
+ " of the CMakeLists.txt files."},\
+ {"-Wdev", "Enable developer warnings.",\
+ "Enable warnings that are meant for the author"\
+ " of the CMakeLists.txt files."}
+
+
+#define CMAKE_STANDARD_INTRODUCTION \
+ {0, \
+ "CMake is a cross-platform build system generator. Projects " \
+ "specify their build process with platform-independent CMake listfiles " \
+ "included in each directory of a source tree with the name " \
+ "CMakeLists.txt. " \
+ "Users build a project by using CMake to generate a build system " \
+ "for a native tool on their platform.", 0}
+#endif