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+/*============================================================================
+ CMake - Cross Platform Makefile Generator
+ Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
+
+ Distributed under the OSI-approved BSD License (the "License");
+ see accompanying file Copyright.txt for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even the
+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ See the License for more information.
+============================================================================*/
+#ifndef cmWin32ProcessExecution_h
+#define cmWin32ProcessExecution_h
+
+#include "cmStandardIncludes.h"
+#include "windows.h"
+
+class cmMakefile;
+
+/** \class cmWin32ProcessExecution
+ * \brief A process executor for windows
+ *
+ * cmWin32ProcessExecution is a class that provides a "clean" way of
+ * executing processes on Windows. It is modified code from Python 2.1
+ * distribution.
+ *
+ * Portable 'popen' replacement for Win32.
+ *
+ * Written by Bill Tutt <billtut@microsoft.com>. Minor tweaks and 2.0
+ * integration by Fredrik Lundh <fredrik@pythonware.com> Return code
+ * handling by David Bolen <db3l@fitlinxx.com>.
+ *
+ * Modified for CMake.
+ *
+ * For more information, please check Microsoft Knowledge Base
+ * Articles Q190351 and Q150956.
+ */
+class cmWin32ProcessExecution
+{
+public:
+ cmWin32ProcessExecution()
+ {
+ this->HideWindows = false;
+ this->SetConsoleSpawn("w9xpopen.exe");
+ this->Initialize();
+ }
+ ~cmWin32ProcessExecution();
+ ///! If true windows will be created hidden.
+ void SetHideWindows(bool v) { this->HideWindows = v; }
+
+ /**
+ * Initialize the process execution datastructure. Do not call while
+ * running the process.
+ */
+ void Initialize()
+ {
+ this->ProcessHandle = 0;
+ this->ExitValue = -1;
+ // Comment this out. Maybe we will need it in the future.
+ // file IO access to the process might be cool.
+ //this->StdIn = 0;
+ //this->StdOut = 0;
+ //this->StdErr = 0;
+ this->pStdIn = -1;
+ this->pStdOut = -1;
+ this->pStdErr = -1;
+ }
+
+ /**
+ * Start the process in the directory path. Make sure that the
+ * executable is either in the path or specify the full path. The
+ * argument verbose specifies wether or not to display output while
+ * it is being generated.
+ */
+ bool StartProcess(const char*, const char* path, bool verbose);
+
+ /**
+ * Wait for the process to finish. If timeout is specified, it will
+ * break the process after timeout expires. (Timeout code is not yet
+ * implemented.
+ */
+ bool Wait(int timeout);
+
+ /**
+ * Get the output of the process (mixed stdout and stderr) as
+ * std::string.
+ */
+ const std::string GetOutput() const { return this->Output; }
+
+ /**
+ * Get the return value of the process. If the process is still
+ * running, the return value is -1.
+ */
+ int GetExitValue() const { return this->ExitValue; }
+
+ /**
+ * On Windows 9x there is a bug in the process execution code which
+ * may result in blocking. That is why this workaround is
+ * used. Specify the console spawn, which should run the
+ * Windows9xHack code.
+ */
+ void SetConsoleSpawn(const char* prog) { this->ConsoleSpawn = prog; }
+ static int Windows9xHack(const char* command);
+
+ /** Code from a Borland web site with the following explaination :
+ * In this article, I will explain how to spawn a console
+ * application and redirect its standard input/output using
+ * anonymous pipes. An anonymous pipe is a pipe that goes only in
+ * one direction (read pipe, write pipe, etc.). Maybe you are
+ * asking, "why would I ever need to do this sort of thing?" One
+ * example would be a Windows telnet server, where you spawn a shell
+ * and listen on a port and send and receive data between the shell
+ * and the socket client. (Windows does not really have a built-in
+ * remote shell). First, we should talk about pipes. A pipe in
+ * Windows is simply a method of communication, often between
+ * process. The SDK defines a pipe as "a communication conduit with
+ * two ends; a process with a handle to one end can communicate with
+ * a process having a handle to the other end." In our case, we are
+ * using "anonymous" pipes, one-way pipes that "transfer data
+ * between a parent process and a child process or between two child
+ * processes of the same parent process." It's easiest to imagine a
+ * pipe as its namesake. An actual pipe running between processes
+ * that can carry data. We are using anonymous pipes because the
+ * console app we are spawning is a child process. We use the
+ * CreatePipe function which will create an anonymous pipe and
+ * return a read handle and a write handle. We will create two
+ * pipes, on for stdin and one for stdout. We will then monitor the
+ * read end of the stdout pipe to check for display on our child
+ * process. Every time there is something availabe for reading, we
+ * will display it in our app. Consequently, we check for input in
+ * our app and send it off to the write end of the stdin pipe.
+ */
+ static bool BorlandRunCommand(const char* command,
+ const char* dir,
+ std::string& output, int& retVal,
+ bool verbose,
+ int timeout, bool hideWindows);
+
+private:
+ bool CloseHandles();
+ bool PrivateOpen(const char*, const char*, int, int);
+ bool PrivateClose(int timeout);
+
+ HANDLE ProcessHandle;
+ HANDLE hChildStdinRd;
+ HANDLE hChildStdinWr;
+ HANDLE hChildStdoutRd;
+ HANDLE hChildStdoutWr;
+ HANDLE hChildStderrRd;
+ HANDLE hChildStderrWr;
+ HANDLE hChildStdinWrDup;
+ HANDLE hChildStdoutRdDup;
+ HANDLE hChildStderrRdDup;
+
+
+ int pStdIn;
+ int pStdOut;
+ int pStdErr;
+
+ int ExitValue;
+
+ std::string Output;
+ std::string ConsoleSpawn;
+ bool Verbose;
+ bool HideWindows;
+};
+
+
+#endif