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diff --git a/Source/cmMakefileExecutableTargetGenerator.cxx b/Source/cmMakefileExecutableTargetGenerator.cxx
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+/*============================================================================
+ CMake - Cross Platform Makefile Generator
+ Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
+
+ Distributed under the OSI-approved BSD License (the "License");
+ see accompanying file Copyright.txt for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even the
+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ See the License for more information.
+============================================================================*/
+#include "cmMakefileExecutableTargetGenerator.h"
+
+#include "cmGeneratedFileStream.h"
+#include "cmGlobalUnixMakefileGenerator3.h"
+#include "cmLocalUnixMakefileGenerator3.h"
+#include "cmMakefile.h"
+#include "cmSourceFile.h"
+#include "cmTarget.h"
+#include "cmake.h"
+
+//----------------------------------------------------------------------------
+cmMakefileExecutableTargetGenerator
+::cmMakefileExecutableTargetGenerator(cmTarget* target):
+ cmMakefileTargetGenerator(target)
+{
+ this->CustomCommandDriver = OnDepends;
+ this->Target->GetExecutableNames(
+ this->TargetNameOut, this->TargetNameReal, this->TargetNameImport,
+ this->TargetNamePDB, this->ConfigName);
+
+ this->OSXBundleGenerator = new cmOSXBundleGenerator(this->Target,
+ this->TargetNameOut,
+ this->ConfigName);
+ this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
+ this->MacContentDirectory =
+ this->OSXBundleGenerator->GetMacContentDirectory();
+}
+
+//----------------------------------------------------------------------------
+cmMakefileExecutableTargetGenerator
+::~cmMakefileExecutableTargetGenerator()
+{
+ delete this->OSXBundleGenerator;
+}
+
+//----------------------------------------------------------------------------
+void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
+{
+ // create the build.make file and directory, put in the common blocks
+ this->CreateRuleFile();
+
+ // write rules used to help build object files
+ this->WriteCommonCodeRules();
+
+ // write the per-target per-language flags
+ this->WriteTargetLanguageFlags();
+
+ // write in rules for object files and custom commands
+ this->WriteTargetBuildRules();
+
+ // write the link rules
+ this->WriteExecutableRule(false);
+ if(this->Target->NeedRelinkBeforeInstall(this->ConfigName))
+ {
+ // Write rules to link an installable version of the target.
+ this->WriteExecutableRule(true);
+ }
+
+ // Write the requires target.
+ this->WriteTargetRequiresRules();
+
+ // Write clean target
+ this->WriteTargetCleanRules();
+
+ // Write the dependency generation rule. This must be done last so
+ // that multiple output pair information is available.
+ this->WriteTargetDependRules();
+
+ // close the streams
+ this->CloseFileStreams();
+}
+
+
+
+//----------------------------------------------------------------------------
+void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
+{
+ std::vector<std::string> commands;
+
+ // Build list of dependencies.
+ std::vector<std::string> depends;
+ this->AppendLinkDepends(depends);
+
+ // Get the name of the executable to generate.
+ std::string targetName;
+ std::string targetNameReal;
+ std::string targetNameImport;
+ std::string targetNamePDB;
+ this->Target->GetExecutableNames
+ (targetName, targetNameReal, targetNameImport, targetNamePDB,
+ this->ConfigName);
+
+ // Construct the full path version of the names.
+ std::string outpath = this->Target->GetDirectory(this->ConfigName);
+ outpath += "/";
+ if(this->Target->IsAppBundleOnApple())
+ {
+ this->OSXBundleGenerator->CreateAppBundle(targetName, outpath);
+ }
+ std::string outpathImp;
+ if(relink)
+ {
+ outpath = this->Makefile->GetStartOutputDirectory();
+ outpath += cmake::GetCMakeFilesDirectory();
+ outpath += "/CMakeRelink.dir";
+ cmSystemTools::MakeDirectory(outpath.c_str());
+ outpath += "/";
+ if(!targetNameImport.empty())
+ {
+ outpathImp = outpath;
+ }
+ }
+ else
+ {
+ cmSystemTools::MakeDirectory(outpath.c_str());
+ if(!targetNameImport.empty())
+ {
+ outpathImp = this->Target->GetDirectory(this->ConfigName, true);
+ cmSystemTools::MakeDirectory(outpathImp.c_str());
+ outpathImp += "/";
+ }
+ }
+ std::string targetFullPath = outpath + targetName;
+ std::string targetFullPathReal = outpath + targetNameReal;
+ std::string targetFullPathPDB = outpath + targetNamePDB;
+ std::string targetFullPathImport = outpathImp + targetNameImport;
+ std::string targetOutPathPDB =
+ this->Convert(targetFullPathPDB.c_str(),
+ cmLocalGenerator::NONE,
+ cmLocalGenerator::SHELL);
+ // Convert to the output path to use in constructing commands.
+ std::string targetOutPath =
+ this->Convert(targetFullPath.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::SHELL);
+ std::string targetOutPathReal =
+ this->Convert(targetFullPathReal.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::SHELL);
+ std::string targetOutPathImport =
+ this->Convert(targetFullPathImport.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::SHELL);
+
+ // Get the language to use for linking this executable.
+ const char* linkLanguage =
+ this->Target->GetLinkerLanguage(this->ConfigName);
+
+ // Make sure we have a link language.
+ if(!linkLanguage)
+ {
+ cmSystemTools::Error("Cannot determine link language for target \"",
+ this->Target->GetName(), "\".");
+ return;
+ }
+
+ if(!this->NoRuleMessages)
+ {
+ // Add the link message.
+ std::string buildEcho = "Linking ";
+ buildEcho += linkLanguage;
+ buildEcho += " executable ";
+ buildEcho += targetOutPath;
+ this->LocalGenerator->AppendEcho(commands, buildEcho.c_str(),
+ cmLocalUnixMakefileGenerator3::EchoLink);
+ }
+
+ // Build a list of compiler flags and linker flags.
+ std::string flags;
+ std::string linkFlags;
+
+ // Add flags to create an executable.
+ this->LocalGenerator->
+ AddConfigVariableFlags(linkFlags, "CMAKE_EXE_LINKER_FLAGS",
+ this->ConfigName);
+
+
+ if(this->Target->GetPropertyAsBool("WIN32_EXECUTABLE"))
+ {
+ this->LocalGenerator->AppendFlags
+ (linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_WIN32_EXE"));
+ }
+ else
+ {
+ this->LocalGenerator->AppendFlags
+ (linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_CONSOLE_EXE"));
+ }
+
+ // Add symbol export flags if necessary.
+ if(this->Target->IsExecutableWithExports())
+ {
+ std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
+ export_flag_var += linkLanguage;
+ export_flag_var += "_FLAG";
+ this->LocalGenerator->AppendFlags
+ (linkFlags, this->Makefile->GetDefinition(export_flag_var.c_str()));
+ }
+
+ // Add language feature flags.
+ this->AddFeatureFlags(flags, linkLanguage);
+
+ this->LocalGenerator->AddArchitectureFlags(flags, this->Target,
+ linkLanguage, this->ConfigName);
+
+ // Add target-specific linker flags.
+ this->LocalGenerator->AppendFlags
+ (linkFlags, this->Target->GetProperty("LINK_FLAGS"));
+ std::string linkFlagsConfig = "LINK_FLAGS_";
+ linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName);
+ this->LocalGenerator->AppendFlags
+ (linkFlags, this->Target->GetProperty(linkFlagsConfig.c_str()));
+
+ this->AddModuleDefinitionFlag(linkFlags);
+
+ // Construct a list of files associated with this executable that
+ // may need to be cleaned.
+ std::vector<std::string> exeCleanFiles;
+ exeCleanFiles.push_back(this->Convert(targetFullPath.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::UNCHANGED));
+#ifdef _WIN32
+ // There may be a manifest file for this target. Add it to the
+ // clean set just in case.
+ exeCleanFiles.push_back(this->Convert((targetFullPath+".manifest").c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::UNCHANGED));
+#endif
+ if(targetNameReal != targetName)
+ {
+ exeCleanFiles.push_back(this->Convert(targetFullPathReal.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::UNCHANGED));
+ }
+ if(!targetNameImport.empty())
+ {
+ exeCleanFiles.push_back(this->Convert(targetFullPathImport.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::UNCHANGED));
+ std::string implib;
+ if(this->Target->GetImplibGNUtoMS(targetFullPathImport, implib))
+ {
+ exeCleanFiles.push_back(this->Convert(implib.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::UNCHANGED));
+ }
+ }
+
+ // List the PDB for cleaning only when the whole target is
+ // cleaned. We do not want to delete the .pdb file just before
+ // linking the target.
+ this->CleanFiles.push_back
+ (this->Convert(targetFullPathPDB.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::UNCHANGED));
+
+ // Add the pre-build and pre-link rules building but not when relinking.
+ if(!relink)
+ {
+ this->LocalGenerator
+ ->AppendCustomCommands(commands, this->Target->GetPreBuildCommands(),
+ this->Target);
+ this->LocalGenerator
+ ->AppendCustomCommands(commands, this->Target->GetPreLinkCommands(),
+ this->Target);
+ }
+
+ // Determine whether a link script will be used.
+ bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
+
+ // Construct the main link rule.
+ std::vector<std::string> real_link_commands;
+ std::string linkRuleVar = "CMAKE_";
+ linkRuleVar += linkLanguage;
+ linkRuleVar += "_LINK_EXECUTABLE";
+ std::string linkRule = this->GetLinkRule(linkRuleVar.c_str());
+ std::vector<std::string> commands1;
+ cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
+ if(this->Target->IsExecutableWithExports())
+ {
+ // If a separate rule for creating an import library is specified
+ // add it now.
+ std::string implibRuleVar = "CMAKE_";
+ implibRuleVar += linkLanguage;
+ implibRuleVar += "_CREATE_IMPORT_LIBRARY";
+ if(const char* rule =
+ this->Makefile->GetDefinition(implibRuleVar.c_str()))
+ {
+ cmSystemTools::ExpandListArgument(rule, real_link_commands);
+ }
+ }
+
+ // Select whether to use a response file for objects.
+ bool useResponseFile = false;
+ {
+ std::string responseVar = "CMAKE_";
+ responseVar += linkLanguage;
+ responseVar += "_USE_RESPONSE_FILE_FOR_OBJECTS";
+ if(this->Makefile->IsOn(responseVar.c_str()))
+ {
+ useResponseFile = true;
+ }
+ }
+
+ // Expand the rule variables.
+ {
+ // Set path conversion for link script shells.
+ this->LocalGenerator->SetLinkScriptShell(useLinkScript);
+
+ // Collect up flags to link in needed libraries.
+ cmOStringStream linklibs;
+ this->LocalGenerator->OutputLinkLibraries(linklibs, *this->Target, relink);
+
+ // Construct object file lists that may be needed to expand the
+ // rule.
+ std::string buildObjs;
+ this->CreateObjectLists(useLinkScript, false, useResponseFile,
+ buildObjs, depends);
+
+ cmLocalGenerator::RuleVariables vars;
+ vars.RuleLauncher = "RULE_LAUNCH_LINK";
+ vars.CMTarget = this->Target;
+ vars.Language = linkLanguage;
+ vars.Objects = buildObjs.c_str();
+ std::string objdir = cmake::GetCMakeFilesDirectoryPostSlash();
+ objdir += this->Target->GetName();
+ objdir += ".dir";
+ objdir = this->Convert(objdir.c_str(),
+ cmLocalGenerator::START_OUTPUT,
+ cmLocalGenerator::SHELL);
+ vars.ObjectDir = objdir.c_str();
+ vars.Target = targetOutPathReal.c_str();
+ vars.TargetPDB = targetOutPathPDB.c_str();
+
+ // Setup the target version.
+ std::string targetVersionMajor;
+ std::string targetVersionMinor;
+ {
+ cmOStringStream majorStream;
+ cmOStringStream minorStream;
+ int major;
+ int minor;
+ this->Target->GetTargetVersion(major, minor);
+ majorStream << major;
+ minorStream << minor;
+ targetVersionMajor = majorStream.str();
+ targetVersionMinor = minorStream.str();
+ }
+ vars.TargetVersionMajor = targetVersionMajor.c_str();
+ vars.TargetVersionMinor = targetVersionMinor.c_str();
+
+ std::string linkString = linklibs.str();
+ vars.LinkLibraries = linkString.c_str();
+ vars.Flags = flags.c_str();
+ vars.LinkFlags = linkFlags.c_str();
+ // Expand placeholders in the commands.
+ this->LocalGenerator->TargetImplib = targetOutPathImport;
+ for(std::vector<std::string>::iterator i = real_link_commands.begin();
+ i != real_link_commands.end(); ++i)
+ {
+ this->LocalGenerator->ExpandRuleVariables(*i, vars);
+ }
+ this->LocalGenerator->TargetImplib = "";
+
+ // Restore path conversion to normal shells.
+ this->LocalGenerator->SetLinkScriptShell(false);
+ }
+
+ // Optionally convert the build rule to use a script to avoid long
+ // command lines in the make shell.
+ if(useLinkScript)
+ {
+ // Use a link script.
+ const char* name = (relink? "relink.txt" : "link.txt");
+ this->CreateLinkScript(name, real_link_commands, commands1, depends);
+ }
+ else
+ {
+ // No link script. Just use the link rule directly.
+ commands1 = real_link_commands;
+ }
+ this->LocalGenerator->CreateCDCommand
+ (commands1,
+ this->Makefile->GetStartOutputDirectory(),
+ cmLocalGenerator::HOME_OUTPUT);
+ commands.insert(commands.end(), commands1.begin(), commands1.end());
+ commands1.clear();
+
+ // Add a rule to create necessary symlinks for the library.
+ if(targetOutPath != targetOutPathReal)
+ {
+ std::string symlink = "$(CMAKE_COMMAND) -E cmake_symlink_executable ";
+ symlink += targetOutPathReal;
+ symlink += " ";
+ symlink += targetOutPath;
+ commands1.push_back(symlink);
+ this->LocalGenerator->CreateCDCommand(commands1,
+ this->Makefile->GetStartOutputDirectory(),
+ cmLocalGenerator::HOME_OUTPUT);
+ commands.insert(commands.end(), commands1.begin(), commands1.end());
+ commands1.clear();
+ }
+
+ // Add the post-build rules when building but not when relinking.
+ if(!relink)
+ {
+ this->LocalGenerator->
+ AppendCustomCommands(commands, this->Target->GetPostBuildCommands(),
+ this->Target);
+ }
+
+ // Write the build rule.
+ this->LocalGenerator->WriteMakeRule(*this->BuildFileStream,
+ 0,
+ targetFullPathReal.c_str(),
+ depends, commands, false);
+
+ // The symlink name for the target should depend on the real target
+ // so if the target version changes it rebuilds and recreates the
+ // symlink.
+ if(targetFullPath != targetFullPathReal)
+ {
+ depends.clear();
+ commands.clear();
+ depends.push_back(targetFullPathReal.c_str());
+ this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
+ targetFullPath.c_str(),
+ depends, commands, false);
+ }
+
+ // Write the main driver rule to build everything in this target.
+ this->WriteTargetDriverRule(targetFullPath.c_str(), relink);
+
+ // Clean all the possible executable names and symlinks.
+ this->CleanFiles.insert(this->CleanFiles.end(),
+ exeCleanFiles.begin(),
+ exeCleanFiles.end());
+}