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-rw-r--r--Source/cmFLTKWrapUICommand.h67
1 files changed, 16 insertions, 51 deletions
diff --git a/Source/cmFLTKWrapUICommand.h b/Source/cmFLTKWrapUICommand.h
index 530de2c96..d8045ab6a 100644
--- a/Source/cmFLTKWrapUICommand.h
+++ b/Source/cmFLTKWrapUICommand.h
@@ -1,19 +1,18 @@
-/*============================================================================
- CMake - Cross Platform Makefile Generator
- Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
-
- Distributed under the OSI-approved BSD License (the "License");
- see accompanying file Copyright.txt for details.
-
- This software is distributed WITHOUT ANY WARRANTY; without even the
- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the License for more information.
-============================================================================*/
+/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+ file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmFLTKWrapUICommand_h
#define cmFLTKWrapUICommand_h
+#include "cmConfigure.h"
+
+#include <string>
+#include <vector>
+
#include "cmCommand.h"
+class cmExecutionStatus;
+class cmSourceFile;
+
/** \class cmFLTKWrapUICommand
* \brief Create .h and .cxx files rules for FLTK user interfaces files
*
@@ -23,22 +22,17 @@
class cmFLTKWrapUICommand : public cmCommand
{
public:
- cmTypeMacro(cmFLTKWrapUICommand, cmCommand);
-
/**
* This is a virtual constructor for the command.
*/
- virtual cmCommand* Clone()
- {
- return new cmFLTKWrapUICommand;
- }
+ cmCommand* Clone() CM_OVERRIDE { return new cmFLTKWrapUICommand; }
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
- virtual bool InitialPass(std::vector<std::string> const& args,
- cmExecutionStatus &status);
+ bool InitialPass(std::vector<std::string> const& args,
+ cmExecutionStatus& status) CM_OVERRIDE;
/**
* This is called at the end after all the information
@@ -46,41 +40,14 @@ public:
* not implement this method. At this point, reading and
* writing to the cache can be done.
*/
- virtual void FinalPass();
- virtual bool HasFinalPass() const { return true; }
-
- /**
- * The name of the command as specified in CMakeList.txt.
- */
- virtual const char* GetName() const { return "fltk_wrap_ui";}
-
- /**
- * Succinct documentation.
- */
- virtual const char* GetTerseDocumentation() const
- {
- return "Create FLTK user interfaces Wrappers.";
- }
-
- /**
- * More documentation.
- */
- virtual const char* GetFullDocumentation() const
- {
- return
- " fltk_wrap_ui(resultingLibraryName source1\n"
- " source2 ... sourceN )\n"
- "Produce .h and .cxx files for all the .fl and .fld files listed. "
- "The resulting .h and .cxx files will be added to a variable named "
- "resultingLibraryName_FLTK_UI_SRCS which should be added to your "
- "library.";
- }
+ void FinalPass() CM_OVERRIDE;
+ bool HasFinalPass() const CM_OVERRIDE { return true; }
private:
/**
* List of produced files.
*/
- std::vector<cmSourceFile *> GeneratedSourcesClasses;
+ std::vector<cmSourceFile*> GeneratedSourcesClasses;
/**
* List of Fluid files that provide the source
@@ -89,6 +56,4 @@ private:
std::string Target;
};
-
-
#endif