diff options
Diffstat (limited to 'Source/cmFLTKWrapUICommand.cxx')
-rw-r--r-- | Source/cmFLTKWrapUICommand.cxx | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/Source/cmFLTKWrapUICommand.cxx b/Source/cmFLTKWrapUICommand.cxx new file mode 100644 index 000000000..93533e57c --- /dev/null +++ b/Source/cmFLTKWrapUICommand.cxx @@ -0,0 +1,173 @@ +/*============================================================================ + CMake - Cross Platform Makefile Generator + Copyright 2000-2009 Kitware, Inc., Insight Software Consortium + + Distributed under the OSI-approved BSD License (the "License"); + see accompanying file Copyright.txt for details. + + This software is distributed WITHOUT ANY WARRANTY; without even the + implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the License for more information. +============================================================================*/ +#include "cmFLTKWrapUICommand.h" + +#include "cmSourceFile.h" + +// cmFLTKWrapUICommand +bool cmFLTKWrapUICommand +::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &) +{ + if(args.size() < 2 ) + { + this->SetError("called with incorrect number of arguments"); + return false; + } + + // what is the current source dir + std::string cdir = this->Makefile->GetCurrentDirectory(); + const char* fluid_exe = + this->Makefile->GetRequiredDefinition("FLTK_FLUID_EXECUTABLE"); + + // get parameter for the command + this->Target = args[0]; // Target that will use the generated files + + std::vector<std::string> newArgs; + this->Makefile->ExpandSourceListArguments(args,newArgs, 1); + + // get the list of GUI files from which .cxx and .h will be generated + std::string outputDirectory = this->Makefile->GetCurrentOutputDirectory(); + + // Some of the generated files are *.h so the directory "GUI" + // where they are created have to be added to the include path + this->Makefile->AddIncludeDirectory( outputDirectory.c_str() ); + + for(std::vector<std::string>::iterator i = (newArgs.begin() + 1); + i != newArgs.end(); i++) + { + cmSourceFile *curr = this->Makefile->GetSource(i->c_str()); + // if we should use the source GUI + // to generate .cxx and .h files + if (!curr || !curr->GetPropertyAsBool("WRAP_EXCLUDE")) + { + std::string outName = outputDirectory; + outName += "/"; + outName += cmSystemTools::GetFilenameWithoutExtension(*i); + std::string hname = outName; + hname += ".h"; + std::string origname = cdir + "/" + *i; + // add starting depends + std::vector<std::string> depends; + depends.push_back(origname); + depends.push_back(fluid_exe); + std::string cxxres = outName; + cxxres += ".cxx"; + + cmCustomCommandLine commandLine; + commandLine.push_back(fluid_exe); + commandLine.push_back("-c"); // instructs Fluid to run in command line + commandLine.push_back("-h"); // optionally rename .h files + commandLine.push_back(hname); + commandLine.push_back("-o"); // optionally rename .cxx files + commandLine.push_back(cxxres); + commandLine.push_back(origname);// name of the GUI fluid file + cmCustomCommandLines commandLines; + commandLines.push_back(commandLine); + + // Add command for generating the .h and .cxx files + const char* no_main_dependency = 0; + const char* no_comment = 0; + const char* no_working_dir = 0; + this->Makefile->AddCustomCommandToOutput(cxxres.c_str(), + depends, no_main_dependency, + commandLines, no_comment, + no_working_dir); + this->Makefile->AddCustomCommandToOutput(hname.c_str(), + depends, no_main_dependency, + commandLines, no_comment, + no_working_dir); + + cmSourceFile *sf = this->Makefile->GetSource(cxxres.c_str()); + sf->AddDepend(hname.c_str()); + sf->AddDepend(origname.c_str()); + this->GeneratedSourcesClasses.push_back(sf); + } + } + + // create the variable with the list of sources in it + size_t lastHeadersClass = this->GeneratedSourcesClasses.size(); + std::string sourceListValue; + for(size_t classNum = 0; classNum < lastHeadersClass; classNum++) + { + if (classNum) + { + sourceListValue += ";"; + } + sourceListValue += this->GeneratedSourcesClasses[classNum]->GetFullPath(); + } + std::string varName = this->Target; + varName += "_FLTK_UI_SRCS"; + this->Makefile->AddDefinition(varName.c_str(), sourceListValue.c_str()); + + return true; +} + +void cmFLTKWrapUICommand::FinalPass() +{ + // people should add the srcs to the target themselves, but the old command + // didn't support that, so check and see if they added the files in and if + // they didn;t then print a warning and add then anyhow + cmTarget* target = this->Makefile->FindTarget(this->Target.c_str()); + if(!target) + { + std::string msg = + "FLTK_WRAP_UI was called with a target that was never created: "; + msg += this->Target; + msg +=". The problem was found while processing the source directory: "; + msg += this->Makefile->GetStartDirectory(); + msg += ". This FLTK_WRAP_UI call will be ignored."; + cmSystemTools::Message(msg.c_str(),"Warning"); + return; + } + std::vector<cmSourceFile*> const& srcs = + target->GetSourceFiles(); + bool found = false; + for (unsigned int i = 0; i < srcs.size(); ++i) + { + if (srcs[i]->GetFullPath() == + this->GeneratedSourcesClasses[0]->GetFullPath()) + { + found = true; + break; + } + } + if (!found) + { + std::string msg = + "In CMake 2.2 the FLTK_WRAP_UI command sets a variable to the list of " + "source files that should be added to your executable or library. It " + "appears that you have not added these source files to your target. " + "You should change your CMakeLists.txt file to " + "directly add the generated files to the target. " + "For example FTLK_WRAP_UI(foo src1 src2 src3) " + "will create a variable named foo_FLTK_UI_SRCS that contains the list " + "of sources to add to your target when you call ADD_LIBRARY or " + "ADD_EXECUTABLE. For now CMake will add the sources to your target " + "for you as was done in CMake 2.0 and earlier. In the future this may " + "become an error."; + msg +="The problem was found while processing the source directory: "; + msg += this->Makefile->GetStartDirectory(); + cmSystemTools::Message(msg.c_str(),"Warning"); + // first we add the rules for all the .fl to .h and .cxx files + size_t lastHeadersClass = this->GeneratedSourcesClasses.size(); + + // Generate code for all the .fl files + for(size_t classNum = 0; classNum < lastHeadersClass; classNum++) + { + this->Makefile->GetTargets()[this->Target] + .AddSourceFile(this->GeneratedSourcesClasses[classNum]); + } + } +} + + + |