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-rw-r--r--Modules/FindSDL_sound.cmake496
1 files changed, 239 insertions, 257 deletions
diff --git a/Modules/FindSDL_sound.cmake b/Modules/FindSDL_sound.cmake
index 35294a5e4..5ff50be64 100644
--- a/Modules/FindSDL_sound.cmake
+++ b/Modules/FindSDL_sound.cmake
@@ -1,63 +1,63 @@
-# Locates the SDL_sound library
-
-# This module depends on SDL being found and
+# - Locates the SDL_sound library
+#
+# This module depends on SDL being found and
# must be called AFTER FindSDL.cmake is called.
-
+#
# This module defines
-# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
-# SDL_SOUND_FOUND, if false, do not try to link to SDL
-# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
-# to link against. This is a read-only variable and is marked INTERNAL.
-# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
-# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
-# This is available mostly for cases this module failed to anticipate for
-# and you must add additional flags. This is marked as ADVANCED.
-
+# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
+# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
+# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
+# to link against. This is a read-only variable and is marked INTERNAL.
+# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
+# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
+# This is available mostly for cases this module failed to anticipate for
+# and you must add additional flags. This is marked as ADVANCED.
+# SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound
#
# This module also defines (but you shouldn't need to use directly)
-# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
-# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
+# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
+# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
# And might define the following as needed
-# MIKMOD_LIBRARY
-# MODPLUG_LIBRARY
-# OGG_LIBRARY
-# VORBIS_LIBRARY
-# SMPEG_LIBRARY
-# FLAC_LIBRARY
-# SPEEX_LIBRARY
+# MIKMOD_LIBRARY
+# MODPLUG_LIBRARY
+# OGG_LIBRARY
+# VORBIS_LIBRARY
+# SMPEG_LIBRARY
+# FLAC_LIBRARY
+# SPEEX_LIBRARY
#
-# Typically, you should not use these variables directly, and you should use
-# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
-# (if needed) to successfully compile on your system .
+# Typically, you should not use these variables directly, and you should use
+# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
+# (if needed) to successfully compile on your system.
#
-# Created by Eric Wing.
+# Created by Eric Wing.
# This module is a bit more complicated than the other FindSDL* family modules.
# The reason is that SDL_sound can be compiled in a large variety of different ways
# which are independent of platform. SDL_sound may dynamically link against other 3rd
# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
-# MikMod, FLAC, Speex, and potentially others.
-# Under some circumstances which I don't fully understand,
+# MikMod, FLAC, Speex, and potentially others.
+# Under some circumstances which I don't fully understand,
# there seems to be a requirement
-# that dependent libraries of libraries you use must also be explicitly
-# linked against in order to successfully compile. SDL_sound does not currently
+# that dependent libraries of libraries you use must also be explicitly
+# linked against in order to successfully compile. SDL_sound does not currently
# have any system in place to know how it was compiled.
-# So this CMake module does the hard work in trying to discover which 3rd party
+# So this CMake module does the hard work in trying to discover which 3rd party
# libraries are required for building (if any).
# This module uses a brute force approach to create a test program that uses SDL_sound,
-# and then tries to build it. If the build fails, it parses the error output for
+# and then tries to build it. If the build fails, it parses the error output for
# known symbol names to figure out which libraries are needed.
#
# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
#
# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
+# People will have to manually change the cache values of
# SDL_LIBRARY to override this selectionor set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
-#
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
+# Copyright 2012 Benjamin Eikel
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
@@ -69,68 +69,45 @@
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
-SET(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
-MARK_AS_ADVANCED(SDL_SOUND_EXTRAS)
+set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
+mark_as_advanced(SDL_SOUND_EXTRAS)
# Find SDL_sound.h
-FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h
+find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
HINTS
- $ENV{SDLSOUNDDIR}/include
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/include
- $ENV{SDLDIR}
- PATHS
- /usr/local/include/SDL
- /usr/include/SDL
- /usr/local/include/SDL12
- /usr/local/include/SDL11 # FreeBSD ports
- /usr/include/SDL12
- /usr/include/SDL11
- /sw/include/SDL # Fink
- /sw/include
- /opt/local/include/SDL # DarwinPorts
- /opt/local/include
- /opt/csw/include/SDL # Blastwave
- /opt/csw/include
- /opt/include/SDL
- /opt/include
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ PATH_SUFFIXES SDL SDL12 SDL11
)
-FIND_LIBRARY(SDL_SOUND_LIBRARY
+find_library(SDL_SOUND_LIBRARY
NAMES SDL_sound
HINTS
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- PATHS
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
)
-IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
+if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
# CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
# for the :STRING syntax if I have multiple values contained in a
# single variable. This is a problem for the SDL_LIBRARY variable
# because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
+ # only the first value gets the appropriate modifier (e.g. -I) and
# the rest get dropped.
# To get multiple single variables to work, I must separate them with a "\;"
# I could go back and modify the FindSDL.cmake module, but that's kind of painful.
# The solution would be to try something like:
- # SET(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
+ # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
# Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
# with a temporary test project and invoke that with TRY_COMPILE.
# See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # TRY_COMPILE(
+ # 2005-07-16
+ # try_compile(
# MY_RESULT
# ${CMAKE_BINARY_DIR}
# ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
+ # CMAKE_FLAGS
# -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
# OUTPUT_VARIABLE MY_OUTPUT
@@ -139,7 +116,7 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
# To minimize external dependencies, create a sdlsound test program
# which will be used to figure out if additional link dependencies are
# required for the link phase.
- FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
"#include \"SDL_sound.h\"
#include \"SDL.h\"
int main(int argc, char* argv[])
@@ -149,253 +126,258 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
SDL_Init(0);
Sound_Init();
-
+
/* This doesn't actually have to work, but Init() is a no-op
* for some of the decoders, so this should force more symbols
* to be pulled in.
*/
sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
-
+
Sound_Quit();
SDL_Quit();
return 0;
}"
)
- # Calling
- # TARGET_LINK_LIBRARIES(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
+ # Calling
+ # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
# causes problems when SDL_LIBRARY looks like
# /Library/Frameworks/SDL.framework;-framework Cocoa
# The ;-framework Cocoa seems to be confusing CMake once the OS X
- # framework support was added. I was told that breaking up the list
+ # framework support was added. I was told that breaking up the list
# would fix the problem.
- SET(TMP_TRY_LIBS)
- FOREACH(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- SET(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
- ENDFOREACH(lib)
+ set(TMP_TRY_LIBS)
+ foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
+ set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
+ endforeach()
+
+ # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
- # MESSAGE("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
-
# Write the CMakeLists.txt and test project
# Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
+ # in the TARGET_LINK_LIBRARIES, I seem to loose everything
# in the SDL_LIBRARY string after the "-framework".
# But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
- FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
- "PROJECT(DetermineSoundLibs)
- INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- ADD_EXECUTABLE(DetermineSoundLibs DetermineSoundLibs.c)
- TARGET_LINK_LIBRARIES(DetermineSoundLibs ${TMP_TRY_LIBS})"
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
+ "cmake_minimum_required(VERSION 2.8)
+ project(DetermineSoundLibs)
+ include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ add_executable(DetermineSoundLibs DetermineSoundLibs.c)
+ target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
)
- TRY_COMPILE(
+ try_compile(
MY_RESULT
${PROJECT_BINARY_DIR}/CMakeTmp
${PROJECT_BINARY_DIR}/CMakeTmp
DetermineSoundLibs
OUTPUT_VARIABLE MY_OUTPUT
)
-
- # MESSAGE("${MY_RESULT}")
- # MESSAGE(${MY_OUTPUT})
-
- IF(NOT MY_RESULT)
-
+
+ # message("${MY_RESULT}")
+ # message(${MY_OUTPUT})
+
+ if(NOT MY_RESULT)
+
# I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
# I think Timidity is also compiled in statically.
# I've never had to explcitly link against Quicktime, so I'll skip that for now.
-
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
-
+
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
+
# Find MikMod
- IF("${MY_OUTPUT}" MATCHES "MikMod_")
- FIND_LIBRARY(MIKMOD_LIBRARY
+ if("${MY_OUTPUT}" MATCHES "MikMod_")
+ find_library(MIKMOD_LIBRARY
NAMES libmikmod-coreaudio mikmod
PATHS
- $ENV{MIKMODDIR}/lib
- $ENV{MIKMODDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
- )
- IF(MIKMOD_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
- ENDIF(MIKMOD_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "MikMod_")
-
+ ENV MIKMODDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(MIKMOD_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
+ endif(MIKMOD_LIBRARY)
+ endif("${MY_OUTPUT}" MATCHES "MikMod_")
+
# Find ModPlug
- IF("${MY_OUTPUT}" MATCHES "MODPLUG_")
- FIND_LIBRARY(MODPLUG_LIBRARY
+ if("${MY_OUTPUT}" MATCHES "MODPLUG_")
+ find_library(MODPLUG_LIBRARY
NAMES modplug
PATHS
- $ENV{MODPLUGDIR}/lib
- $ENV{MODPLUGDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV MODPLUGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
)
- IF(MODPLUG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
- ENDIF(MODPLUG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_")
+ if(MODPLUG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
+ endif()
+ endif()
+
-
# Find Ogg and Vorbis
- IF("${MY_OUTPUT}" MATCHES "ov_")
- FIND_LIBRARY(VORBIS_LIBRARY
+ if("${MY_OUTPUT}" MATCHES "ov_")
+ find_library(VORBIS_LIBRARY
NAMES vorbis Vorbis VORBIS
PATHS
- $ENV{VORBISDIR}/lib
- $ENV{VORBISDIR}
- $ENV{OGGDIR}/lib
- $ENV{OGGDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV VORBISDIR
+ ENV OGGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
)
- IF(VORBIS_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
- ENDIF(VORBIS_LIBRARY)
-
- FIND_LIBRARY(OGG_LIBRARY
+ if(VORBIS_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
+ endif()
+
+ find_library(OGG_LIBRARY
NAMES ogg Ogg OGG
PATHS
- $ENV{OGGDIR}/lib
- $ENV{OGGDIR}
- $ENV{VORBISDIR}/lib
- $ENV{VORBISDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
)
- IF(OGG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- ENDIF(OGG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "ov_")
-
-
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+
+
# Find SMPEG
- IF("${MY_OUTPUT}" MATCHES "SMPEG_")
- FIND_LIBRARY(SMPEG_LIBRARY
+ if("${MY_OUTPUT}" MATCHES "SMPEG_")
+ find_library(SMPEG_LIBRARY
NAMES smpeg SMPEG Smpeg SMpeg
PATHS
- $ENV{SMPEGDIR}/lib
- $ENV{SMPEGDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV SMPEGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
)
- IF(SMPEG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
- ENDIF(SMPEG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_")
-
-
+ if(SMPEG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
+ endif()
+ endif()
+
+
# Find FLAC
- IF("${MY_OUTPUT}" MATCHES "FLAC_")
- FIND_LIBRARY(FLAC_LIBRARY
+ if("${MY_OUTPUT}" MATCHES "FLAC_")
+ find_library(FLAC_LIBRARY
NAMES flac FLAC
PATHS
- $ENV{FLACDIR}/lib
- $ENV{FLACDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV FLACDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
)
- IF(FLAC_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
- ENDIF(FLAC_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "FLAC_")
-
-
+ if(FLAC_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
+ endif()
+ endif()
+
+
# Hmmm...Speex seems to depend on Ogg. This might be a problem if
# the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
# in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
# above for here or if two ogg entries will screw up things.
- IF("${MY_OUTPUT}" MATCHES "speex_")
- FIND_LIBRARY(SPEEX_LIBRARY
+ if("${MY_OUTPUT}" MATCHES "speex_")
+ find_library(SPEEX_LIBRARY
NAMES speex SPEEX
PATHS
- $ENV{SPEEXDIR}/lib
- $ENV{SPEEXDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
)
- IF(SPEEX_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
- ENDIF(SPEEX_LIBRARY)
-
+ if(SPEEX_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
+ endif()
+
# Find OGG (needed for Speex)
# We might have already found Ogg for Vorbis, so skip it if so.
- IF(NOT OGG_LIBRARY)
- FIND_LIBRARY(OGG_LIBRARY
+ if(NOT OGG_LIBRARY)
+ find_library(OGG_LIBRARY
NAMES ogg Ogg OGG
PATHS
- $ENV{OGGDIR}/lib
- $ENV{OGGDIR}
- $ENV{VORBISDIR}/lib
- $ENV{VORBISDIR}
- $ENV{SPEEXDIR}/lib
- $ENV{SPEEXDIR}
- $ENV{SDLSOUNDDIR}/lib
- $ENV{SDLSOUNDDIR}
- $ENV{SDLDIR}/lib
- $ENV{SDLDIR}
- /sw/lib
- /opt/local/lib
- /opt/csw/lib
- /opt/lib
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
)
- IF(OGG_LIBRARY)
- SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- ENDIF(OGG_LIBRARY)
- ENDIF(NOT OGG_LIBRARY)
- ENDIF("${MY_OUTPUT}" MATCHES "speex_")
-
- ELSE(NOT MY_RESULT)
- SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries")
- ENDIF(NOT MY_RESULT)
-
- SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP}" CACHE INTERNAL "SDL_sound and dependent libraries")
- ENDIF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
-
-INCLUDE(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_SOUND
- REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR)
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+ endif()
+
+ else()
+ set(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries")
+ endif()
+
+ set(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP}" CACHE INTERNAL "SDL_sound and dependent libraries")
+ endif()
+
+if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
+ file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
+ file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
+ file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
+ string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
+ set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
+ unset(SDL_SOUND_VERSION_MAJOR_LINE)
+ unset(SDL_SOUND_VERSION_MINOR_LINE)
+ unset(SDL_SOUND_VERSION_PATCH_LINE)
+ unset(SDL_SOUND_VERSION_MAJOR)
+ unset(SDL_SOUND_VERSION_MINOR)
+ unset(SDL_SOUND_VERSION_PATCH)
+endif()
+
+include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
+ REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
+ VERSION_VAR SDL_SOUND_VERSION_STRING)