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-rw-r--r--Modules/FindOpenGL.cmake32
1 files changed, 22 insertions, 10 deletions
diff --git a/Modules/FindOpenGL.cmake b/Modules/FindOpenGL.cmake
index a6f450385..96c4d8db5 100644
--- a/Modules/FindOpenGL.cmake
+++ b/Modules/FindOpenGL.cmake
@@ -58,14 +58,22 @@ else ()
find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OSX")
else()
- # Handle HP-UX cases where we only want to find OpenGL in either hpux64
- # or hpux32 depending on if we're doing a 64 bit build.
- if(CMAKE_SIZEOF_VOID_P EQUAL 4)
- set(HPUX_IA_OPENGL_LIB_PATH /opt/graphics/OpenGL/lib/hpux32/)
- else()
- set(HPUX_IA_OPENGL_LIB_PATH
- /opt/graphics/OpenGL/lib/hpux64/
- /opt/graphics/OpenGL/lib/pa20_64)
+ if (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
+ # Handle HP-UX cases where we only want to find OpenGL in either hpux64
+ # or hpux32 depending on if we're doing a 64 bit build.
+ if(CMAKE_SIZEOF_VOID_P EQUAL 4)
+ set(_OPENGL_LIB_PATH
+ /opt/graphics/OpenGL/lib/hpux32/)
+ else()
+ set(_OPENGL_LIB_PATH
+ /opt/graphics/OpenGL/lib/hpux64/
+ /opt/graphics/OpenGL/lib/pa20_64)
+ endif()
+ elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
+ set(_OPENGL_LIB_PATH
+ /boot/develop/lib/x86)
+ set(_OPENGL_INCLUDE_PATH
+ /boot/develop/headers/os/opengl)
endif()
# The first line below is to make sure that the proper headers
@@ -80,6 +88,7 @@ else ()
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
+ ${_OPENGL_INCLUDE_PATH}
)
find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
@@ -93,9 +102,12 @@ else ()
PATHS /opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
- ${HPUX_IA_OPENGL_LIB_PATH}
+ ${_OPENGL_LIB_PATH}
)
+ unset(_OPENGL_INCLUDE_PATH)
+ unset(_OPENGL_LIB_PATH)
+
# On Unix OpenGL most certainly always requires X11.
# Feel free to tighten up these conditions if you don't
# think this is always true.
@@ -103,7 +115,7 @@ else ()
if (OPENGL_gl_LIBRARY)
if(NOT X11_FOUND)
- include(FindX11)
+ include(${CMAKE_CURRENT_LIST_DIR}/FindX11.cmake)
endif()
if (X11_FOUND)
if (NOT APPLE)