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+# Locate OpenAL
+# This module defines
+# OPENAL_LIBRARY
+# OPENAL_FOUND, if false, do not try to link to OpenAL
+# OPENAL_INCLUDE_DIR, where to find the headers
+#
+# $OPENALDIR is an environment variable that would
+# correspond to the ./configure --prefix=$OPENALDIR
+# used in building OpenAL.
+#
+# Created by Eric Wing. This was influenced by the FindSDL.cmake module.
+
+#=============================================================================
+# Copyright 2005-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+# This makes the presumption that you are include al.h like
+# #include "al.h"
+# and not
+# #include <AL/al.h>
+# The reason for this is that the latter is not entirely portable.
+# Windows/Creative Labs does not by default put their headers in AL/ and
+# OS X uses the convention <OpenAL/al.h>.
+#
+# For Windows, Creative Labs seems to have added a registry key for their
+# OpenAL 1.1 installer. I have added that key to the list of search paths,
+# however, the key looks like it could be a little fragile depending on
+# if they decide to change the 1.00.0000 number for bug fix releases.
+# Also, they seem to have laid down groundwork for multiple library platforms
+# which puts the library in an extra subdirectory. Currently there is only
+# Win32 and I have hardcoded that here. This may need to be adjusted as
+# platforms are introduced.
+# The OpenAL 1.0 installer doesn't seem to have a useful key I can use.
+# I do not know if the Nvidia OpenAL SDK has a registry key.
+#
+# For OS X, remember that OpenAL was added by Apple in 10.4 (Tiger).
+# To support the framework, I originally wrote special framework detection
+# code in this module which I have now removed with CMake's introduction
+# of native support for frameworks.
+# In addition, OpenAL is open source, and it is possible to compile on Panther.
+# Furthermore, due to bugs in the initial OpenAL release, and the
+# transition to OpenAL 1.1, it is common to need to override the built-in
+# framework.
+# Per my request, CMake should search for frameworks first in
+# the following order:
+# ~/Library/Frameworks/OpenAL.framework/Headers
+# /Library/Frameworks/OpenAL.framework/Headers
+# /System/Library/Frameworks/OpenAL.framework/Headers
+#
+# On OS X, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# OPENAL_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+
+FIND_PATH(OPENAL_INCLUDE_DIR al.h
+ HINTS
+ $ENV{OPENALDIR}
+ PATH_SUFFIXES include/AL include/OpenAL include
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+ [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
+)
+
+FIND_LIBRARY(OPENAL_LIBRARY
+ NAMES OpenAL al openal OpenAL32
+ HINTS
+ $ENV{OPENALDIR}
+ PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
+)
+
+
+# handle the QUIETLY and REQUIRED arguments and set OPENAL_FOUND to TRUE if
+# all listed variables are TRUE
+INCLUDE(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenAL DEFAULT_MSG OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
+
+MARK_AS_ADVANCED(OPENAL_LIBRARY OPENAL_INCLUDE_DIR)