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+# - Find the native FLTK2 includes and library
+# The following settings are defined
+# FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
+# FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
+# FLTK2_INCLUDE_DIR, where to find include files
+# FLTK2_LIBRARIES, list of fltk2 libraries
+# FLTK2_FOUND, Don't use FLTK2 if false.
+# The following settings should not be used in general.
+# FLTK2_BASE_LIBRARY = the full path to fltk2.lib
+# FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib
+# FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib
+
+#=============================================================================
+# Copyright 2007-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+SET (FLTK2_DIR $ENV{FLTK2_DIR} )
+
+# Platform dependent libraries required by FLTK2
+IF(WIN32)
+ IF(NOT CYGWIN)
+ IF(BORLAND)
+ SET( FLTK2_PLATFORM_DEPENDENT_LIBS import32 )
+ ELSE(BORLAND)
+ SET( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
+ ENDIF(BORLAND)
+ ENDIF(NOT CYGWIN)
+ENDIF(WIN32)
+
+IF(UNIX)
+ INCLUDE(${CMAKE_ROOT}/Modules/FindX11.cmake)
+ SET( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
+ENDIF(UNIX)
+
+IF(APPLE)
+ SET( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
+ENDIF(APPLE)
+
+# If FLTK2_INCLUDE_DIR is already defined we assigne its value to FLTK2_DIR
+IF(FLTK2_INCLUDE_DIR)
+ SET(FLTK2_DIR ${FLTK2_INCLUDE_DIR})
+ELSE(FLTK2_INCLUDE_DIR)
+ SET(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
+ENDIF(FLTK2_INCLUDE_DIR)
+
+
+# If FLTK2 has been built using CMake we try to find everything directly
+SET(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
+
+# Search only if the location is not already known.
+IF(NOT FLTK2_DIR)
+ # Get the system search path as a list.
+ FILE(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2)
+
+ # Construct a set of paths relative to the system search path.
+ SET(FLTK2_DIR_SEARCH "")
+ FOREACH(dir ${FLTK2_DIR_SEARCH2})
+ SET(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk")
+ ENDFOREACH(dir)
+ STRING(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}")
+
+ #
+ # Look for an installation or build tree.
+ #
+ FIND_PATH(FLTK2_DIR FLTK2Config.cmake
+ # Look for an environment variable FLTK2_DIR.
+ $ENV{FLTK2_DIR}
+
+ # Look in places relative to the system executable search path.
+ ${FLTK2_DIR_SEARCH}
+
+ # Look in standard UNIX install locations.
+ /usr/local/lib/fltk2
+ /usr/lib/fltk2
+ /usr/local/fltk2
+ /usr/X11R6/include
+
+ # Read from the CMakeSetup registry entries. It is likely that
+ # FLTK2 will have been recently built.
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild1]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild2]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild3]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild4]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild5]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild6]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild7]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild8]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild9]
+ [HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild10]
+
+ # Help the user find it if we cannot.
+ DOC "The ${FLTK2_DIR_STRING}"
+ )
+
+ IF(NOT FLTK2_DIR)
+ FIND_PATH(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
+ ENDIF(NOT FLTK2_DIR)
+
+ENDIF(NOT FLTK2_DIR)
+
+
+# If FLTK2 was found, load the configuration file to get the rest of the
+# settings.
+IF(FLTK2_DIR)
+
+ # Check if FLTK2 was built using CMake
+ IF(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
+ SET(FLTK2_BUILT_WITH_CMAKE 1)
+ ENDIF(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
+
+ IF(FLTK2_BUILT_WITH_CMAKE)
+ SET(FLTK2_FOUND 1)
+ INCLUDE(${FLTK2_DIR}/FLTK2Config.cmake)
+
+ # Fluid
+ IF(FLUID_COMMAND)
+ SET(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
+ ELSE(FLUID_COMMAND)
+ FIND_PROGRAM(FLTK2_FLUID_EXECUTABLE fluid2 PATHS
+ ${FLTK2_EXECUTABLE_DIRS}
+ ${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo
+ ${FLTK2_EXECUTABLE_DIRS}/Debug
+ ${FLTK2_EXECUTABLE_DIRS}/Release
+ NO_SYSTEM_PATH)
+ ENDIF(FLUID_COMMAND)
+
+ MARK_AS_ADVANCED(FLTK2_FLUID_EXECUTABLE)
+ SET( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
+
+
+
+
+ SET(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
+ LINK_DIRECTORIES(${FLTK2_LIBRARY_DIRS})
+
+ SET(FLTK2_BASE_LIBRARY fltk2)
+ SET(FLTK2_GL_LIBRARY fltk2_gl)
+ SET(FLTK2_IMAGES_LIBRARY fltk2_images)
+
+ # Add the extra libraries
+ LOAD_CACHE(${FLTK2_DIR}
+ READ_WITH_PREFIX
+ FL FLTK2_USE_SYSTEM_JPEG
+ FL FLTK2_USE_SYSTEM_PNG
+ FL FLTK2_USE_SYSTEM_ZLIB
+ )
+
+ SET(FLTK2_IMAGES_LIBS "")
+ IF(FLFLTK2_USE_SYSTEM_JPEG)
+ SET(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg)
+ ENDIF(FLFLTK2_USE_SYSTEM_JPEG)
+ IF(FLFLTK2_USE_SYSTEM_PNG)
+ SET(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png)
+ ENDIF(FLFLTK2_USE_SYSTEM_PNG)
+ IF(FLFLTK2_USE_SYSTEM_ZLIB)
+ SET(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib)
+ ENDIF(FLFLTK2_USE_SYSTEM_ZLIB)
+ SET(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
+ "Extra libraries for fltk2_images library.")
+
+ ELSE(FLTK2_BUILT_WITH_CMAKE)
+
+ # if FLTK2 was not built using CMake
+ # Find fluid executable.
+ FIND_PROGRAM(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid)
+
+ # Use location of fluid to help find everything else.
+ SET(FLTK2_INCLUDE_SEARCH_PATH "")
+ SET(FLTK2_LIBRARY_SEARCH_PATH "")
+ IF(FLTK2_FLUID_EXECUTABLE)
+ SET( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
+ GET_FILENAME_COMPONENT(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH)
+ SET(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
+ ${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..)
+ SET(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
+ ${FLTK2_BIN_DIR}/../lib)
+ SET(FLTK2_WRAP_UI 1)
+ ENDIF(FLTK2_FLUID_EXECUTABLE)
+
+ SET(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
+ /usr/local/fltk2
+ /usr/X11R6/include
+ )
+
+ FIND_PATH(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
+
+ SET(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
+ /usr/local/fltk2/lib
+ /usr/X11R6/lib
+ ${FLTK2_INCLUDE_DIR}/lib
+ )
+
+ FIND_LIBRARY(FLTK2_BASE_LIBRARY NAMES fltk2
+ PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
+ FIND_LIBRARY(FLTK2_GL_LIBRARY NAMES fltk2_gl
+ PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
+ FIND_LIBRARY(FLTK2_IMAGES_LIBRARY NAMES fltk2_images
+ PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
+
+ # Find the extra libraries needed for the fltk_images library.
+ IF(UNIX)
+ FIND_PROGRAM(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR})
+ IF(FLTK2_CONFIG_SCRIPT)
+ EXEC_PROGRAM(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags
+ OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS)
+ SET(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*")
+ IF("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
+ STRING(REGEX REPLACE "${FLTK2_LIBS_EXTRACT_REGEX}" "\\1"
+ FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LDFLAGS}")
+ STRING(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}")
+ # The EXEC_PROGRAM will not be inherited into subdirectories from
+ # the file that originally included this module. Save the answer.
+ SET(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
+ "Extra libraries for fltk_images library.")
+ ENDIF("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
+ ENDIF(FLTK2_CONFIG_SCRIPT)
+ ENDIF(UNIX)
+
+ ENDIF(FLTK2_BUILT_WITH_CMAKE)
+ENDIF(FLTK2_DIR)
+
+
+SET(FLTK2_FOUND 1)
+FOREACH(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR
+ FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY
+ FLTK2_IMAGES_LIBRARY)
+ IF(NOT ${var})
+ MESSAGE( STATUS "${var} not found" )
+ SET(FLTK2_FOUND 0)
+ ENDIF(NOT ${var})
+ENDFOREACH(var)
+
+
+IF(FLTK2_FOUND)
+ SET(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} )
+ IF(APPLE)
+ SET(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES})
+ ELSE(APPLE)
+ SET(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS})
+ ENDIF(APPLE)
+
+ # The following deprecated settings are for compatibility with CMake 1.4
+ SET (HAS_FLTK2 ${FLTK2_FOUND})
+ SET (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR})
+ SET (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE})
+ SET (FLTK2_LIBRARY ${FLTK2_LIBRARIES})
+ELSE(FLTK2_FOUND)
+ # make FIND_PACKAGE friendly
+ IF(NOT FLTK2_FIND_QUIETLY)
+ IF(FLTK2_FIND_REQUIRED)
+ MESSAGE(FATAL_ERROR
+ "FLTK2 required, please specify its location with FLTK2_DIR.")
+ ELSE(FLTK2_FIND_REQUIRED)
+ MESSAGE(STATUS "FLTK2 was not found.")
+ ENDIF(FLTK2_FIND_REQUIRED)
+ ENDIF(NOT FLTK2_FIND_QUIETLY)
+ENDIF(FLTK2_FOUND)
+