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diff --git a/Help/manual/cmake-language.7.rst b/Help/manual/cmake-language.7.rst new file mode 100644 index 000000000..27b5d30b4 --- /dev/null +++ b/Help/manual/cmake-language.7.rst @@ -0,0 +1,578 @@ +.. cmake-manual-description: CMake Language Reference + +cmake-language(7) +***************** + +.. only:: html + + .. contents:: + +Organization +============ + +CMake input files are written in the "CMake Language" in source files +named ``CMakeLists.txt`` or ending in a ``.cmake`` file name extension. + +CMake Language source files in a project are organized into: + +* `Directories`_ (``CMakeLists.txt``), +* `Scripts`_ (``<script>.cmake``), and +* `Modules`_ (``<module>.cmake``). + +Directories +----------- + +When CMake processes a project source tree, the entry point is +a source file called ``CMakeLists.txt`` in the top-level source +directory. This file may contain the entire build specification +or use the :command:`add_subdirectory` command to add subdirectories +to the build. Each subdirectory added by the command must also +contain a ``CMakeLists.txt`` file as the entry point to that +directory. For each source directory whose ``CMakeLists.txt`` file +is processed CMake generates a corresponding directory in the build +tree to act as the default working and output directory. + +Scripts +------- + +An individual ``<script>.cmake`` source file may be processed +in *script mode* by using the :manual:`cmake(1)` command-line tool +with the ``-P`` option. Script mode simply runs the commands in +the given CMake Language source file and does not generate a +build system. It does not allow CMake commands that define build +targets or actions. + +Modules +------- + +CMake Language code in either `Directories`_ or `Scripts`_ may +use the :command:`include` command to load a ``<module>.cmake`` +source file in the scope of the including context. +See the :manual:`cmake-modules(7)` manual page for documentation +of modules included with the CMake distribution. +Project source trees may also provide their own modules and +specify their location(s) in the :variable:`CMAKE_MODULE_PATH` +variable. + +Syntax +====== + +.. _`CMake Language Encoding`: + +Encoding +-------- + +A CMake Language source file may be written in 7-bit ASCII text for +maximum portability across all supported platforms. Newlines may be +encoded as either ``\n`` or ``\r\n`` but will be converted to ``\n`` +as input files are read. + +Note that the implementation is 8-bit clean so source files may +be encoded as UTF-8 on platforms with system APIs supporting this +encoding. In addition, CMake 3.2 and above support source files +encoded in UTF-8 on Windows (using UTF-16 to call system APIs). +Furthermore, CMake 3.0 and above allow a leading UTF-8 +`Byte-Order Mark`_ in source files. + +.. _`Byte-Order Mark`: http://en.wikipedia.org/wiki/Byte_order_mark + +Source Files +------------ + +A CMake Language source file consists of zero or more +`Command Invocations`_ separated by newlines and optionally +spaces and `Comments`_: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + file: `file_element`* + file_element: `command_invocation` `line_ending` | + : (`bracket_comment`|`space`)* `line_ending` + line_ending: `line_comment`? `newline` + space: <match '[ \t]+'> + newline: <match '\n'> + +.. raw:: latex + + \end{small} + +Note that any source file line not inside `Command Arguments`_ or +a `Bracket Comment`_ can end in a `Line Comment`_. + +.. _`Command Invocations`: + +Command Invocations +------------------- + +A *command invocation* is a name followed by paren-enclosed arguments +separated by whitespace: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + command_invocation: `space`* `identifier` `space`* '(' `arguments` ')' + identifier: <match '[A-Za-z_][A-Za-z0-9_]*'> + arguments: `argument`? `separated_arguments`* + separated_arguments: `separation`+ `argument`? | + : `separation`* '(' `arguments` ')' + separation: `space` | `line_ending` + +.. raw:: latex + + \end{small} + +For example: + +.. code-block:: cmake + + add_executable(hello world.c) + +Command names are case-insensitive. +Nested unquoted parentheses in the arguments must balance. +Each ``(`` or ``)`` is given to the command invocation as +a literal `Unquoted Argument`_. This may be used in calls +to the :command:`if` command to enclose conditions. +For example: + +.. code-block:: cmake + + if(FALSE AND (FALSE OR TRUE)) # evaluates to FALSE + +.. note:: + CMake versions prior to 3.0 require command name identifiers + to be at least 2 characters. + + CMake versions prior to 2.8.12 silently accept an `Unquoted Argument`_ + or a `Quoted Argument`_ immediately following a `Quoted Argument`_ and + not separated by any whitespace. For compatibility, CMake 2.8.12 and + higher accept such code but produce a warning. + +Command Arguments +----------------- + +There are three types of arguments within `Command Invocations`_: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + argument: `bracket_argument` | `quoted_argument` | `unquoted_argument` + +.. raw:: latex + + \end{small} + +.. _`Bracket Argument`: + +Bracket Argument +^^^^^^^^^^^^^^^^ + +A *bracket argument*, inspired by `Lua`_ long bracket syntax, +encloses content between opening and closing "brackets" of the +same length: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + bracket_argument: `bracket_open` `bracket_content` `bracket_close` + bracket_open: '[' '='{len} '[' + bracket_content: <any text not containing a `bracket_close` + : of the same {len} as the `bracket_open`> + bracket_close: ']' '='{len} ']' + +.. raw:: latex + + \end{small} + +An opening bracket of length *len >= 0* is written ``[`` followed +by *len* ``=`` followed by ``[`` and the corresponding closing +bracket is written ``]`` followed by *len* ``=`` followed by ``]``. +Brackets do not nest. A unique length may always be chosen +for the opening and closing brackets to contain closing brackets +of other lengths. + +Bracket argument content consists of all text between the opening +and closing brackets, except that one newline immediately following +the opening bracket, if any, is ignored. No evaluation of the +enclosed content, such as `Escape Sequences`_ or `Variable References`_, +is performed. A bracket argument is always given to the command +invocation as exactly one argument. + +For example: + +.. code-block:: cmake + + message([=[ + This is the first line in a bracket argument with bracket length 1. + No \-escape sequences or ${variable} references are evaluated. + This is always one argument even though it contains a ; character. + The text does not end on a closing bracket of length 0 like ]]. + It does end in a closing bracket of length 1. + ]=]) + +.. note:: + CMake versions prior to 3.0 do not support bracket arguments. + They interpret the opening bracket as the start of an + `Unquoted Argument`_. + +.. _`Lua`: http://www.lua.org/ + +.. _`Quoted Argument`: + +Quoted Argument +^^^^^^^^^^^^^^^ + +A *quoted argument* encloses content between opening and closing +double-quote characters: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + quoted_argument: '"' `quoted_element`* '"' + quoted_element: <any character except '\' or '"'> | + : `escape_sequence` | + : `quoted_continuation` + quoted_continuation: '\' `newline` + +.. raw:: latex + + \end{small} + +Quoted argument content consists of all text between opening and +closing quotes. Both `Escape Sequences`_ and `Variable References`_ +are evaluated. A quoted argument is always given to the command +invocation as exactly one argument. + +For example: + +:: + + message("This is a quoted argument containing multiple lines. + This is always one argument even though it contains a ; character. + Both \\-escape sequences and ${variable} references are evaluated. + The text does not end on an escaped double-quote like \". + It does end in an unescaped double quote. + ") + +The final ``\`` on any line ending in an odd number of backslashes +is treated as a line continuation and ignored along with the +immediately following newline character. For example: + +.. code-block:: cmake + + message("\ + This is the first line of a quoted argument. \ + In fact it is the only line but since it is long \ + the source code uses line continuation.\ + ") + +.. note:: + CMake versions prior to 3.0 do not support continuation with ``\``. + They report errors in quoted arguments containing lines ending in + an odd number of ``\`` characters. + +.. _`Unquoted Argument`: + +Unquoted Argument +^^^^^^^^^^^^^^^^^ + +An *unquoted argument* is not enclosed by any quoting syntax. +It may not contain any whitespace, ``(``, ``)``, ``#``, ``"``, or ``\`` +except when escaped by a backslash: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + unquoted_argument: `unquoted_element`+ | `unquoted_legacy` + unquoted_element: <any character except whitespace or one of '()#"\'> | + : `escape_sequence` + unquoted_legacy: <see note in text> + +.. raw:: latex + + \end{small} + +Unquoted argument content consists of all text in a contiguous block +of allowed or escaped characters. Both `Escape Sequences`_ and +`Variable References`_ are evaluated. The resulting value is divided +in the same way `Lists`_ divide into elements. Each non-empty element +is given to the command invocation as an argument. Therefore an +unquoted argument may be given to a command invocation as zero or +more arguments. + +For example: + +.. code-block:: cmake + + foreach(arg + NoSpace + Escaped\ Space + This;Divides;Into;Five;Arguments + Escaped\;Semicolon + ) + message("${arg}") + endforeach() + +.. note:: + To support legacy CMake code, unquoted arguments may also contain + double-quoted strings (``"..."``, possibly enclosing horizontal + whitespace), and make-style variable references (``$(MAKEVAR)``). + + Unescaped double-quotes must balance, may not appear at the + beginning of an unquoted argument, and are treated as part of the + content. For example, the unquoted arguments ``-Da="b c"``, + ``-Da=$(v)``, and ``a" "b"c"d`` are each interpreted literally. + + Make-style references are treated literally as part of the content + and do not undergo variable expansion. They are treated as part + of a single argument (rather than as separate ``$``, ``(``, + ``MAKEVAR``, and ``)`` arguments). + + The above "unquoted_legacy" production represents such arguments. + We do not recommend using legacy unquoted arguments in new code. + Instead use a `Quoted Argument`_ or a `Bracket Argument`_ to + represent the content. + +.. _`Escape Sequences`: + +Escape Sequences +---------------- + +An *escape sequence* is a ``\`` followed by one character: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + escape_sequence: `escape_identity` | `escape_encoded` | `escape_semicolon` + escape_identity: '\' <match '[^A-Za-z0-9;]'> + escape_encoded: '\t' | '\r' | '\n' + escape_semicolon: '\;' + +.. raw:: latex + + \end{small} + +A ``\`` followed by a non-alphanumeric character simply encodes the literal +character without interpreting it as syntax. A ``\t``, ``\r``, or ``\n`` +encodes a tab, carriage return, or newline character, respectively. A ``\;`` +outside of any `Variable References`_ encodes itself but may be used in an +`Unquoted Argument`_ to encode the ``;`` without dividing the argument +value on it. A ``\;`` inside `Variable References`_ encodes the literal +``;`` character. (See also policy :policy:`CMP0053` documentation for +historical considerations.) + +.. _`Variable References`: + +Variable References +------------------- + +A *variable reference* has the form ``${variable_name}`` and is +evaluated inside a `Quoted Argument`_ or an `Unquoted Argument`_. +A variable reference is replaced by the value of the variable, +or by the empty string if the variable is not set. +Variable references can nest and are evaluated from the +inside out, e.g. ``${outer_${inner_variable}_variable}``. + +Literal variable references may consist of alphanumeric characters, +the characters ``/_.+-``, and `Escape Sequences`_. Nested references +may be used to evaluate variables of any name. (See also policy +:policy:`CMP0053` documentation for historical considerations.) + +The `Variables`_ section documents the scope of variable names +and how their values are set. + +An *environment variable reference* has the form ``$ENV{VAR}`` and +is evaluated in the same contexts as a normal variable reference. + +Comments +-------- + +A comment starts with a ``#`` character that is not inside a +`Bracket Argument`_, `Quoted Argument`_, or escaped with ``\`` +as part of an `Unquoted Argument`_. There are two types of +comments: a `Bracket Comment`_ and a `Line Comment`_. + +.. _`Bracket Comment`: + +Bracket Comment +^^^^^^^^^^^^^^^ + +A ``#`` immediately followed by a `Bracket Argument`_ forms a +*bracket comment* consisting of the entire bracket enclosure: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + bracket_comment: '#' `bracket_argument` + +.. raw:: latex + + \end{small} + +For example: + +:: + + #[[This is a bracket comment. + It runs until the close bracket.]] + message("First Argument\n" #[[Bracket Comment]] "Second Argument") + +.. note:: + CMake versions prior to 3.0 do not support bracket comments. + They interpret the opening ``#`` as the start of a `Line Comment`_. + +.. _`Line Comment`: + +Line Comment +^^^^^^^^^^^^ + +A ``#`` not immediately followed by a `Bracket Argument`_ forms a +*line comment* that runs until the end of the line: + +.. raw:: latex + + \begin{small} + +.. productionlist:: + line_comment: '#' <any text not starting in a `bracket_argument` + : and not containing a `newline`> + +.. raw:: latex + + \end{small} + +For example: + +.. code-block:: cmake + + # This is a line comment. + message("First Argument\n" # This is a line comment :) + "Second Argument") # This is a line comment. + +Control Structures +================== + +Conditional Blocks +------------------ + +The :command:`if`/:command:`elseif`/:command:`else`/:command:`endif` +commands delimit code blocks to be executed conditionally. + +Loops +----- + +The :command:`foreach`/:command:`endforeach` and +:command:`while`/:command:`endwhile` commands delimit code +blocks to be executed in a loop. Inside such blocks the +:command:`break` command may be used to terminate the loop +early whereas the :command:`continue` command may be used +to start with the next iteration immediately. + +Command Definitions +------------------- + +The :command:`macro`/:command:`endmacro`, and +:command:`function`/:command:`endfunction` commands delimit +code blocks to be recorded for later invocation as commands. + +.. _`CMake Language Variables`: + +Variables +========= + +Variables are the basic unit of storage in the CMake Language. +Their values are always of string type, though some commands may +interpret the strings as values of other types. +The :command:`set` and :command:`unset` commands explicitly +set or unset a variable, but other commands have semantics +that modify variables as well. +Variable names are case-sensitive and may consist of almost +any text, but we recommend sticking to names consisting only +of alphanumeric characters plus ``_`` and ``-``. + +Variables have dynamic scope. Each variable "set" or "unset" +creates a binding in the current scope: + +Function Scope + `Command Definitions`_ created by the :command:`function` command + create commands that, when invoked, process the recorded commands + in a new variable binding scope. A variable "set" or "unset" + binds in this scope and is visible for the current function and + any nested calls, but not after the function returns. + +Directory Scope + Each of the `Directories`_ in a source tree has its own variable + bindings. Before processing the ``CMakeLists.txt`` file for a + directory, CMake copies all variable bindings currently defined + in the parent directory, if any, to initialize the new directory + scope. CMake `Scripts`_, when processed with ``cmake -P``, bind + variables in one "directory" scope. + + A variable "set" or "unset" not inside a function call binds + to the current directory scope. + +Persistent Cache + CMake stores a separate set of "cache" variables, or "cache entries", + whose values persist across multiple runs within a project build + tree. Cache entries have an isolated binding scope modified only + by explicit request, such as by the ``CACHE`` option of the + :command:`set` and :command:`unset` commands. + +When evaluating `Variable References`_, CMake first searches the +function call stack, if any, for a binding and then falls back +to the binding in the current directory scope, if any. If a +"set" binding is found, its value is used. If an "unset" binding +is found, or no binding is found, CMake then searches for a +cache entry. If a cache entry is found, its value is used. +Otherwise, the variable reference evaluates to an empty string. + +The :manual:`cmake-variables(7)` manual documents many variables +that are provided by CMake or have meaning to CMake when set +by project code. + +.. _`CMake Language Lists`: + +Lists +===== + +Although all values in CMake are stored as strings, a string +may be treated as a list in certain contexts, such as during +evaluation of an `Unquoted Argument`_. In such contexts, a string +is divided into list elements by splitting on ``;`` characters not +following an unequal number of ``[`` and ``]`` characters and not +immediately preceded by a ``\``. The sequence ``\;`` does not +divide a value but is replaced by ``;`` in the resulting element. + +A list of elements is represented as a string by concatenating +the elements separated by ``;``. For example, the :command:`set` +command stores multiple values into the destination variable +as a list: + +.. code-block:: cmake + + set(srcs a.c b.c c.c) # sets "srcs" to "a.c;b.c;c.c" + +Lists are meant for simple use cases such as a list of source +files and should not be used for complex data processing tasks. +Most commands that construct lists do not escape ``;`` characters +in list elements, thus flattening nested lists: + +.. code-block:: cmake + + set(x a "b;c") # sets "x" to "a;b;c", not "a;b\;c" |