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authorAnas Nashif <anas.nashif@intel.com>2013-02-13 18:21:12 -0800
committerAnas Nashif <anas.nashif@intel.com>2013-02-13 18:21:12 -0800
commitef8aa19c33e83ff019595fd7f8fdc29c35c336a3 (patch)
tree6501b44707b5c6a88fa5f817adee1a3ffcb0012d /Modules/FindosgSim.cmake
parent035c7fabc3b82cbc9a346c11abe2e9462b4c0379 (diff)
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Imported Upstream version 2.8.10.2upstream/2.8.10.2
Diffstat (limited to 'Modules/FindosgSim.cmake')
-rw-r--r--Modules/FindosgSim.cmake8
1 files changed, 4 insertions, 4 deletions
diff --git a/Modules/FindosgSim.cmake b/Modules/FindosgSim.cmake
index 15daf64fe..2fc5105d1 100644
--- a/Modules/FindosgSim.cmake
+++ b/Modules/FindosgSim.cmake
@@ -1,14 +1,14 @@
# This is part of the Findosg* suite used to find OpenSceneGraph components.
-# Each component is separate and you must opt in to each module. You must
-# also opt into OpenGL and OpenThreads (and Producer if needed) as these
-# modules won't do it for you. This is to allow you control over your own
+# Each component is separate and you must opt in to each module. You must
+# also opt into OpenGL and OpenThreads (and Producer if needed) as these
+# modules won't do it for you. This is to allow you control over your own
# system piece by piece in case you need to opt out of certain components
# or change the Find behavior for a particular module (perhaps because the
# default FindOpenGL.cmake module doesn't work with your system as an
# example).
# If you want to use a more convenient module that includes everything,
# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
-#
+#
# Locate osgSim
# This module defines
#