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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ipc/ipc_channel_win.h"

#include <windows.h>

#include "base/auto_reset.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/threading/non_thread_safe.h"
#include "base/utf_string_conversions.h"
#include "base/win/scoped_handle.h"
#include "ipc/ipc_logging.h"
#include "ipc/ipc_message_utils.h"

namespace IPC {

Channel::ChannelImpl::State::State(ChannelImpl* channel) : is_pending(false) {
  memset(&context.overlapped, 0, sizeof(context.overlapped));
  context.handler = channel;
}

Channel::ChannelImpl::State::~State() {
  COMPILE_ASSERT(!offsetof(Channel::ChannelImpl::State, context),
                 starts_with_io_context);
}

Channel::ChannelImpl::ChannelImpl(const IPC::ChannelHandle &channel_handle,
                                  Mode mode, Listener* listener)
    : ALLOW_THIS_IN_INITIALIZER_LIST(input_state_(this)),
      ALLOW_THIS_IN_INITIALIZER_LIST(output_state_(this)),
      pipe_(INVALID_HANDLE_VALUE),
      listener_(listener),
      waiting_connect_(mode & MODE_SERVER_FLAG),
      processing_incoming_(false),
      ALLOW_THIS_IN_INITIALIZER_LIST(factory_(this)) {
  CreatePipe(channel_handle, mode);
}

Channel::ChannelImpl::~ChannelImpl() {
  Close();
}

void Channel::ChannelImpl::Close() {
  if (thread_check_.get()) {
    DCHECK(thread_check_->CalledOnValidThread());
  }

  if (input_state_.is_pending || output_state_.is_pending)
    CancelIo(pipe_);

  // Closing the handle at this point prevents us from issuing more requests
  // form OnIOCompleted().
  if (pipe_ != INVALID_HANDLE_VALUE) {
    CloseHandle(pipe_);
    pipe_ = INVALID_HANDLE_VALUE;
  }

  // Make sure all IO has completed.
  base::Time start = base::Time::Now();
  while (input_state_.is_pending || output_state_.is_pending) {
    MessageLoopForIO::current()->WaitForIOCompletion(INFINITE, this);
  }

  while (!output_queue_.empty()) {
    Message* m = output_queue_.front();
    output_queue_.pop();
    delete m;
  }
}

bool Channel::ChannelImpl::Send(Message* message) {
  DCHECK(thread_check_->CalledOnValidThread());
  DVLOG(2) << "sending message @" << message << " on channel @" << this
           << " with type " << message->type()
           << " (" << output_queue_.size() << " in queue)";

#ifdef IPC_MESSAGE_LOG_ENABLED
  Logging::GetInstance()->OnSendMessage(message, "");
#endif

  output_queue_.push(message);
  // ensure waiting to write
  if (!waiting_connect_) {
    if (!output_state_.is_pending) {
      if (!ProcessOutgoingMessages(NULL, 0))
        return false;
    }
  }

  return true;
}

// static
bool Channel::ChannelImpl::IsNamedServerInitialized(
    const std::string& channel_id) {
  if (WaitNamedPipe(PipeName(channel_id).c_str(), 1))
    return true;
  // If ERROR_SEM_TIMEOUT occurred, the pipe exists but is handling another
  // connection.
  return GetLastError() == ERROR_SEM_TIMEOUT;
}

// static
const std::wstring Channel::ChannelImpl::PipeName(
    const std::string& channel_id) {
  std::string name("\\\\.\\pipe\\chrome.");
  return ASCIIToWide(name.append(channel_id));
}

bool Channel::ChannelImpl::CreatePipe(const IPC::ChannelHandle &channel_handle,
                                      Mode mode) {
  DCHECK_EQ(INVALID_HANDLE_VALUE, pipe_);
  const std::wstring pipe_name = PipeName(channel_handle.name);
  if (mode & MODE_SERVER_FLAG) {
    pipe_ = CreateNamedPipeW(pipe_name.c_str(),
                             PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED |
                              FILE_FLAG_FIRST_PIPE_INSTANCE,
                             PIPE_TYPE_BYTE | PIPE_READMODE_BYTE,
                             1,
                             Channel::kReadBufferSize,
                             Channel::kReadBufferSize,
                             5000,
                             NULL);
  } else if (mode & MODE_CLIENT_FLAG) {
    pipe_ = CreateFileW(pipe_name.c_str(),
                        GENERIC_READ | GENERIC_WRITE,
                        0,
                        NULL,
                        OPEN_EXISTING,
                        SECURITY_SQOS_PRESENT | SECURITY_IDENTIFICATION |
                            FILE_FLAG_OVERLAPPED,
                        NULL);
  } else {
    NOTREACHED();
  }
  if (pipe_ == INVALID_HANDLE_VALUE) {
    // If this process is being closed, the pipe may be gone already.
    LOG(WARNING) << "Unable to create pipe \"" << pipe_name <<
                    "\" in " << (mode == 0 ? "server" : "client")
                    << " mode. Error :" << GetLastError();
    return false;
  }

  // Create the Hello message to be sent when Connect is called
  scoped_ptr<Message> m(new Message(MSG_ROUTING_NONE,
                                    HELLO_MESSAGE_TYPE,
                                    IPC::Message::PRIORITY_NORMAL));
  if (!m->WriteInt(GetCurrentProcessId())) {
    CloseHandle(pipe_);
    pipe_ = INVALID_HANDLE_VALUE;
    return false;
  }

  output_queue_.push(m.release());
  return true;
}

bool Channel::ChannelImpl::Connect() {
  DLOG_IF(WARNING, thread_check_.get()) << "Connect called more than once";

  if (!thread_check_.get())
    thread_check_.reset(new base::NonThreadSafe());

  if (pipe_ == INVALID_HANDLE_VALUE)
    return false;

  MessageLoopForIO::current()->RegisterIOHandler(pipe_, this);

  // Check to see if there is a client connected to our pipe...
  if (waiting_connect_)
    ProcessConnection();

  if (!input_state_.is_pending) {
    // Complete setup asynchronously. By not setting input_state_.is_pending
    // to true, we indicate to OnIOCompleted that this is the special
    // initialization signal.
    MessageLoopForIO::current()->PostTask(FROM_HERE, factory_.NewRunnableMethod(
        &Channel::ChannelImpl::OnIOCompleted, &input_state_.context, 0, 0));
  }

  if (!waiting_connect_)
    ProcessOutgoingMessages(NULL, 0);
  return true;
}

bool Channel::ChannelImpl::ProcessConnection() {
  DCHECK(thread_check_->CalledOnValidThread());
  if (input_state_.is_pending)
    input_state_.is_pending = false;

  // Do we have a client connected to our pipe?
  if (INVALID_HANDLE_VALUE == pipe_)
    return false;

  BOOL ok = ConnectNamedPipe(pipe_, &input_state_.context.overlapped);

  DWORD err = GetLastError();
  if (ok) {
    // Uhm, the API documentation says that this function should never
    // return success when used in overlapped mode.
    NOTREACHED();
    return false;
  }

  switch (err) {
  case ERROR_IO_PENDING:
    input_state_.is_pending = true;
    break;
  case ERROR_PIPE_CONNECTED:
    waiting_connect_ = false;
    break;
  case ERROR_NO_DATA:
    // The pipe is being closed.
    return false;
  default:
    NOTREACHED();
    return false;
  }

  return true;
}

bool Channel::ChannelImpl::ProcessIncomingMessages(
    MessageLoopForIO::IOContext* context,
    DWORD bytes_read) {
  DCHECK(thread_check_->CalledOnValidThread());
  if (input_state_.is_pending) {
    input_state_.is_pending = false;
    DCHECK(context);

    if (!context || !bytes_read)
      return false;
  } else {
    // This happens at channel initialization.
    DCHECK(!bytes_read && context == &input_state_.context);
  }

  for (;;) {
    if (bytes_read == 0) {
      if (INVALID_HANDLE_VALUE == pipe_)
        return false;

      // Read from pipe...
      BOOL ok = ReadFile(pipe_,
                         input_buf_,
                         Channel::kReadBufferSize,
                         &bytes_read,
                         &input_state_.context.overlapped);
      if (!ok) {
        DWORD err = GetLastError();
        if (err == ERROR_IO_PENDING) {
          input_state_.is_pending = true;
          return true;
        }
        LOG(ERROR) << "pipe error: " << err;
        return false;
      }
      input_state_.is_pending = true;
      return true;
    }
    DCHECK(bytes_read);

    // Process messages from input buffer.

    const char* p, *end;
    if (input_overflow_buf_.empty()) {
      p = input_buf_;
      end = p + bytes_read;
    } else {
      if (input_overflow_buf_.size() > (kMaximumMessageSize - bytes_read)) {
        input_overflow_buf_.clear();
        LOG(ERROR) << "IPC message is too big";
        return false;
      }
      input_overflow_buf_.append(input_buf_, bytes_read);
      p = input_overflow_buf_.data();
      end = p + input_overflow_buf_.size();
    }

    while (p < end) {
      const char* message_tail = Message::FindNext(p, end);
      if (message_tail) {
        int len = static_cast<int>(message_tail - p);
        const Message m(p, len);
        DVLOG(2) << "received message on channel @" << this
                 << " with type " << m.type();
        if (m.routing_id() == MSG_ROUTING_NONE &&
            m.type() == HELLO_MESSAGE_TYPE) {
          // The Hello message contains only the process id.
          listener_->OnChannelConnected(MessageIterator(m).NextInt());
        } else {
          listener_->OnMessageReceived(m);
        }
        p = message_tail;
      } else {
        // Last message is partial.
        break;
      }
    }
    input_overflow_buf_.assign(p, end - p);

    bytes_read = 0;  // Get more data.
  }

  return true;
}

bool Channel::ChannelImpl::ProcessOutgoingMessages(
    MessageLoopForIO::IOContext* context,
    DWORD bytes_written) {
  DCHECK(!waiting_connect_);  // Why are we trying to send messages if there's
                              // no connection?
  DCHECK(thread_check_->CalledOnValidThread());

  if (output_state_.is_pending) {
    DCHECK(context);
    output_state_.is_pending = false;
    if (!context || bytes_written == 0) {
      DWORD err = GetLastError();
      LOG(ERROR) << "pipe error: " << err;
      return false;
    }
    // Message was sent.
    DCHECK(!output_queue_.empty());
    Message* m = output_queue_.front();
    output_queue_.pop();
    delete m;
  }

  if (output_queue_.empty())
    return true;

  if (INVALID_HANDLE_VALUE == pipe_)
    return false;

  // Write to pipe...
  Message* m = output_queue_.front();
  DCHECK(m->size() <= INT_MAX);
  BOOL ok = WriteFile(pipe_,
                      m->data(),
                      static_cast<int>(m->size()),
                      &bytes_written,
                      &output_state_.context.overlapped);
  if (!ok) {
    DWORD err = GetLastError();
    if (err == ERROR_IO_PENDING) {
      output_state_.is_pending = true;

      DVLOG(2) << "sent pending message @" << m << " on channel @" << this
               << " with type " << m->type();

      return true;
    }
    LOG(ERROR) << "pipe error: " << err;
    return false;
  }

  DVLOG(2) << "sent message @" << m << " on channel @" << this
           << " with type " << m->type();

  output_state_.is_pending = true;
  return true;
}

void Channel::ChannelImpl::OnIOCompleted(MessageLoopForIO::IOContext* context,
                            DWORD bytes_transfered, DWORD error) {
  bool ok;
  DCHECK(thread_check_->CalledOnValidThread());
  if (context == &input_state_.context) {
    if (waiting_connect_) {
      if (!ProcessConnection())
        return;
      // We may have some messages queued up to send...
      if (!output_queue_.empty() && !output_state_.is_pending)
        ProcessOutgoingMessages(NULL, 0);
      if (input_state_.is_pending)
        return;
      // else, fall-through and look for incoming messages...
    }
    // we don't support recursion through OnMessageReceived yet!
    DCHECK(!processing_incoming_);
    AutoReset<bool> auto_reset_processing_incoming(&processing_incoming_, true);
    ok = ProcessIncomingMessages(context, bytes_transfered);
  } else {
    DCHECK(context == &output_state_.context);
    ok = ProcessOutgoingMessages(context, bytes_transfered);
  }
  if (!ok && INVALID_HANDLE_VALUE != pipe_) {
    // We don't want to re-enter Close().
    Close();
    listener_->OnChannelError();
  }
}

//------------------------------------------------------------------------------
// Channel's methods simply call through to ChannelImpl.
Channel::Channel(const IPC::ChannelHandle &channel_handle, Mode mode,
                 Listener* listener)
    : channel_impl_(new ChannelImpl(channel_handle, mode, listener)) {
}

Channel::~Channel() {
  delete channel_impl_;
}

bool Channel::Connect() {
  return channel_impl_->Connect();
}

void Channel::Close() {
  channel_impl_->Close();
}

void Channel::set_listener(Listener* listener) {
  channel_impl_->set_listener(listener);
}

bool Channel::Send(Message* message) {
  return channel_impl_->Send(message);
}

// static
bool Channel::IsNamedServerInitialized(const std::string& channel_id) {
  return ChannelImpl::IsNamedServerInitialized(channel_id);
}

}  // namespace IPC