// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ipc/ipc_channel_win.h" #include #include "base/auto_reset.h" #include "base/compiler_specific.h" #include "base/logging.h" #include "base/threading/non_thread_safe.h" #include "base/utf_string_conversions.h" #include "base/win/scoped_handle.h" #include "ipc/ipc_logging.h" #include "ipc/ipc_message_utils.h" namespace IPC { Channel::ChannelImpl::State::State(ChannelImpl* channel) : is_pending(false) { memset(&context.overlapped, 0, sizeof(context.overlapped)); context.handler = channel; } Channel::ChannelImpl::State::~State() { COMPILE_ASSERT(!offsetof(Channel::ChannelImpl::State, context), starts_with_io_context); } Channel::ChannelImpl::ChannelImpl(const IPC::ChannelHandle &channel_handle, Mode mode, Listener* listener) : ALLOW_THIS_IN_INITIALIZER_LIST(input_state_(this)), ALLOW_THIS_IN_INITIALIZER_LIST(output_state_(this)), pipe_(INVALID_HANDLE_VALUE), listener_(listener), waiting_connect_(mode & MODE_SERVER_FLAG), processing_incoming_(false), ALLOW_THIS_IN_INITIALIZER_LIST(factory_(this)) { CreatePipe(channel_handle, mode); } Channel::ChannelImpl::~ChannelImpl() { Close(); } void Channel::ChannelImpl::Close() { if (thread_check_.get()) { DCHECK(thread_check_->CalledOnValidThread()); } if (input_state_.is_pending || output_state_.is_pending) CancelIo(pipe_); // Closing the handle at this point prevents us from issuing more requests // form OnIOCompleted(). if (pipe_ != INVALID_HANDLE_VALUE) { CloseHandle(pipe_); pipe_ = INVALID_HANDLE_VALUE; } // Make sure all IO has completed. base::Time start = base::Time::Now(); while (input_state_.is_pending || output_state_.is_pending) { MessageLoopForIO::current()->WaitForIOCompletion(INFINITE, this); } while (!output_queue_.empty()) { Message* m = output_queue_.front(); output_queue_.pop(); delete m; } } bool Channel::ChannelImpl::Send(Message* message) { DCHECK(thread_check_->CalledOnValidThread()); DVLOG(2) << "sending message @" << message << " on channel @" << this << " with type " << message->type() << " (" << output_queue_.size() << " in queue)"; #ifdef IPC_MESSAGE_LOG_ENABLED Logging::GetInstance()->OnSendMessage(message, ""); #endif output_queue_.push(message); // ensure waiting to write if (!waiting_connect_) { if (!output_state_.is_pending) { if (!ProcessOutgoingMessages(NULL, 0)) return false; } } return true; } // static bool Channel::ChannelImpl::IsNamedServerInitialized( const std::string& channel_id) { if (WaitNamedPipe(PipeName(channel_id).c_str(), 1)) return true; // If ERROR_SEM_TIMEOUT occurred, the pipe exists but is handling another // connection. return GetLastError() == ERROR_SEM_TIMEOUT; } // static const std::wstring Channel::ChannelImpl::PipeName( const std::string& channel_id) { std::string name("\\\\.\\pipe\\chrome."); return ASCIIToWide(name.append(channel_id)); } bool Channel::ChannelImpl::CreatePipe(const IPC::ChannelHandle &channel_handle, Mode mode) { DCHECK_EQ(INVALID_HANDLE_VALUE, pipe_); const std::wstring pipe_name = PipeName(channel_handle.name); if (mode & MODE_SERVER_FLAG) { pipe_ = CreateNamedPipeW(pipe_name.c_str(), PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED | FILE_FLAG_FIRST_PIPE_INSTANCE, PIPE_TYPE_BYTE | PIPE_READMODE_BYTE, 1, Channel::kReadBufferSize, Channel::kReadBufferSize, 5000, NULL); } else if (mode & MODE_CLIENT_FLAG) { pipe_ = CreateFileW(pipe_name.c_str(), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, SECURITY_SQOS_PRESENT | SECURITY_IDENTIFICATION | FILE_FLAG_OVERLAPPED, NULL); } else { NOTREACHED(); } if (pipe_ == INVALID_HANDLE_VALUE) { // If this process is being closed, the pipe may be gone already. LOG(WARNING) << "Unable to create pipe \"" << pipe_name << "\" in " << (mode == 0 ? "server" : "client") << " mode. Error :" << GetLastError(); return false; } // Create the Hello message to be sent when Connect is called scoped_ptr m(new Message(MSG_ROUTING_NONE, HELLO_MESSAGE_TYPE, IPC::Message::PRIORITY_NORMAL)); if (!m->WriteInt(GetCurrentProcessId())) { CloseHandle(pipe_); pipe_ = INVALID_HANDLE_VALUE; return false; } output_queue_.push(m.release()); return true; } bool Channel::ChannelImpl::Connect() { DLOG_IF(WARNING, thread_check_.get()) << "Connect called more than once"; if (!thread_check_.get()) thread_check_.reset(new base::NonThreadSafe()); if (pipe_ == INVALID_HANDLE_VALUE) return false; MessageLoopForIO::current()->RegisterIOHandler(pipe_, this); // Check to see if there is a client connected to our pipe... if (waiting_connect_) ProcessConnection(); if (!input_state_.is_pending) { // Complete setup asynchronously. By not setting input_state_.is_pending // to true, we indicate to OnIOCompleted that this is the special // initialization signal. MessageLoopForIO::current()->PostTask(FROM_HERE, factory_.NewRunnableMethod( &Channel::ChannelImpl::OnIOCompleted, &input_state_.context, 0, 0)); } if (!waiting_connect_) ProcessOutgoingMessages(NULL, 0); return true; } bool Channel::ChannelImpl::ProcessConnection() { DCHECK(thread_check_->CalledOnValidThread()); if (input_state_.is_pending) input_state_.is_pending = false; // Do we have a client connected to our pipe? if (INVALID_HANDLE_VALUE == pipe_) return false; BOOL ok = ConnectNamedPipe(pipe_, &input_state_.context.overlapped); DWORD err = GetLastError(); if (ok) { // Uhm, the API documentation says that this function should never // return success when used in overlapped mode. NOTREACHED(); return false; } switch (err) { case ERROR_IO_PENDING: input_state_.is_pending = true; break; case ERROR_PIPE_CONNECTED: waiting_connect_ = false; break; case ERROR_NO_DATA: // The pipe is being closed. return false; default: NOTREACHED(); return false; } return true; } bool Channel::ChannelImpl::ProcessIncomingMessages( MessageLoopForIO::IOContext* context, DWORD bytes_read) { DCHECK(thread_check_->CalledOnValidThread()); if (input_state_.is_pending) { input_state_.is_pending = false; DCHECK(context); if (!context || !bytes_read) return false; } else { // This happens at channel initialization. DCHECK(!bytes_read && context == &input_state_.context); } for (;;) { if (bytes_read == 0) { if (INVALID_HANDLE_VALUE == pipe_) return false; // Read from pipe... BOOL ok = ReadFile(pipe_, input_buf_, Channel::kReadBufferSize, &bytes_read, &input_state_.context.overlapped); if (!ok) { DWORD err = GetLastError(); if (err == ERROR_IO_PENDING) { input_state_.is_pending = true; return true; } LOG(ERROR) << "pipe error: " << err; return false; } input_state_.is_pending = true; return true; } DCHECK(bytes_read); // Process messages from input buffer. const char* p, *end; if (input_overflow_buf_.empty()) { p = input_buf_; end = p + bytes_read; } else { if (input_overflow_buf_.size() > (kMaximumMessageSize - bytes_read)) { input_overflow_buf_.clear(); LOG(ERROR) << "IPC message is too big"; return false; } input_overflow_buf_.append(input_buf_, bytes_read); p = input_overflow_buf_.data(); end = p + input_overflow_buf_.size(); } while (p < end) { const char* message_tail = Message::FindNext(p, end); if (message_tail) { int len = static_cast(message_tail - p); const Message m(p, len); DVLOG(2) << "received message on channel @" << this << " with type " << m.type(); if (m.routing_id() == MSG_ROUTING_NONE && m.type() == HELLO_MESSAGE_TYPE) { // The Hello message contains only the process id. listener_->OnChannelConnected(MessageIterator(m).NextInt()); } else { listener_->OnMessageReceived(m); } p = message_tail; } else { // Last message is partial. break; } } input_overflow_buf_.assign(p, end - p); bytes_read = 0; // Get more data. } return true; } bool Channel::ChannelImpl::ProcessOutgoingMessages( MessageLoopForIO::IOContext* context, DWORD bytes_written) { DCHECK(!waiting_connect_); // Why are we trying to send messages if there's // no connection? DCHECK(thread_check_->CalledOnValidThread()); if (output_state_.is_pending) { DCHECK(context); output_state_.is_pending = false; if (!context || bytes_written == 0) { DWORD err = GetLastError(); LOG(ERROR) << "pipe error: " << err; return false; } // Message was sent. DCHECK(!output_queue_.empty()); Message* m = output_queue_.front(); output_queue_.pop(); delete m; } if (output_queue_.empty()) return true; if (INVALID_HANDLE_VALUE == pipe_) return false; // Write to pipe... Message* m = output_queue_.front(); DCHECK(m->size() <= INT_MAX); BOOL ok = WriteFile(pipe_, m->data(), static_cast(m->size()), &bytes_written, &output_state_.context.overlapped); if (!ok) { DWORD err = GetLastError(); if (err == ERROR_IO_PENDING) { output_state_.is_pending = true; DVLOG(2) << "sent pending message @" << m << " on channel @" << this << " with type " << m->type(); return true; } LOG(ERROR) << "pipe error: " << err; return false; } DVLOG(2) << "sent message @" << m << " on channel @" << this << " with type " << m->type(); output_state_.is_pending = true; return true; } void Channel::ChannelImpl::OnIOCompleted(MessageLoopForIO::IOContext* context, DWORD bytes_transfered, DWORD error) { bool ok; DCHECK(thread_check_->CalledOnValidThread()); if (context == &input_state_.context) { if (waiting_connect_) { if (!ProcessConnection()) return; // We may have some messages queued up to send... if (!output_queue_.empty() && !output_state_.is_pending) ProcessOutgoingMessages(NULL, 0); if (input_state_.is_pending) return; // else, fall-through and look for incoming messages... } // we don't support recursion through OnMessageReceived yet! DCHECK(!processing_incoming_); AutoReset auto_reset_processing_incoming(&processing_incoming_, true); ok = ProcessIncomingMessages(context, bytes_transfered); } else { DCHECK(context == &output_state_.context); ok = ProcessOutgoingMessages(context, bytes_transfered); } if (!ok && INVALID_HANDLE_VALUE != pipe_) { // We don't want to re-enter Close(). Close(); listener_->OnChannelError(); } } //------------------------------------------------------------------------------ // Channel's methods simply call through to ChannelImpl. Channel::Channel(const IPC::ChannelHandle &channel_handle, Mode mode, Listener* listener) : channel_impl_(new ChannelImpl(channel_handle, mode, listener)) { } Channel::~Channel() { delete channel_impl_; } bool Channel::Connect() { return channel_impl_->Connect(); } void Channel::Close() { channel_impl_->Close(); } void Channel::set_listener(Listener* listener) { channel_impl_->set_listener(listener); } bool Channel::Send(Message* message) { return channel_impl_->Send(message); } // static bool Channel::IsNamedServerInitialized(const std::string& channel_id) { return ChannelImpl::IsNamedServerInitialized(channel_id); } } // namespace IPC