// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_CHANNEL_H_ #define IPC_IPC_CHANNEL_H_ #pragma once #include "base/compiler_specific.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_message.h" namespace IPC { //------------------------------------------------------------------------------ // See // http://www.chromium.org/developers/design-documents/inter-process-communication // for overview of IPC in Chromium. // Channels are implemented using named pipes on Windows, and // socket pairs (or in some special cases unix domain sockets) on POSIX. // On Windows we access pipes in various processes by name. // On POSIX we pass file descriptors to child processes and assign names to them // in a lookup table. // In general on POSIX we do not use unix domain sockets due to security // concerns and the fact that they can leave garbage around the file system // (MacOS does not support abstract named unix domain sockets). // You can use unix domain sockets if you like on POSIX by constructing the // the channel with the mode set to one of the NAMED modes. NAMED modes are // currently used by automation and service processes. class IPC_EXPORT Channel : public Message::Sender { // Security tests need access to the pipe handle. friend class ChannelTest; public: // Implemented by consumers of a Channel to receive messages. class IPC_EXPORT Listener { public: virtual ~Listener() {} // Called when a message is received. Returns true iff the message was // handled. virtual bool OnMessageReceived(const Message& message) = 0; // Called when the channel is connected and we have received the internal // Hello message from the peer. virtual void OnChannelConnected(int32 peer_pid) {} // Called when an error is detected that causes the channel to close. // This method is not called when a channel is closed normally. virtual void OnChannelError() {} #if defined(OS_POSIX) // Called on the server side when a channel that listens for connections // denies an attempt to connect. virtual void OnChannelDenied() {} // Called on the server side when a channel that listens for connections // has an error that causes the listening channel to close. virtual void OnChannelListenError() {} #endif // OS_POSIX }; // Flags to test modes enum ModeFlags { MODE_NO_FLAG = 0x0, MODE_SERVER_FLAG = 0x1, MODE_CLIENT_FLAG = 0x2, MODE_NAMED_FLAG = 0x4, #if defined(OS_POSIX) MODE_OPEN_ACCESS_FLAG = 0x8, // Don't restrict access based on client UID. #endif }; // Some Standard Modes enum Mode { MODE_NONE = MODE_NO_FLAG, MODE_SERVER = MODE_SERVER_FLAG, MODE_CLIENT = MODE_CLIENT_FLAG, // Channels on Windows are named by default and accessible from other // processes. On POSIX channels are anonymous by default and not accessible // from other processes. Named channels work via named unix domain sockets. // On Windows MODE_NAMED_SERVER is equivalent to MODE_SERVER and // MODE_NAMED_CLIENT is equivalent to MODE_CLIENT. MODE_NAMED_SERVER = MODE_SERVER_FLAG | MODE_NAMED_FLAG, MODE_NAMED_CLIENT = MODE_CLIENT_FLAG | MODE_NAMED_FLAG, #if defined(OS_POSIX) // An "open" named server accepts connections from ANY client. // The caller must then implement their own access-control based on the // client process' user Id. MODE_OPEN_NAMED_SERVER = MODE_OPEN_ACCESS_FLAG | MODE_SERVER_FLAG | MODE_NAMED_FLAG #endif }; enum { // The maximum message size in bytes. Attempting to receive a // message of this size or bigger results in a channel error. kMaximumMessageSize = 128 * 1024 * 1024, // Ammount of data to read at once from the pipe. kReadBufferSize = 4 * 1024 }; // Initialize a Channel. // // |channel_handle| identifies the communication Channel. For POSIX, if // the file descriptor in the channel handle is != -1, the channel takes // ownership of the file descriptor and will close it appropriately, otherwise // it will create a new descriptor internally. // |mode| specifies whether this Channel is to operate in server mode or // client mode. In server mode, the Channel is responsible for setting up the // IPC object, whereas in client mode, the Channel merely connects to the // already established IPC object. // |listener| receives a callback on the current thread for each newly // received message. // Channel(const IPC::ChannelHandle &channel_handle, Mode mode, Listener* listener); virtual ~Channel(); // Connect the pipe. On the server side, this will initiate // waiting for connections. On the client, it attempts to // connect to a pre-existing pipe. Note, calling Connect() // will not block the calling thread and may complete // asynchronously. bool Connect() WARN_UNUSED_RESULT; // Close this Channel explicitly. May be called multiple times. // On POSIX calling close on an IPC channel that listens for connections will // cause it to close any accepted connections, and it will stop listening for // new connections. If you just want to close the currently accepted // connection and listen for new ones, use ResetToAcceptingConnectionState. void Close(); // Modify the Channel's listener. void set_listener(Listener* listener); // Send a message over the Channel to the listener on the other end. // // |message| must be allocated using operator new. This object will be // deleted once the contents of the Message have been sent. virtual bool Send(Message* message); #if defined(OS_POSIX) && !defined(OS_NACL) // On POSIX an IPC::Channel wraps a socketpair(), this method returns the // FD # for the client end of the socket. // This method may only be called on the server side of a channel. int GetClientFileDescriptor() const; // On POSIX an IPC::Channel can either wrap an established socket, or it // can wrap a socket that is listening for connections. Currently an // IPC::Channel that listens for connections can only accept one connection // at a time. // Returns true if the channel supports listening for connections. bool AcceptsConnections() const; // Returns true if the channel supports listening for connections and is // currently connected. bool HasAcceptedConnection() const; // Returns true if the peer process' effective user id can be determined, in // which case the supplied client_euid is updated with it. bool GetClientEuid(uid_t* client_euid) const; // Closes any currently connected socket, and returns to a listening state // for more connections. void ResetToAcceptingConnectionState(); #endif // defined(OS_POSIX) && !defined(OS_NACL) // Returns true if a named server channel is initialized on the given channel // ID. Even if true, the server may have already accepted a connection. static bool IsNamedServerInitialized(const std::string& channel_id); protected: // Used in Chrome by the TestSink to provide a dummy channel implementation // for testing. TestSink overrides the "interesting" functions in Channel so // no actual implementation is needed. This will cause un-overridden calls to // segfault. Do not use outside of test code! Channel() : channel_impl_(0) { } private: // PIMPL to which all channel calls are delegated. class ChannelImpl; ChannelImpl *channel_impl_; // The Hello message is internal to the Channel class. It is sent // by the peer when the channel is connected. The message contains // just the process id (pid). The message has a special routing_id // (MSG_ROUTING_NONE) and type (HELLO_MESSAGE_TYPE). enum { HELLO_MESSAGE_TYPE = kuint16max // Maximum value of message type (uint16), // to avoid conflicting with normal // message types, which are enumeration // constants starting from 0. }; }; } // namespace IPC #endif // IPC_IPC_CHANNEL_H_