// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // WARNING: You should *NOT* be using this class directly. PlatformThread is // the low-level platform-specific abstraction to the OS's threading interface. // You should instead be using a message-loop driven Thread, see thread.h. #ifndef BASE_THREADING_PLATFORM_THREAD_H_ #define BASE_THREADING_PLATFORM_THREAD_H_ #pragma once #include "base/base_export.h" #include "base/basictypes.h" #include "build/build_config.h" #if defined(OS_WIN) #include #elif defined(OS_POSIX) #include #if defined(OS_MACOSX) #include #else // OS_POSIX && !OS_MACOSX #include #endif #endif namespace base { // PlatformThreadHandle should not be assumed to be a numeric type, since the // standard intends to allow pthread_t to be a structure. This means you // should not initialize it to a value, like 0. If it's a member variable, the // constructor can safely "value initialize" using () in the initializer list. #if defined(OS_WIN) typedef DWORD PlatformThreadId; typedef void* PlatformThreadHandle; // HANDLE const PlatformThreadHandle kNullThreadHandle = NULL; #elif defined(OS_POSIX) typedef pthread_t PlatformThreadHandle; const PlatformThreadHandle kNullThreadHandle = 0; #if defined(OS_MACOSX) typedef mach_port_t PlatformThreadId; #else // OS_POSIX && !OS_MACOSX typedef pid_t PlatformThreadId; #endif #endif const PlatformThreadId kInvalidThreadId = 0; // Valid values for SetThreadPriority() enum ThreadPriority{ kThreadPriority_Normal, // Suitable for low-latency, glitch-resistant audio. kThreadPriority_RealtimeAudio }; // A namespace for low-level thread functions. class BASE_EXPORT PlatformThread { public: // Implement this interface to run code on a background thread. Your // ThreadMain method will be called on the newly created thread. class BASE_EXPORT Delegate { public: virtual ~Delegate() {} virtual void ThreadMain() = 0; }; // Gets the current thread id, which may be useful for logging purposes. static PlatformThreadId CurrentId(); // Yield the current thread so another thread can be scheduled. static void YieldCurrentThread(); // Sleeps for the specified duration (units are milliseconds). static void Sleep(int duration_ms); // Sets the thread name visible to debuggers/tools. This has no effect // otherwise. This name pointer is not copied internally. Thus, it must stay // valid until the thread ends. static void SetName(const char* name); // Gets the thread name, if previously set by SetName. static const char* GetName(); // Creates a new thread. The |stack_size| parameter can be 0 to indicate // that the default stack size should be used. Upon success, // |*thread_handle| will be assigned a handle to the newly created thread, // and |delegate|'s ThreadMain method will be executed on the newly created // thread. // NOTE: When you are done with the thread handle, you must call Join to // release system resources associated with the thread. You must ensure that // the Delegate object outlives the thread. static bool Create(size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle); // CreateNonJoinable() does the same thing as Create() except the thread // cannot be Join()'d. Therefore, it also does not output a // PlatformThreadHandle. static bool CreateNonJoinable(size_t stack_size, Delegate* delegate); // Joins with a thread created via the Create function. This function blocks // the caller until the designated thread exits. This will invalidate // |thread_handle|. static void Join(PlatformThreadHandle thread_handle); static void SetThreadPriority(PlatformThreadHandle handle, ThreadPriority priority); private: DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); }; } // namespace base #endif // BASE_THREADING_PLATFORM_THREAD_H_