# - Try to find GFLAGS # # The following variables are optionally searched for defaults # GFLAGS_ROOT_DIR: Base directory where all GFLAGS components are found # # The following are set after configuration is done: # GFLAGS_FOUND # GFLAGS_INCLUDE_DIRS # GFLAGS_LIBRARIES # GFLAGS_LIBRARYRARY_DIRS include(FindPackageHandleStandardArgs) set(GFLAGS_ROOT_DIR "" CACHE PATH "Folder contains Gflags") # We are testing only a couple of files in the include directories if(WIN32) find_path(GFLAGS_INCLUDE_DIR gflags/gflags.h PATHS ${GFLAGS_ROOT_DIR}/src/windows) else() find_path(GFLAGS_INCLUDE_DIR gflags/gflags.h PATHS ${GFLAGS_ROOT_DIR}) endif() if(MSVC) find_library(GFLAGS_LIBRARY_RELEASE NAMES libgflags PATHS ${GFLAGS_ROOT_DIR} PATH_SUFFIXES Release) find_library(GFLAGS_LIBRARY_DEBUG NAMES libgflags-debug PATHS ${GFLAGS_ROOT_DIR} PATH_SUFFIXES Debug) set(GFLAGS_LIBRARY optimized ${GFLAGS_LIBRARY_RELEASE} debug ${GFLAGS_LIBRARY_DEBUG}) else() find_library(GFLAGS_LIBRARY gflags) endif() find_package_handle_standard_args(GFLAGS DEFAULT_MSG GFLAGS_INCLUDE_DIR GFLAGS_LIBRARY) if(GFLAGS_FOUND) set(GFLAGS_INCLUDE_DIRS ${GFLAGS_INCLUDE_DIR}) set(GFLAGS_LIBRARIES ${GFLAGS_LIBRARY}) message(STATUS "Found gflags (include: ${GFLAGS_INCLUDE_DIR}, library: ${GFLAGS_LIBRARY})") mark_as_advanced(GFLAGS_LIBRARY_DEBUG GFLAGS_LIBRARY_RELEASE GFLAGS_LIBRARY GFLAGS_INCLUDE_DIR GFLAGS_ROOT_DIR) endif()