$Id$ ___ __ _ _ __ ___ ___ / __| ___ / _` | '__/ _ \/ __| | (_ |___| (_| | | | __/\__ \ \___| \__,_|_| \___||___/ How to build c-ares using MSVC or Visual Studio ================================================= How to build using MSVC from the command line --------------------------------------------- Open a command prompt window and ensure that the environment is properly set up in order to use MSVC or Visual Studio compiler tools. Change to c-ares source folder where Makefile.msvc file is located and run: > nmake -f Makefile.msvc This will build all c-ares libraries as well as three sample programs. Once the above command has finished a new folder named MSVCXX will exist below the folder where makefile.msvc is found. The name of the folder depends on the MSVC compiler version being used to build c-ares. Below the MSVCXX folder there will exist four folders named 'cares', 'ahost', 'acountry', and 'adig'. The 'cares' folder is the one that holds the c-ares libraries you have just generated, the other three hold sample programs that use the libraries. The above command builds four versions of the c-ares library, dynamic and static versions and each one in release and debug flavours. Each of these is found in folders named dll-release, dll-debug, lib-release, and lib-debug, which hang from the 'cares' folder mentioned above. Each sample program also has folders with the same names to reflect which library version it is using. How to build using Visual Studio 6 IDE -------------------------------------- A VC++ 6.0 reference workspace (vc6aws.dsw) is available within the 'vc' folder to allow proper building of the library and sample programs. 1) Open the vc6aws.dsw workspace with MSVC6's IDE. 2) Select 'Build' from top menu. 3) Select 'Batch Build' from dropdown menu. 4) Make sure that the sixteen project configurations are 'checked'. 5) Click on the 'Build' button. 6) Once the sixteen project configurations are built you are done. Dynamic and static c-ares libraries are built in debug and release flavours, and can be located each one in its own subdirectory, dll-debug, dll-release, lib-debug and lib-release, all of them below the 'vc\cares' subdirectory. In the same way four executable versions of each sample program are built, each using its respective library. The resulting sample executables are located in its own subdirectory, dll-debug, dll-release, lib-debug and lib-release, below the 'vc\acountry', 'vc\adig' and 'vc\ahost'folders. These reference VC++ 6.0 configurations are generated using the dynamic CRT. How to build using Visual Studio 2003 or newer IDE -------------------------------------------------- First you have to convert the VC++ 6.0 reference workspace and project files to the Visual Studio IDE version you are using, following next steps: 1) Open vc\vc6aws.dsw with VS20XX. 2) Allow VS20XX to update all projects and workspaces. 3) Save ALL and close VS20XX. 4) Open vc\vc6aws.sln with VS20XX. 5) Select batch build, check 'all' projects and click 'build' button. Same comments relative to generated files and folders as done above for Visual Studio 6 IDE apply here. Relationship between c-ares library file names and versions ----------------------------------------------------------- c-ares static release library version files: libcares.lib -> static release library c-ares static debug library version files: libcaresd.lib -> static debug library c-ares dynamic release library version files: cares.dll -> dynamic release library cares.lib -> import library for the dynamic release library cares.exp -> export file for the dynamic release library c-ares dynamic debug library version files: caresd.dll -> dynamic debug library caresd.lib -> import library for the dynamic debug library caresd.exp -> export file for the dynamic debug library caresd.pdb -> debug symbol file for the dynamic debug library How to use c-ares static libraries ---------------------------------- When using the c-ares static library in your program, you will have to define preprocessor symbol CARES_STATICLIB while building your program, otherwise you will get errors at linkage stage. Have Fun!