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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<!--
    Copyright Doug Gregor 2004. Use, modification and
    distribution is subject to the Boost Software License, Version
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   For more information, see http://www.boost.org
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<head>
<title>Bundled Properties</title>
</head>

<body BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
  ALINK="#ff0000">
<IMG SRC="../../../boost.png"
ALT="C++ Boost" width="277" height="86"/>
<h1>Bundled Properties</h1>

<p>Class templates <code><a
href="adjacency_list.html">adjacency_list</a></code> and
<code><a href="adjacency_matrix.html">adjacency_matrix</a></code> support
the introduction of named properties via <a
href="using_adjacency_list.html#sec:adjacency-list-properties">internal
properties</a>. However, this method is cumbersome in many uses,
where it would be more intuitive to just specify a structure or
class that contains internal properties for edges or
vertices. Bundled properties allow one to use
<code>adjacency_list</code> and <code>adjacency_matrix</code> in this
manner, providing a simple
way to introduce and access any number of internal properties
for vertices and edges.</p>

<p>One can introduce bundled properties into an
either graph type by providing a user-defined class
type for the <code>VertexProperties</code> or
<code>EdgeProperties</code> template arguments. The user-defined
class may alternatively be placed at the end of a
<code>property</code> list, replacing the (implicit)
<code>boost::no_property</code> argument.</p>

<h2>Example: Route planning</h2>
<p>Consider the implementation of a simple route planner that
  should find the shortest directions from one city to another
  via a set of highways. The vertices of the graph are cities,
  and we may wish to store several bits of information about the
  city within each vertex:</p>
<pre>
struct City
{
  string name;
  int population;
  vector&lt;int&gt; zipcodes;
};
</pre>

<p>
The edges in the graph represent highways, which also have several interesting
attributes:
</p>

<pre>
struct Highway
{
  string name;
  double miles;
  int speed_limit;
  int lanes;
  bool divided;
};
</pre>

<p>With bundled properties, we can directly use the <code>City</code> and
<code>Highway</code> structures to define the graph:</p>
<pre>
typedef boost::adjacency_list&lt;
    boost::listS, boost::vecS, boost::bidirectionalS,
    City, Highway&gt;
  Map;
</pre>

<p>Without bundled properties, translating this example directly
into an instantiation of <code>adjacency_list</code> would
involve several custom properties and would result in a type
like this:</p>
<pre>
typedef boost::adjacency_list&lt;
    boost::listS, boost::vecS, boost::bidirectionalS,
    // Vertex properties
    boost::property&lt;boost::vertex_name_t, std::string,
    boost::property&lt;population_t, int,
    boost::property&lt;zipcodes_t, std::vector&lt;int&gt; &gt; &gt; &gt;,
    // Edge properties
    boost::property&lt;boost::edge_name_t, std::string,
    boost::property&lt;boost::edge_length_t, double,
    boost::property&lt;edge_speed_limit_t, int,
    boost::property&lt;edge_lanes_t, int,
    boost::property&lt;edge_divided, bool&gt; &gt; &gt; &gt; &gt; &gt;
  Map;
</pre>

<p>
Bundling vertex and edge properties greatly simplifies the declaration of
graphs.
</p>
<p>
In addition to vertex and edge bundles, we can also bundle properties of the
graph itself. Suppopse we extend the application to include a portfolio of
route-planning maps for different countries. In addition to the <code>City</code>
and <code>Highway</code> bundles above, we can declare a graph bundle,
<code>Country</Code>.
</p>

<pre>
struct Country {
  string name;
  bool use_right;   // Drive on the left or right
  bool use_metric;  // mph or km/h
};
</pre>

<p>The graph would now be declared as:</p>

<pre>
<pre>
typedef boost::adjacency_list&lt;
    boost::listS, boost::vecS, boost::bidirectionalS,
    City, Highway, Country&gt;
  Map;
</pre>
</pre>

<h2>Accessing bundled properties</h2>
<p>To access a bundled property for a particular edge or vertex,
  subscript your graph with the descriptor of the edge or vertex
  whose bundled property you wish to access. For instance:</p>
<pre>
Map map; // load the map
Map::vertex_descriptor v = *vertices(map).first;
map[v].name = "Troy";
map[v].population = 49170;
map[v].zipcodes.push_back(12180);
Map::edge_descriptor e = *out_edges(v, map).first;
map[e].name = "I-87";
map[e].miles = 10.;
map[e].speed_limit = 65;
map[e].lanes = 4;
map[e].divided = true;
</pre>

<p>
The graph bundle, since it does not correspond to a vertex or edge descripor
is accessed using the graph_bundle object as a key.
</p>

<pre>
map[graph_bundle].name = "United States";
map[graph_bundle].use_right = true;
map[graph_bundle].use_metric = false;
</pre>


<h2>Properties maps from bundled properties</h2>
<p>Often one needs to create a property map from an internal
  property for use in a generic algorithm. For instance, using the
  graph without bundled properties we might invoke <a
    href="dijkstra_shortest_paths.html">Dijkstra's shortest
    paths</a> algorithm like this:</p>
<pre>
vector&lt;double&gt; distances(num_vertices(map));
dijkstra_shortest_paths(map, from,
      weight_map(get(edge_length, map))
      .distance_map(make_iterator_property_map(distances.begin(),
                                               get(vertex_index, map))));
</pre>

<p>With bundled properties, we can just pass a <em>member pointer</em>
as the property for <code>get</code>. The equivalent example using bundled
properties is:</p>
<pre>
vector&lt;double&gt; distances(num_vertices(map));
dijkstra_shortest_paths(map, from,
      weight_map(get(<font color="#ff0000">&amp;Highway::miles</font>, map))
      .distance_map(make_iterator_property_map(distances.begin(),
                                               get(vertex_index, map))));
</pre>

<p>The type of the returned property map is <code>property_map&lt;Map, double Highway::*&gt;::type</code>
or <code>property_map&lt;Map, double Highway::*&gt;::const_type</code>, depending on whether the graph
<code>map</code> is non-constant or constant.

<p> You may also access the entire vertex or edge bundle as a property map
using the <code>vertex_bundle</code> or <code>edge_bundle</code> properties,
respectively. For instance, the property map returned by <code>get(vertex_bundle, map)</code> is
an <a href="../../property_map/doc/LvaluePropertyMap.html">Lvalue Property Map</a> providing access to the
<code>City</code> values stored in each vertex.

<h2>Property maps for a graph bundle</h2>
There is currently no support for creating property maps from the bundled
properties of a graph.

<h2>Getting the type of bundled properties</h2>

<p>To get the type of the vertex or edge bundle for a given graph
type <tt>Graph</tt>, you can use the trait
classes <tt>vertex_bundle_type</tt>
and <tt>edge_bundle_type</tt>. The
type <tt>vertex_bundle_type&lt;Graph&gt;::type</tt> will be the
type bundled with vertices (or <tt>no_vertex_bundle</tt> if the
graph supports bundles but no vertex bundle
exists). Likewise, <tt>edge_bundle_type&lt;Graph&gt;::type</tt>
will be the type bundled with edges (or <tt>no_edge_bundle</tt> if
no edge bundle exists).</p>

<h2>Compatibility</h2> <p>Bundled properties will only work
properly on compilers that support class template partial
specialization.</p>

<hr>
Copyright &copy; 2004 <a href="http://www.boost.org/people/doug_gregor.html">Doug Gregor</a>.
<address><a href="mailto:gregod@cs.rpi.edu"></a></address>
<!-- Created: Fri May  7 09:59:21 EDT 2004 -->
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Last modified: Fri May  7 10:56:01 EDT 2004
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