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<title>basic_raw_socket::async_receive (2 of 2 overloads)</title>
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<div class="titlepage"><div><div><h5 class="title">
<a name="boost_asio.reference.basic_raw_socket.async_receive.overload2"></a><a class="link" href="overload2.html" title="basic_raw_socket::async_receive (2 of 2 overloads)">basic_raw_socket::async_receive
          (2 of 2 overloads)</a>
</h5></div></div></div>
<p>
            Start an asynchronous receive on a connected socket.
          </p>
<pre class="programlisting">template&lt;
    typename <a class="link" href="../../MutableBufferSequence.html" title="Mutable buffer sequence requirements">MutableBufferSequence</a>,
    typename <a class="link" href="../../ReadHandler.html" title="Read handler requirements">ReadHandler</a>&gt;
<a class="link" href="../../asynchronous_operations.html#boost_asio.reference.asynchronous_operations.automatic_deduction_of_initiating_function_return_type"><span class="emphasis"><em>DEDUCED</em></span></a> async_receive(
    const MutableBufferSequence &amp; buffers,
    socket_base::message_flags flags,
    ReadHandler &amp;&amp; handler);
</pre>
<p>
            This function is used to asynchronously receive data from the raw socket.
            The function call always returns immediately.
          </p>
<h6>
<a name="boost_asio.reference.basic_raw_socket.async_receive.overload2.h0"></a>
            <span class="phrase"><a name="boost_asio.reference.basic_raw_socket.async_receive.overload2.parameters"></a></span><a class="link" href="overload2.html#boost_asio.reference.basic_raw_socket.async_receive.overload2.parameters">Parameters</a>
          </h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">buffers</span></dt>
<dd><p>
                  One or more buffers into which the data will be received. Although
                  the buffers object may be copied as necessary, ownership of the
                  underlying memory blocks is retained by the caller, which must
                  guarantee that they remain valid until the handler is called.
                </p></dd>
<dt><span class="term">flags</span></dt>
<dd><p>
                  Flags specifying how the receive call is to be made.
                </p></dd>
<dt><span class="term">handler</span></dt>
<dd>
<p>
                  The handler to be called when the receive operation completes.
                  Copies will be made of the handler as required. The function signature
                  of the handler must be:
</p>
<pre class="programlisting">void handler(
  const boost::system::error_code&amp; error, // Result of operation.
  std::size_t bytes_transferred           // Number of bytes received.
);
</pre>
<p>
                  Regardless of whether the asynchronous operation completes immediately
                  or not, the handler will not be invoked from within this function.
                  Invocation of the handler will be performed in a manner equivalent
                  to using <code class="computeroutput">boost::asio::io_context::post()</code>.
                </p>
</dd>
</dl>
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<h6>
<a name="boost_asio.reference.basic_raw_socket.async_receive.overload2.h1"></a>
            <span class="phrase"><a name="boost_asio.reference.basic_raw_socket.async_receive.overload2.remarks"></a></span><a class="link" href="overload2.html#boost_asio.reference.basic_raw_socket.async_receive.overload2.remarks">Remarks</a>
          </h6>
<p>
            The async_receive operation can only be used with a connected socket.
            Use the async_receive_from function to receive data on an unconnected
            raw socket.
          </p>
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<td align="right"><div class="copyright-footer">Copyright &#169; 2003-2018 Christopher M. Kohlhoff<p>
        Distributed under the Boost Software License, Version 1.0. (See accompanying
        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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