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<title>async_connect (4 of 6 overloads)</title>
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<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_asio.reference.async_connect.overload4"></a><a class="link" href="overload4.html" title="async_connect (4 of 6 overloads)">async_connect
        (4 of 6 overloads)</a>
</h4></div></div></div>
<p>
          Asynchronously establishes a socket connection by trying each endpoint
          in a sequence.
        </p>
<pre class="programlisting">template&lt;
    typename <a class="link" href="../Protocol.html" title="Protocol requirements">Protocol</a>,
    typename <a class="link" href="../EndpointSequence.html" title="Endpoint sequence requirements">EndpointSequence</a>,
    typename <a class="link" href="../ConnectCondition.html" title="Connect condition requirements">ConnectCondition</a>,
    typename <a class="link" href="../RangeConnectHandler.html" title="Range connect handler requirements">RangeConnectHandler</a>&gt;
<a class="link" href="../asynchronous_operations/automatic_deduction_of_initiating_function_return_type.html" title="Automatic deduction of initiating function return type"><span class="emphasis"><em>DEDUCED</em></span></a> async_connect(
    basic_socket&lt; Protocol &gt; &amp; s,
    const EndpointSequence &amp; endpoints,
    ConnectCondition connect_condition,
    RangeConnectHandler &amp;&amp; handler,
    typename enable_if&lt; is_endpoint_sequence&lt; EndpointSequence &gt;::value &gt;::type *  = 0);
</pre>
<p>
          This function attempts to connect a socket to one of a sequence of endpoints.
          It does this by repeated calls to the socket's <code class="computeroutput">async_connect</code>
          member function, once for each endpoint in the sequence, until a connection
          is successfully established.
        </p>
<h6>
<a name="boost_asio.reference.async_connect.overload4.h0"></a>
          <span class="phrase"><a name="boost_asio.reference.async_connect.overload4.parameters"></a></span><a class="link" href="overload4.html#boost_asio.reference.async_connect.overload4.parameters">Parameters</a>
        </h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">s</span></dt>
<dd><p>
                The socket to be connected. If the socket is already open, it will
                be closed.
              </p></dd>
<dt><span class="term">endpoints</span></dt>
<dd><p>
                A sequence of endpoints.
              </p></dd>
<dt><span class="term">connect_condition</span></dt>
<dd>
<p>
                A function object that is called prior to each connection attempt.
                The signature of the function object must be:
</p>
<pre class="programlisting">bool connect_condition(
    const boost::system::error_code&amp; ec,
    const typename Protocol::endpoint&amp; next);
</pre>
<p>
                The <code class="computeroutput">ec</code> parameter contains the result from the most recent
                connect operation. Before the first connection attempt, <code class="computeroutput">ec</code>
                is always set to indicate success. The <code class="computeroutput">next</code> parameter
                is the next endpoint to be tried. The function object should return
                true if the next endpoint should be tried, and false if it should
                be skipped.
              </p>
</dd>
<dt><span class="term">handler</span></dt>
<dd>
<p>
                The handler to be called when the connect operation completes. Copies
                will be made of the handler as required. The function signature of
                the handler must be:
</p>
<pre class="programlisting">void handler(
  // Result of operation. if the sequence is empty, set to
  // boost::asio::error::not_found. Otherwise, contains the
  // error from the last connection attempt.
  const boost::system::error_code&amp; error,

  // On success, an iterator denoting the successfully
  // connected endpoint. Otherwise, the end iterator.
  Iterator iterator
);
</pre>
<p>
                Regardless of whether the asynchronous operation completes immediately
                or not, the handler will not be invoked from within this function.
                Invocation of the handler will be performed in a manner equivalent
                to using <code class="computeroutput">boost::asio::io_context::post()</code>.
              </p>
</dd>
</dl>
</div>
<h6>
<a name="boost_asio.reference.async_connect.overload4.h1"></a>
          <span class="phrase"><a name="boost_asio.reference.async_connect.overload4.example"></a></span><a class="link" href="overload4.html#boost_asio.reference.async_connect.overload4.example">Example</a>
        </h6>
<p>
          The following connect condition function object can be used to output information
          about the individual connection attempts:
        </p>
<pre class="programlisting">struct my_connect_condition
{
  bool operator()(
      const boost::system::error_code&amp; ec,
      const::tcp::endpoint&amp; next)
  {
    if (ec) std::cout &lt;&lt; "Error: " &lt;&lt; ec.message() &lt;&lt; std::endl;
    std::cout &lt;&lt; "Trying: " &lt;&lt; next &lt;&lt; std::endl;
    return true;
  }
};
</pre>
<p>
          It would be used with the <code class="computeroutput">boost::asio::connect</code> function as
          follows:
        </p>
<pre class="programlisting">tcp::resolver r(io_context);
tcp::resolver::query q("host", "service");
tcp::socket s(io_context);

// ...

r.async_resolve(q, resolve_handler);

// ...

void resolve_handler(
    const boost::system::error_code&amp; ec,
    tcp::resolver::results_type results)
{
  if (!ec)
  {
    boost::asio::async_connect(s, results,
        my_connect_condition(),
        connect_handler);
  }
}

// ...

void connect_handler(
    const boost::system::error_code&amp; ec,
    const tcp::endpoint&amp; endpoint)
{
  if (ec)
  {
    // An error occurred.
  }
  else
  {
    std::cout &lt;&lt; "Connected to: " &lt;&lt; endpoint &lt;&lt; std::endl;
  }
}
</pre>
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<td align="right"><div class="copyright-footer">Copyright &#169; 2003-2017 Christopher M. Kohlhoff<p>
        Distributed under the Boost Software License, Version 1.0. (See accompanying
        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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