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/*=============================================================================
Copyright (c) 2001-2013 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#if !defined(FUSION_DEQUE_TIE_01272013_1401)
#define FUSION_DEQUE_TIE_01272013_1401
#include <boost/fusion/support/config.hpp>
#include <boost/fusion/container/deque/deque.hpp>
#if !defined(BOOST_FUSION_HAS_VARIADIC_DEQUE)
# include <boost/fusion/container/generation/detail/pp_deque_tie.hpp>
#else
///////////////////////////////////////////////////////////////////////////////
// C++11 variadic interface
///////////////////////////////////////////////////////////////////////////////
#include <boost/fusion/support/detail/as_fusion_element.hpp>
namespace boost { namespace fusion
{
struct void_;
namespace result_of
{
template <typename ...T>
struct deque_tie
{
typedef deque<T&...> type;
};
}
template <typename ...T>
BOOST_FUSION_GPU_ENABLED
inline deque<T&...>
deque_tie(T&... arg)
{
return deque<T&...>(arg...);
}
}}
#endif
#endif
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