// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include #include #include #include using namespace std; using namespace boost::msm::front::euml; namespace msm = boost::msm; // how long the timer will ring when countdown elapsed. #define RINGING_TIME 5 namespace // Concrete FSM implementation { // events BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_timer) BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_timer ), start_timer_attr) BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(start_timer,start_timer_attr) BOOST_MSM_EUML_EVENT(stop_timer) BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_tick) BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_tick ), tick_attr) BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(tick,tick_attr) BOOST_MSM_EUML_EVENT(start_ringing) // Concrete FSM implementation // The list of FSM states BOOST_MSM_EUML_ACTION(Stopped_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Stopped" << std::endl; } }; BOOST_MSM_EUML_STATE(( Stopped_Entry ),Stopped) BOOST_MSM_EUML_ACTION(Started_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Started" << std::endl; } }; BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_counter) BOOST_MSM_EUML_STATE(( Started_Entry, no_action, attributes_ << m_counter ), Started) BOOST_MSM_EUML_ACTION(Ringing_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Ringing" << std::endl; } }; BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_ringing_cpt) BOOST_MSM_EUML_STATE(( Ringing_Entry, no_action, attributes_ << m_ringing_cpt ), Ringing) // external function void do_ring(int ringing_time) {std::cout << "ringing " << ringing_time << " s" << std::endl;} // create functor and eUML function BOOST_MSM_EUML_FUNCTION(Ring_ , do_ring , ring_ , void , void ) // replaces the old transition table BOOST_MSM_EUML_TRANSITION_TABLE(( // +------------------------------------------------------------------------------+ // When we start the countdown, the countdown value is not hardcoded but contained in the start_timer event. // We copy this value into Started Started == Stopped + start_timer /(target_(m_counter)= event_(m_timer)) , Stopped == Started + stop_timer , // internal transition Started + tick // we here use the message queue to move to Started when the countdown is finished // to do this we put start_ringing into the message queue / if_then_( (source_(m_counter) -= event_(m_tick) ) <= Int_<0>(), process_(start_ringing) ) , // when we start ringing, we give to the state its hard-coded ringing time. Ringing == Started + start_ringing / (target_(m_ringing_cpt) = Int_(), // call the external do_ring function ring_(Int_())) , // to change a bit, we now do not use the message queue but a transition conflict to solve the same problem. // When tick is fired, we have an internal transition Ringing -> Ringing, as long as Counter > 0 Ringing + tick [ source_(m_ringing_cpt) - event_(m_tick) > Int_<0>() ] /(target_(m_ringing_cpt) -= event_(m_tick) ) , // And we move to Stopped when the counter is 0 Stopped == Ringing + tick[source_(m_ringing_cpt)-event_(m_tick) <= Int_<0>()] , // we let the user manually stop the ringing by pressing any button Stopped == Ringing + stop_timer , Stopped == Ringing + start_timer // +------------------------------------------------------------------------------+ ),transition_table) // create a state machine "on the fly" BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT init_ << Stopped // Init State ), SimpleTimer_) //fsm name // choice of back-end typedef msm::back::state_machine SimpleTimer; // // Testing utilities. // static char const* const state_names[] = { "Stopped", "Started","Ringing" }; void pstate(SimpleTimer const& p) { std::cout << " -> " << state_names[p.current_state()[0]] << std::endl; } void test() { SimpleTimer p; // needed to start the highest-level SM. This will call on_entry and mark the start of the SM p.start(); p.process_event(start_timer(5));pstate(p); //timer set to 5 ticks p.process_event(tick(2));pstate(p); p.process_event(tick(1));pstate(p); p.process_event(tick(1));pstate(p); p.process_event(tick(1));pstate(p); // we are now ringing, let it ring a bit p.process_event(tick(2));pstate(p); p.process_event(tick(1));pstate(p); p.process_event(tick(1));pstate(p); p.process_event(tick(1));pstate(p); } } int main() { test(); return 0; }