// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include #include #include using namespace std; using namespace boost::msm::front::euml; namespace msm = boost::msm; namespace mpl = boost::mpl; // entry/exit/action/guard logging functors #include "logging_functors.h" namespace // Concrete FSM implementation { // events BOOST_MSM_EUML_EVENT(play) BOOST_MSM_EUML_EVENT(end_pause) BOOST_MSM_EUML_EVENT(stop) BOOST_MSM_EUML_EVENT(pause) BOOST_MSM_EUML_EVENT(open_close) BOOST_MSM_EUML_EVENT(next_song) BOOST_MSM_EUML_EVENT(previous_song) // A "complicated" event type that carries some data. BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,cd_name) BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type) BOOST_MSM_EUML_ATTRIBUTES((attributes_ << cd_name << cd_type ), cd_detected_attributes) BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(cd_detected,cd_detected_attributes) // Concrete FSM implementation // The list of FSM states // state not defining any entry or exit BOOST_MSM_EUML_STATE((),Paused) BOOST_MSM_EUML_STATE(( Empty_Entry,Empty_Exit ),Empty) BOOST_MSM_EUML_STATE(( Open_Entry,Open_Exit ),Open) BOOST_MSM_EUML_STATE(( Stopped_Entry,Stopped_Exit ),Stopped) // Playing is now a state machine itself. // It has 3 substates BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1) BOOST_MSM_EUML_STATE(( Song2_Entry,Song2_Exit ),Song2) BOOST_MSM_EUML_STATE(( Song3_Entry,Song3_Exit ),Song3) // Playing has a transition table BOOST_MSM_EUML_TRANSITION_TABLE(( // +------------------------------------------------------------------------------+ Song2 == Song1 + next_song / start_next_song, Song1 == Song2 + previous_song / start_prev_song, Song3 == Song2 + next_song / start_next_song, Song2 == Song3 + previous_song / start_prev_song // +------------------------------------------------------------------------------+ ),playing_transition_table ) // VC9 cannot compile the typedef with build_sm if one is also used for player BOOST_MSM_EUML_DECLARE_STATE_MACHINE( (playing_transition_table, //STT init_ << Song1 // Init State ),Playing_) // choice of back-end typedef msm::back::state_machine > > Playing_type; Playing_type const Playing; // guard conditions BOOST_MSM_EUML_ACTION(good_disk_format) { template bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& ) { // to test a guard condition, let's say we understand only CDs, not DVD if (evt.get_attribute(cd_type)!=DISK_CD) { std::cout << "wrong disk, sorry" << std::endl; // just for logging, does not block any transition return true; } std::cout << "good disk" << std::endl; return true; } }; // replaces the old transition table BOOST_MSM_EUML_TRANSITION_TABLE(( Playing == Stopped + play / start_playback, Playing == Paused + end_pause / resume_playback, // +------------------------------------------------------------------------------+ Empty == Open + open_close / close_drawer, // +------------------------------------------------------------------------------+ Open == Empty + open_close / open_drawer, Open == Paused + open_close / stop_and_open, Open == Stopped + open_close / open_drawer, Open == Playing + open_close / stop_and_open, // +------------------------------------------------------------------------------+ Paused == Playing + pause / pause_playback, // +------------------------------------------------------------------------------+ Stopped == Playing + stop / stop_playback, Stopped == Paused + stop / stop_playback, Stopped == Empty + cd_detected [good_disk_format&& (event_(cd_type)==Int_())] / (store_cd_info,process_(play)), Stopped == Stopped + stop // +------------------------------------------------------------------------------+ ),transition_table) // create a state machine "on the fly" BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT init_ << Empty, // Init State no_action, // Entry no_action, // Exit attributes_ << no_attributes_, // Attributes configure_ << no_configure_, // configuration Log_No_Transition // no_transition handler ), player_) //fsm name // choice of back-end typedef msm::back::state_machine player; // // Testing utilities. // static char const* const state_names[] = { "Stopped", "Paused", "Open", "Empty", "Playing" }; void pstate(player const& p) { std::cout << " -> " << state_names[p.current_state()[0]] << std::endl; } void test() { player p; // needed to start the highest-level SM. This will call on_entry and mark the start of the SM p.start(); // go to Open, call on_exit on Empty, then action, then on_entry on Open p.process_event(open_close); pstate(p); p.process_event(open_close); pstate(p); // will be rejected, wrong disk type p.process_event( cd_detected("louie, louie",DISK_DVD)); pstate(p); p.process_event( cd_detected("louie, louie",DISK_CD)); pstate(p); // no need to call play as the previous event does it in its action method //p.process_event(play); // make transition happen inside it. Player has no idea about this event but it's ok. p.process_event(next_song);pstate(p); //2nd song active p.process_event(next_song);pstate(p);//3rd song active p.process_event(previous_song);pstate(p);//2nd song active // at this point, Play is active p.process_event(pause); pstate(p); // go back to Playing // as you see, remembers the original state as end_pause is an history trigger p.process_event(end_pause); pstate(p); p.process_event(pause); pstate(p); p.process_event(stop); pstate(p); // event leading to the same state // no action method called as none is defined in the transition table p.process_event(stop); pstate(p); // test call to no_transition p.process_event(play); pstate(p); } } int main() { test(); return 0; }