/* * Copyright 2010 Vicente J. Botet Escriba * Copyright 2015 Andrey Semashev * Copyright 2017 James E. King, III * * Distributed under the Boost Software License, Version 1.0. * See http://www.boost.org/LICENSE_1_0.txt */ #ifndef BOOST_WINAPI_WAIT_HPP_INCLUDED_ #define BOOST_WINAPI_WAIT_HPP_INCLUDED_ #include #ifdef BOOST_HAS_PRAGMA_ONCE #pragma once #endif #if !defined( BOOST_USE_WINDOWS_H ) extern "C" { #if BOOST_WINAPI_PARTITION_APP || BOOST_WINAPI_PARTITION_SYSTEM BOOST_SYMBOL_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC WaitForSingleObjectEx( boost::winapi::HANDLE_ hHandle, boost::winapi::DWORD_ dwMilliseconds, boost::winapi::BOOL_ bAlertable); #endif #if BOOST_WINAPI_PARTITION_DESKTOP || BOOST_WINAPI_PARTITION_SYSTEM #if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4 BOOST_SYMBOL_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC SignalObjectAndWait( boost::winapi::HANDLE_ hObjectToSignal, boost::winapi::HANDLE_ hObjectToWaitOn, boost::winapi::DWORD_ dwMilliseconds, boost::winapi::BOOL_ bAlertable); #endif #endif #if BOOST_WINAPI_PARTITION_APP_SYSTEM BOOST_SYMBOL_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC WaitForSingleObject( boost::winapi::HANDLE_ hHandle, boost::winapi::DWORD_ dwMilliseconds); BOOST_SYMBOL_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC WaitForMultipleObjects( boost::winapi::DWORD_ nCount, boost::winapi::HANDLE_ const* lpHandles, boost::winapi::BOOL_ bWaitAll, boost::winapi::DWORD_ dwMilliseconds); BOOST_SYMBOL_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC WaitForMultipleObjectsEx( boost::winapi::DWORD_ nCount, boost::winapi::HANDLE_ const* lpHandles, boost::winapi::BOOL_ bWaitAll, boost::winapi::DWORD_ dwMilliseconds, boost::winapi::BOOL_ bAlertable); #endif // BOOST_WINAPI_PARTITION_APP_SYSTEM } // extern "C" #endif namespace boost { namespace winapi { #if BOOST_WINAPI_PARTITION_APP || BOOST_WINAPI_PARTITION_SYSTEM using ::WaitForSingleObjectEx; #endif #if BOOST_WINAPI_PARTITION_DESKTOP || BOOST_WINAPI_PARTITION_SYSTEM #if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4 using ::SignalObjectAndWait; #endif #endif #if BOOST_WINAPI_PARTITION_APP_SYSTEM using ::WaitForMultipleObjects; using ::WaitForMultipleObjectsEx; using ::WaitForSingleObject; #endif #if defined( BOOST_USE_WINDOWS_H ) BOOST_CONSTEXPR_OR_CONST DWORD_ INFINITE_ = INFINITE; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_ABANDONED_ = WAIT_ABANDONED; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_OBJECT_0_ = WAIT_OBJECT_0; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_TIMEOUT_ = WAIT_TIMEOUT; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_FAILED_ = WAIT_FAILED; #else // defined( BOOST_USE_WINDOWS_H ) BOOST_CONSTEXPR_OR_CONST DWORD_ INFINITE_ = (DWORD_)0xFFFFFFFF; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_ABANDONED_ = 0x00000080L; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_OBJECT_0_ = 0x00000000L; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_TIMEOUT_ = 0x00000102L; BOOST_CONSTEXPR_OR_CONST DWORD_ WAIT_FAILED_ = (DWORD_)0xFFFFFFFF; #endif // defined( BOOST_USE_WINDOWS_H ) BOOST_CONSTEXPR_OR_CONST DWORD_ infinite = INFINITE_; BOOST_CONSTEXPR_OR_CONST DWORD_ wait_abandoned = WAIT_ABANDONED_; BOOST_CONSTEXPR_OR_CONST DWORD_ wait_object_0 = WAIT_OBJECT_0_; BOOST_CONSTEXPR_OR_CONST DWORD_ wait_timeout = WAIT_TIMEOUT_; BOOST_CONSTEXPR_OR_CONST DWORD_ wait_failed = WAIT_FAILED_; BOOST_CONSTEXPR_OR_CONST DWORD_ max_non_infinite_wait = (DWORD_)0xFFFFFFFE; } } #endif // BOOST_WINAPI_WAIT_HPP_INCLUDED_