// Boost.Units - A C++ library for zero-overhead dimensional analysis and // unit/quantity manipulation and conversion // // Copyright (C) 2003-2008 Matthias Christian Schabel // Copyright (C) 2008 Steven Watanabe // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) /// /// \file /// \brief Absolute units (points rather than vectors). /// \details Operations between absolute units, and relative units like temperature differences. /// #ifndef BOOST_UNITS_ABSOLUTE_HPP #define BOOST_UNITS_ABSOLUTE_HPP #include #include namespace boost { namespace units { /// A wrapper to represent absolute units (points rather than vectors). Intended /// originally for temperatures, this class implements operators for absolute units /// so that addition of a relative unit to an absolute unit results in another /// absolute unit : absolute +/- T -> absolute and subtraction of one absolute /// unit from another results in a relative unit : absolute - absolute -> T. template class absolute { public: typedef absolute this_type; typedef Y value_type; absolute() : val_() { } absolute(const value_type& val) : val_(val) { } absolute(const this_type& source) : val_(source.val_) { } this_type& operator=(const this_type& source) { val_ = source.val_; return *this; } const value_type& value() const { return val_; } const this_type& operator+=(const value_type& val) { val_ += val; return *this; } const this_type& operator-=(const value_type& val) { val_ -= val; return *this; } private: value_type val_; }; /// add a relative value to an absolute one template absolute operator+(const absolute& aval,const Y& rval) { return absolute(aval.value()+rval); } /// add a relative value to an absolute one template absolute operator+(const Y& rval,const absolute& aval) { return absolute(aval.value()+rval); } /// subtract a relative value from an absolute one template absolute operator-(const absolute& aval,const Y& rval) { return absolute(aval.value()-rval); } /// subtracting two absolutes gives a difference template Y operator-(const absolute& aval1,const absolute& aval2) { return Y(aval1.value()-aval2.value()); } /// creates a quantity from an absolute unit and a raw value template quantity >, T> operator*(const T& t, const absolute >&) { return(quantity >, T>::from_value(t)); } /// creates a quantity from an absolute unit and a raw value template quantity >, T> operator*(const absolute >&, const T& t) { return(quantity >, T>::from_value(t)); } /// Print an absolute unit template std::basic_ostream& operator<<(std::basic_ostream& os,const absolute& aval) { os << "absolute " << aval.value(); return os; } } // namespace units } // namespace boost #if BOOST_UNITS_HAS_BOOST_TYPEOF #include BOOST_TYPEOF_INCREMENT_REGISTRATION_GROUP() BOOST_TYPEOF_REGISTER_TEMPLATE(boost::units::absolute, (class)) #endif namespace boost { namespace units { /// Macro to define the offset between two absolute units. /// Requires the value to be in the destination units e.g /// @code /// BOOST_UNITS_DEFINE_CONVERSION_OFFSET(celsius_base_unit, fahrenheit_base_unit, double, 32.0); /// @endcode /// @c BOOST_UNITS_DEFINE_CONVERSION_FACTOR is also necessary to /// specify the conversion factor. Like @c BOOST_UNITS_DEFINE_CONVERSION_FACTOR /// this macro defines both forward and reverse conversions so /// defining, e.g., the conversion from celsius to fahrenheit as above will also /// define the inverse conversion from fahrenheit to celsius. #define BOOST_UNITS_DEFINE_CONVERSION_OFFSET(From, To, type_, value_) \ namespace boost { \ namespace units { \ template<> \ struct affine_conversion_helper< \ reduce_unit::type, \ reduce_unit::type> \ { \ static const bool is_defined = true; \ typedef type_ type; \ static type value() { return(value_); } \ }; \ } \ } \ void boost_units_require_semicolon() } // namespace units } // namespace boost #endif // BOOST_UNITS_ABSOLUTE_HPP