/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(SPIRIT_PERMUTE_FUNCTION_MARCH_13_2007_1129AM) #define SPIRIT_PERMUTE_FUNCTION_MARCH_13_2007_1129AM #if defined(_MSC_VER) #pragma once #endif #include #include namespace boost { namespace spirit { namespace qi { namespace detail { template struct permute_function { permute_function( Iterator& first_, Iterator const& last_ , Context& context_, Skipper const& skipper_) : first(first_) , last(last_) , context(context_) , skipper(skipper_) { } template bool operator()(Component const& component, Attribute& attr) { // return true if the parser succeeds and the slot is not yet taken if (!*taken && component.parse(first, last, context, skipper, attr)) { *taken = true; ++taken; return true; } ++taken; return false; } template bool operator()(Component const& component) { // return true if the parser succeeds and the slot is not yet taken if (!*taken && component.parse(first, last, context, skipper, unused)) { *taken = true; ++taken; return true; } ++taken; return false; } Iterator& first; Iterator const& last; Context& context; Skipper const& skipper; bool* taken; private: // silence MSVC warning C4512: assignment operator could not be generated permute_function& operator= (permute_function const&); }; }}}} #endif