// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2015 Barend Gehrels, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_SORT_ON_SEGMENT_RATIO_HPP #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_SORT_ON_SEGMENT_RATIO_HPP #include #include #include #include #include #include #include #include #include namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace overlay { // Wraps "turn_operation" from turn_info.hpp, // giving it extra information, necessary for sorting template struct indexed_turn_operation { typedef TurnOperation type; std::size_t turn_index; std::size_t operation_index; bool skip; // use pointers to avoid copies, const& is not possible because of usage in vector segment_identifier const* other_seg_id; // segment id of other segment of intersection of two segments TurnOperation const* subject; inline indexed_turn_operation(std::size_t ti, std::size_t oi, TurnOperation const& sub, segment_identifier const& oid) : turn_index(ti) , operation_index(oi) , skip(false) , other_seg_id(&oid) , subject(boost::addressof(sub)) {} }; template < typename Turns, typename Indexed, typename Geometry1, typename Geometry2, typename RobustPolicy, bool Reverse1, bool Reverse2 > struct less_by_segment_ratio { inline less_by_segment_ratio(Turns const& turns , operation_type for_operation , Geometry1 const& geometry1 , Geometry2 const& geometry2 , RobustPolicy const& robust_policy) : m_turns(turns) , m_for_operation(for_operation) , m_geometry1(geometry1) , m_geometry2(geometry2) , m_robust_policy(robust_policy) { } private : Turns const& m_turns; operation_type m_for_operation; Geometry1 const& m_geometry1; Geometry2 const& m_geometry2; RobustPolicy const& m_robust_policy; typedef typename geometry::point_type::type point_type; inline bool default_order(Indexed const& left, Indexed const& right) const { // We've nothing to sort on. Take the indexes return left.turn_index < right.turn_index; } inline bool consider_relative_order(Indexed const& left, Indexed const& right) const { point_type pi, pj, ri, rj, si, sj; geometry::copy_segment_points(m_geometry1, m_geometry2, left.subject->seg_id, pi, pj); geometry::copy_segment_points(m_geometry1, m_geometry2, *left.other_seg_id, ri, rj); geometry::copy_segment_points(m_geometry1, m_geometry2, *right.other_seg_id, si, sj); typedef typename strategy::side::services::default_strategy < typename cs_tag::type >::type strategy; int const side_rj_p = strategy::apply(pi, pj, rj); int const side_sj_p = strategy::apply(pi, pj, sj); // Put the one turning left (1; right == -1) as last if (side_rj_p != side_sj_p) { return side_rj_p < side_sj_p; } int const side_sj_r = strategy::apply(ri, rj, sj); int const side_rj_s = strategy::apply(si, sj, rj); // If they both turn left: the most left as last // If they both turn right: this is not relevant, but take also here most left if (side_rj_s != side_sj_r) { return side_rj_s < side_sj_r; } return default_order(left, right); } public : // Note that left/right do NOT correspond to m_geometry1/m_geometry2 // but to the "indexed_turn_operation" inline bool operator()(Indexed const& left, Indexed const& right) const { if (! (left.subject->seg_id == right.subject->seg_id)) { return left.subject->seg_id < right.subject->seg_id; } // Both left and right are located on the SAME segment. if (! (left.subject->fraction == right.subject->fraction)) { return left.subject->fraction < right.subject->fraction; } typedef typename boost::range_value::type turn_type; turn_type const& left_turn = m_turns[left.turn_index]; turn_type const& right_turn = m_turns[right.turn_index]; // First check "real" intersection (crosses) // -> distance zero due to precision, solve it by sorting if (left_turn.method == method_crosses && right_turn.method == method_crosses) { return consider_relative_order(left, right); } bool const left_both_xx = left_turn.both(operation_blocked); bool const right_both_xx = right_turn.both(operation_blocked); if (left_both_xx && ! right_both_xx) { return true; } if (! left_both_xx && right_both_xx) { return false; } bool const left_both_uu = left_turn.both(operation_union); bool const right_both_uu = right_turn.both(operation_union); if (left_both_uu && ! right_both_uu) { return true; } if (! left_both_uu && right_both_uu) { return false; } return default_order(left, right); } }; }} // namespace detail::overlay #endif //DOXYGEN_NO_DETAIL }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_SORT_ON_SEGMENT_RATIO_HPP