// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2014, Oracle and/or its affiliates. // Contributed and/or modified by Menelaos Karavelas, on behalf of Oracle // Licensed under the Boost Software License version 1.0. // http://www.boost.org/users/license.html #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_ALWAYS_SIMPLE_HPP #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_ALWAYS_SIMPLE_HPP #include #include namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace is_simple { template struct always_simple { static inline bool apply(Geometry const&) { return true; } }; }} // namespace detail::is_simple #endif // DOXYGEN_NO_DETAIL #ifndef DOXYGEN_NO_DISPATCH namespace dispatch { // A point is always simple template struct is_simple : detail::is_simple::always_simple {}; // A valid segment is always simple. // A segment is a curve. // A curve is simple if it does not pass through the same point twice, // with the possible exception of its two endpoints // // Reference: OGC 06-103r4 (6.1.6.1) template struct is_simple : detail::is_simple::always_simple {}; // A valid box is always simple // A box is a Polygon, and it satisfies the conditions for Polygon validity. // // Reference (for polygon validity): OGC 06-103r4 (6.1.11.1) template struct is_simple : detail::is_simple::always_simple {}; } // namespace dispatch #endif // DOXYGEN_NO_DISPATCH }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_ALWAYS_SIMPLE_HPP